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AoV Update English Page specializes in providing Info about AoV New Versions/Features/Heroes fast, most detailed!

Exclusive content with all detailed hero balances, Hero Tier, Facts and Hot Updates only here~🔥 - Beta 45.0 update - S2/2023: 17~24/4/2024 at 8:00 (Garena client)
- Beta 46.0 update - S3/2023: 03~10/7/2024 at 8:00 (Garena client)

▎S1/2025 Version Update: Hero Balance Overview-------▎S1/2025版本更新:英雄平衡性调整
09/01/2025

▎S1/2025 Version Update: Hero Balance Overview
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▎S1/2025版本更新:英雄平衡性调整

08/01/2025

10v10 mode will be closed in the B48 version update

▎S1/2025 Version Update: Hero Balance: Eland'orrThe duration of the control is too long, allowing Eland'orr to easily la...
04/01/2025

▎S1/2025 Version Update: Hero Balance: Eland'orr
The duration of the control is too long, allowing Eland'orr to easily land a series of unstoppable critical strikes, causing him to snowball the fierce battle. To prevent that from happening, his control will be reduced.
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▎S1/2025版本更新:英雄平衡性调整:兰铎
过长的控制时间让兰铎很容易发动一系列不可抗拒的致命攻击,让他的战斗如滚雪球般越滚越大。为了防止这种情况发生,他的控制权被削弱了。

大招
晕眩:0.75 → 0.5 秒

▎S1/2025 Version Update: Hero Balance: Bolt BaronWe found that players often used items incorrectly when playing this he...
03/01/2025

▎S1/2025 Version Update: Hero Balance: Bolt Baron
We found that players often used items incorrectly when playing this hero, so we adjusted Bolt Baron's bonus stats.
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▎S1/2025版本更新:英雄平衡性调整:司空震

修复了司空震可以施放一二技能两次的问题

一技能
冷却:9~7 → 7~5.5 秒
护盾:250~500 (+0.3ap) → 125~500 (+6%最大生命值)

大招
冷却:55/50/45 → 45/40/35 秒
护盾:120/180/240 (+0.12ap) → 100/200/300 (+4%最大生命值)

03/01/2025

▎ Some of our proposals of Wisp, Veres, Allain and Lauriel adjustments
In addition to you submitting some ideas in the submission form, we also make some corresponding proposals. Below are some of our proposals that have been considered and sent.

⚠️ Note for you: These ideas and proposals are for reference only and are not being tested or prepared for official release.

1. Wisp (buff)
There is a bit of a problem with skill 3 Wisp, which requires standing still to cast the spell, which goes against the rule of the marksman role, when they need to continuously launch normal attacks to attack rather than maintain the skill.

Skill 3:
Stand still to cast → Create a designated area
In return, the casting range is reduced.

2. Veres (adjust)
Veres has 3 common problems that need to be considered for fixing: her ulti is not reasonable and her control ability is too long.

One ridiculous thing is that the additional damage from lost health is not used. Players always use skill 3 to quickly approach even when the enemy hero is full of health, especially the thin-health heroes. And the confusing thing here has appeared, thanks to the increased physical attack and armor pe*******on, making her too strong with many defensive equipment. If she only has 1 Muramasa item to increase armor pe*******on and the rest are defensive equipment, Veres can still shock damage the enemy as usual.

Next, when she uses skill 3, the enemy will often be in a state of being continuously controlled by skill 1 and 2 for more than 1.5 seconds. Warriors often focus on dealing continuous damage rather than bursting while they are controlled for a long time.

Finally, the third problem is that after casting her passive, it is often very difficult for her to return to 4 points of passive in combat.

The following solutions hope to solve Veres's explosive damage problem and maintain long-term regeneration.

Skill 1:
Remove the 1-second stun effect.

Skill 2:
Cooldown: 12~9 → 6 seconds

Skill 3:
Remove the lost health, change to AD that directly increases skill damage.
Remove the effect of increasing additional AD and armor pe*******on.
Changing target type will trigger the effect: Enemy hero → Any target. Now hitting the target will cause normal attacks and skills to receive double the passive points. This means that hitting a skill now will receive 4 passive points if it hits 2 chains, and a chain or normal attacks will receive 2 points directly instead of 1.

3. Allain (adjust)
Allain often has a su***de playstyle using his ultimate to quickly approach the enemy. However, the passive mechanism accumulates too long to explode, even though the intention of the explosion phase is after stacking normal attacks and skill 1 to stack 16 points.

Players also often complain that enemies easily dodge Allain's skill 1.

In addition, there is an absurdity that Allain's skill 1 will cause a 0.75 second knock-up, which forces the enemy to suffer a series of unreasonable attacks. In the later stages, Allain's damage is often too high when the enemy only needs to suffer skill 1 to be defeated.

The following changes help Allain quickly develop after his su***de playstyle and maintain overall effectiveness sooner. It also solves the problem of approaching the target later and increases the mobility of casting skills. At the same time, weakening the damage in the later stages to balance.

Passive:
Max stacks: 16 → 7, armor pe*******on percentage unchanged (48% will be reduced to 21%)
Increased damage immunity to increase resistance quickly: 2% → 4%

Skill 1:
Knockup for 0.75 seconds on the first slash → the final slash.
Remove the stationary and self-slow mechanism. Allain can now hold the skill and move continuously at his own movement speed.

