Demonster Games

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Demonster Games We are a Dutch game company, currently developing two games. Our goal is to develop honest, playful games with a peek behind the surface.

See also 'Below the Underworld' and 'Worlds Between'.

Monotyping memories, level 4 Below the Underworld
28/05/2023

Monotyping memories, level 4 Below the Underworld

Before the May break we had another great playtest, this time at the Hague University of Applied sciences part of the Ga...
08/05/2023

Before the May break we had another great playtest, this time at the Hague University of Applied sciences part of the Game development and Simulation minor.. but we were in need of this May break before posting anything on socials :-) ...although a hobby .. keeps to be a lot of work 😊

Demonster Games went for an overall playable demo for only a fraction of what it could be, to establish a baseline in looks, how to convey the story and how the combat should feel, but we definitely need more emphasis on the uniqueness of the game and way more time ;-)

with Nina Kramer, Kyra van der Linden, Robin van Taarling, Ammar Polat, Vangelis Metz, Nick van 't End.

Last two weeks we had a wonderful time with the Freespace project week at the Avans University of Applied Science in Bre...
21/02/2023

Last two weeks we had a wonderful time with the Freespace project week at the Avans University of Applied Science in Breda; Where the lecturers could bring their own project. Of course we came with our Demonster Games: Below the Underworld and Worlds Between Project.
Students made board games as well as contributed to the digital part of the game. We did our fist playtest and had a lot of fun! 🙂

Nina & Nick

Our Jing, the main character in both our games Worlds Between and Below the Underworld is evolving. He also got a sister...
22/01/2023

Our Jing, the main character in both our games Worlds Between and Below the Underworld is evolving. He also got a sister Zhi and what will be the role of catdog in both games?

Nick found a new location for our game studio here in Leiden. We will work with 3 interns to get the project going.
22/01/2023

Nick found a new location for our game studio here in Leiden. We will work with 3 interns to get the project going.

17/12/2022

Playing with Motion Capture :-)

This weekend Nick Van 't End and Nina Kramer playfully worked at a Lego prototype for the first game Worlds Between. Gre...
05/10/2021

This weekend Nick Van 't End and Nina Kramer playfully worked at a Lego prototype for the first game Worlds Between. Great process and very insightful.

23/07/2020

A little preview of the very first prototype for the first scene of the first game. So it will probably turn in something different in the final version. But enjoy our joint effort, Nick Van 't End en Nina Kramer

The team at work, combining indoor and outdoor and certainly aiming for something!
22/07/2020

The team at work, combining indoor and outdoor and certainly aiming for something!

Campfire session with a welcome guest!
18/07/2020

Campfire session with a welcome guest!

Day  #2 working on sound and visuals for Worlds Between
18/07/2020

Day #2 working on sound and visuals for Worlds Between

The summer game development sessions in progress.
17/07/2020

The summer game development sessions in progress.

Below the Underworld teaser  #4
01/07/2020

Below the Underworld teaser #4

Below the Underworld, teaser  #3
01/07/2020

Below the Underworld, teaser #3

While working with Sims3 some interesting glitches appeared ;-)
07/06/2020

While working with Sims3 some interesting glitches appeared ;-)

Nina Kramer's hobby, playing the Sims pays off. Using Sims3 as a rapid prototyping tool. See more at Worlds Between
07/06/2020

Nina Kramer's hobby, playing the Sims pays off. Using Sims3 as a rapid prototyping tool. See more at Worlds Between

06/06/2020

Part of the Journey, thanks to the beautiful illustrations of Jena DellaGrottaglia on the Mystical Shaman Oracle

Below the Underworld, teaser 2
29/05/2020

Below the Underworld, teaser 2

Below the Underworld, teaser 1
29/05/2020

Below the Underworld, teaser 1

24/05/2020

Story Designer Nina Kramer showing off some blade skills.

Game Designer Nick Van 't End travelling to Eindhoven for worksession.
24/05/2020

Game Designer Nick Van 't End travelling to Eindhoven for worksession.

WHY DEMONSTER GAMES? We see that the world is under a great shift, a shift towards the collective growth of our consciou...
23/05/2020

WHY DEMONSTER GAMES? We see that the world is under a great shift, a shift towards the collective growth of our consciousness to the next level, the level of the heart. The games of Demonster Games should add and aid into this shift. By shining a light on your own shadows and making the darkness conscious, and facing the demons that hinder liberation. With the intention to achieve the sustainable transformation we create experiences that move you.

Follow our 2 games currently in development
Worlds Between:
https://www.facebook.com/Worlds-Between-107781747575233

Below the underworld:
https://www.facebook.com/Below-the-Underworld-104835147874278/

Game Designer and Level Designer Nick van 't End, and Story Designer and Concept Artist Nina Kramer working together at ...
23/05/2020

Game Designer and Level Designer Nick van 't End, and Story Designer and Concept Artist Nina Kramer working together at Coronatimes.

Welcome at Demonster Games. We are a Dutch game company, currently developing two games. Our goal is to develop honest, ...
30/04/2020

Welcome at Demonster Games. We are a Dutch game company, currently developing two games. Our goal is to develop honest, playful games with a peek behind the surface.

30/04/2020
19/04/2020

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