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Mydigitalworklog Digital Design Collection

Here this the practice from the question been asked form Grasshopper Rhino by Dagmar A. Üwe:He wants to make a definitio...
09/12/2020

Here this the practice from the question been asked form Grasshopper Rhino by Dagmar A. Üwe:
He wants to make a definition to create a shape like this.

Hi all, I have been missing a while since I been have graduated from my university and shift my focus on my job and lear...
05/12/2020

Hi all,
I have been missing a while since I been have graduated from my university and shift my focus on my job and learning python.
Now I am a fulltime digital nomad working wherever I want to be, I think it’s time for me to practice Grasshopper from time to time. So I will try to solve a question weekly based on people asked in a group and build the definition myself.
Just a way to keep me from rusting my skills in digital designing.

Here this the practice from the question been asked form Grasshopper tutorials by Mikkel Poulsen:
He wants to make a definition where these "tree" structures connect to a square frame.

Physical Model Scale 1/20
07/05/2020

Physical Model
Scale 1/20

15/04/2020

Agent based growth

Draft video

Agent Based Growth - Staircase
09/03/2020

Agent Based Growth - Staircase

Thesis IIModel : RhinoRender : Twinmotion Edit : Photoshop
02/03/2020

Thesis II

Model : Rhino
Render : Twinmotion
Edit : Photoshop

Thesis Design IIModel: RhinoRender: TwinmotionEdit: Photoshop
26/02/2020

Thesis Design II

Model: Rhino
Render: Twinmotion
Edit: Photoshop

Voxel Growth
21/02/2020

Voxel Growth

Voxel Growth Architectural Design
20/02/2020

Voxel Growth
Architectural Design

17/02/2020
Voxel GrowthArchitectural Design
17/02/2020

Voxel Growth
Architectural Design

Phase II
13/02/2020

Phase II

Agent base growth - Flocking BehaviorBy Mydigitalworklog
08/02/2020

Agent base growth - Flocking Behavior

By Mydigitalworklog

Tessellated - Paneling ToolsIn this practice, we build a pavilion start from a basic surface.Using paneling tools to cre...
06/02/2020

Tessellated - Paneling Tools

In this practice, we build a pavilion start from a basic surface.
Using paneling tools to create tiles.

Divide Surface In this practice we can take a look at how to work with data tree and create a pattern on a surface using...
02/02/2020

Divide Surface

In this practice we can take a look at how to work with data tree and create a pattern on a surface using UV count.

By using Path Mapper, we can build the tree structure list in the way we want it to be, in this case {A;B} (i) to{A} .
Then using list item , calling out in the order of desired pattern(in this case = 1,2,7,11,14,13,8,4) to create polyline wire on the surface. Do remember to invert the closed.

You may use Coccon and Weaverbird to build mesh out of it.

Follow our page to learn more about Grasshopper.
By Mydigitalworklog

29/01/2020

We have reached 900 likes within 2 Months!

Thanks for all the support and love.
DM us what do you want to see the the future posts! We will do some practices and share the process with you!

Swarm time base growthWith CocoonBy Mydigitalworklog
29/01/2020

Swarm time base growth
With Cocoon

By Mydigitalworklog

Agent base growth column Random Points Count = 8Growth Time = 10 secUsing Cocoon plugin to generate the mesh and Final r...
21/01/2020

Agent base growth column

Random Points Count = 8
Growth Time = 10 sec

Using Cocoon plugin to generate the mesh and Final render in Keyshot 8.

By Mydigitalworklog

In the pass few months, we have launched our page on Facebook and Instagram. We are surprised by the number of people wh...
18/01/2020

In the pass few months, we have launched our page on Facebook and Instagram. We are surprised by the number of people who follow us and have been able connect people from all over the world.

Today, we decided to launch our own website and determine to work on more projects to share the knowledge with more people. We do believe the future of Architecture industry need more people who have skill in parametric design and ability to code.

So follow us here! let's learn and share!

Digital Designing with Grasshopper and more

How to learn grasshopper?This is the question I get asked often. I think with my experience in learning Grasshopper, the...
18/01/2020

How to learn grasshopper?

This is the question I get asked often. I think with my experience in learning Grasshopper, the most important part is to get to know how data structure gets build and matched. Getting familiar with “List” and “Tree” is critical if you want to advance your skill in Grasshopper.
Here is a book that I want to share - the first edition of the "Essential Algorithms and Data Structures for Computational Design" by Rajaa Issa.

This new publication by McNeel introduces effective methodologies to develop complex 3D modelling algorithms using Grasshopper. It also covers extensively the data structure adopted by Grasshopper and its core organization and management tools. The material is directed towards designers who are interested in parametric design and have little or no background in programming.

Enter your email on the page, you can get the PDF file of this book.