Skill 2:
Remove the 99% slow effect. Since he can now move freely, he no longer needs to bind the target.

4. Lauriel (adjust)
With just one small skill, Lauriel can cast the untargetable effect continuously. This ability helps her easily dodge all skills, and can also jump over the tower and escape safely to make the tower lose its target immediately. This means that she always ignores the mechanism of increasing damage according to the attack of the tower. The tower is responsible for protecting the heroes to become safe, but Lauriel can easily destroy it. Even when escaping the ultimate area, the ability to quickly recover the 2nd skill allows Lauriel to approach the target continuously and the enemy cannot do anything about the untargetable effect in the late game.

Another problem is that after a missed dodge, she can pay with her own life very quickly.

The following solutions will help her maintain a more sustainable position and at the same time reduce the overwhelm, especially other weak mage heroes.

Skill 2:
Remove the untargetable effect.
When Lauriel stands on the skill 3 area, her dashes will become immune to control. Otherwise, her dashes will not have a special effect.
New: After dashing, instantly gain a shield that lasts for 1.5 seconds, stacking up to 5 times.

02/01/2025

After your form submission, Wisp, Lauriel, Veres and Allain are reviewed to adjust

31/12/2024

▎ Happy New Year 2025! 🥳
Thank you for taking the time to support us during this time! We hope to continue our journey together in the future~😘
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感谢您在这段时间抽出时间来支持我们!希望以后的路能继续一起走下去~😘
一切平安,吉祥如意!
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ขอบคุณที่สละเวลามาสนับสนุนพวกเราในช่วงเวลานี้! หวังว่าเราจะได้เดินทางร่วมกันต่อไปในอนาคต~😘
สวัสดีปีใหม่ 2025 ขอให้คุณโชคดี มีความสุข และประสบความสำเร็จในทุกสิ่งที่ทำ!

▎Hero Tier for Supremacy Blitz mode 💥👀
31/12/2024

▎Hero Tier for Supremacy Blitz mode 💥👀

▎S1/2025 Version Update: Battlefield Adjustments  #10: Activity range of the Turtle------▎S1/2025版本更新:战场调整  #10:灵爪龟的行动范围
30/12/2024

▎S1/2025 Version Update: Battlefield Adjustments #10: Activity range of the Turtle
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▎S1/2025版本更新:战场调整 #10:灵爪龟的行动范围

▎Open the balance adjustment formAOV Update would like to receive your adjustment opinions to grasp your expectations.Fi...
30/12/2024

▎Open the balance adjustment form
AOV Update would like to receive your adjustment opinions to grasp your expectations.

Fill it in the comment section right away! 😘

▎Announcement of a series of hero balance adjustment survey forms 💥AOV Update would like to receive your adjustment opin...
30/12/2024

▎Announcement of a series of hero balance adjustment survey forms 💥
AOV Update would like to receive your adjustment opinions as well as our adjustment feedback on a series of selected heroes.

The survey will start from 16:00 30/12 today, don't miss it~😘
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▎公布一系列英雄平衡调整调查表💥
AOV Update 希望收到大家的调整意见,以及我们对一系列选定英雄的调整反馈。

调查将于今天12月30日16:00开始,不要错过哦~😘

▎S1/2025 Version Update: Battlefield Adjustments  #9: Activity range of Dragon------▎S1/2025版本更新:战场调整  #9:龙的行动范围
30/12/2024

▎S1/2025 Version Update: Battlefield Adjustments #9: Activity range of Dragon
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▎S1/2025版本更新:战场调整 #9:龙的行动范围

▎S1/2025 Version Update: Battlefield Adjustments  #8: Bushes in Slayer lane------▎S1/2025版本更新:战场调整  #8:凯撒路上的草丛
30/12/2024

▎S1/2025 Version Update: Battlefield Adjustments #8: Bushes in Slayer lane
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▎S1/2025版本更新:战场调整 #8:凯撒路上的草丛

▎S1/2025 Version Update: Battlefield Adjustments  #7: Bushes in dragon lane------▎S1/2025版本更新:战场调整  #7:龙路上的草丛
29/12/2024

▎S1/2025 Version Update: Battlefield Adjustments #7: Bushes in dragon lane
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▎S1/2025版本更新:战场调整 #7:龙路上的草丛

▎S1/2025 Version Update: Battlefield Adjustments  #6: Bushes in jungle area------▎S1/2025版本更新:战场调整  #6:丛林中的草丛
29/12/2024

▎S1/2025 Version Update: Battlefield Adjustments #6: Bushes in jungle area
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▎S1/2025版本更新:战场调整 #6:丛林中的草丛

▎S1/2025 Version Update: Battlefield Adjustments  #5: Battlefield layout at jungle entrance------▎S1/2025版本更新:战场调整  #5:战...
29/12/2024

▎S1/2025 Version Update: Battlefield Adjustments #5: Battlefield layout at jungle entrance
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▎S1/2025版本更新:战场调整 #5:战场布局

▎S1/2025 Version Update: Battlefield Adjustments  #4: Battlefield layout at blue buff------▎S1/2025版本更新:战场调整  #4:战场布局
29/12/2024

▎S1/2025 Version Update: Battlefield Adjustments #4: Battlefield layout at blue buff
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▎S1/2025版本更新:战场调整 #4:战场布局

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