By Mydigitalworklog

https://www.rhino3d.com/download/rhino/6.0/essential-algorithms

Column DesignWhich one do you like the most ?
16/01/2020

Column Design

Which one do you like the most ?

Mesh Edit - Mesh WeaveBy Mydigitalworklog
15/01/2020

Mesh Edit - Mesh Weave

By Mydigitalworklog

Geometry Expansion AlgorithmIn this practice, we can take a look at how geometry expansion can be multiplied with algori...
15/01/2020

Geometry Expansion Algorithm

In this practice, we can take a look at how geometry expansion can be multiplied with algorithm.

We use Parakeet plugin to create the algorithm that can produce different results base on the base polygon.

By Mydigitalworklog

Box swarm time base growth With CocoonIn this practice, we can take a look at how “Cohesion” affects the behavior of the...
14/01/2020

Box swarm time base growth
With Cocoon

In this practice, we can take a look at how “Cohesion” affects the behavior of the flocking.

It’s important to only change one parameter at a time, so you may see how each parameter works on the results.

By Mydigitalworklog

Box Swam Time Base Growth In this practice, we can take a look at how to multiple behavior and time base algorithms into...
09/01/2020

Box Swam Time Base Growth

In this practice, we can take a look at how to multiple behavior and time base algorithms into generating organic curves.

Then use the results as base for Pufferfish to create box morph geometry.

By Mydigitalworklog

Sphere Collide In this practice, we can take a look at how to control the deformation in Kangaroo Engine.How sphere coll...
08/01/2020

Sphere Collide

In this practice, we can take a look at how to control the deformation in Kangaroo Engine.
How sphere collide work is by maintaining the distance of each point which results into the mesh deformation.

You then may use Weaverbird to smooth the mesh into a rather smooth appearance.

By Mydigitalworklog

Differential Growth TweenBy Mydigitalworklog
05/01/2020

Differential Growth Tween

By Mydigitalworklog

Field Slope with Random PointsIn this practice, we can take at look at how field works to create steam lines and the rel...
05/01/2020

Field Slope with Random Points

In this practice, we can take at look at how field works to create steam lines and the relationship of charge bounding.

With the script of random, you may achieve multiple results with one script.

Do pay attention of how the data being reconstructed with Path Mapper.

By Mydigitalworklog

Curve Voxel Dispatch
03/01/2020

Curve Voxel Dispatch

Curve Voxel A voxel represents a value on a regular grid in three-dimensional space. As with pixels in a 2D bitmap, voxe...
03/01/2020

Curve Voxel

A voxel represents a value on a regular grid in three-dimensional space. As with pixels in a 2D bitmap, voxels themselves do not typically have their position (coordinates) explicitly encoded with their values.

Truchet TowerTruchet studied the proportions of typefaces using the French line (​1⁄12 French inch), a measurement deriv...
02/01/2020

Truchet Tower

Truchet studied the proportions of typefaces using the French line (​1⁄12 French inch), a measurement derived from silversmithing. The commission then invented the first typographic point, using minute fractions of the line to create a bitmap that could be used to mathematically describe and italicize metal type.

Morph Box Practice
01/01/2020

Morph Box Practice




A little summary of the algorithms.
22/12/2019

A little summary of the algorithms.

Curve Agent Generate Voxel
22/12/2019

Curve Agent Generate Voxel


Flocking Snap
19/12/2019

Flocking Snap


18/12/2019

Welcome all!
I am a computational designer studying architecture. I love to write algorithm and play with grasshopper plug-in.
Here will be a platform for me to share my study of algorithm results. Feel free to share posts and like the posts!

You can also follow the page on Instagram account
https://www.instagram.com/mydigitalworklog/

Chiao Lin B.Arch
Taipei,Taiwan

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algorithm 02
18/12/2019

algorithm 02

Game of life voxel into mesh

Alogrithm Voxels
18/12/2019

Alogrithm Voxels

Conway's Game of Life

Mesh Traveller
18/12/2019

Mesh Traveller

Point Emitter & nonincestuous network
18/12/2019

Point Emitter & nonincestuous network

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Mydigitalworklog

The thesis design to me is nothing more than finding an answer to what designer does and how things being design.

In my learning process, I’ve seen people presenting their design by starting a design concept, and somehow through a process, it turns into a building or an object. Yet, the true process from design concept to final design has failed to be articulated within the presentation, which has been skillfully covered up to be fancy drawings and so-called diagrams. The judges seem to grade things on the result instead of asking how these designs being translated into final products, in our cases, architecture.

For a long time, we have been fooled by people who claim they can teach us how to design things, yet they fail to illustrate the thinking process and intentionally using big words to exaggerate what they truly capable of.

If one really takes time scrutinizing through their design process, there will be a lot of black boxes, the unspeakable methods, within it. Then, as a student, who sees architecture as engineering and art Pantheon, gets really lost in this game called architecture design education.