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Airship Interactive WE BRING GAME WORLDS TO LIFE
Award-winning game art for the world’s top studios.

🎉 Victory! Thrilled to be named Best Services Provider at the  . Huge thanks to our team's passion and hard work, and to...
17/11/2023

🎉 Victory! Thrilled to be named Best Services Provider at the . Huge thanks to our team's passion and hard work, and to our amazing partners for their trust. Here's to more innovation and success in the industry! 🚀

We're nominated for Best Services Provider!Our dedication to providing top-notch services to our partners and clients is...
08/11/2023

We're nominated for Best Services Provider!

Our dedication to providing top-notch services to our partners and clients is being recognised on a grand stage at the TIGA video game awards! This nomination underscores our commitment to excellence and client satisfaction.

Learn more on our services page: https://airshipinteractive.com/services/

Airship Images is a AAA quality Game Art Outsourcing Studio for the Games Industry. Character Art | Environment Art | Weapon Art | 3D Art.

 may be over, but the team still have some great insights to share from the conference!Joseph Anderson Luck a member of ...
01/04/2022

may be over, but the team still have some great insights to share from the conference!
Joseph Anderson Luck a member of our environment team attended “Interactive Pacing from the Museum Flashback Level in ‘The Last of Us Part II’” and had these insights to share
 
 
"I really enjoyed Evan’s captivating talk on Interactive Pacing from the Museum Flashback Level in ‘The Last of Us Part II’ and found it very informative. Much of the talk featured a detailed analysis on the anatomy of storytelling within this scene from the game. A particularly interesting concept that was mentioned is that of ‘Kishotenketsu’ – an east Asian style of narrative structure, which involves the build-up of tension, leading towards a twist, before reaching a conclusion within the story.
 
Evan also emphasized the importance of the player’s relationship with their character and their backstory, and drew insightful parallels between games, film and theatre, presenting the player as an actor cast to play the character, who’s on-stage actions within the game’s environment are directed by the level artist.
 
I certainly will be taking many lessons from this talk into my own work, and strongly believe there’s much to be gained from it for all creative disciplines. As Evan put it himself, everything is story."

Team Airship had a fantastic night at the  GDC mixer and after-party, yet another excellent opportunity to wind down fro...
25/03/2022

Team Airship had a fantastic night at the GDC mixer and after-party, yet another excellent opportunity to wind down from the day's sessions and meet with our contemporaries. Thanks, , for providing the good vibes. We can't wait to kick off the final day of GDC22

Airship is honored to have worked with so many incredible studios on a plethora of immense, universally acclaimed titles...
24/03/2022

Airship is honored to have worked with so many incredible studios on a plethora of immense, universally acclaimed titles over the years. From 343 Industries on to on Star Wars Jedi: Fallen Order, and today we get to connect with our beloved friends at who we partnered with on their newest title, Horizon Forbidden West as they hold the session "Creating the Many Faces of 'Horizon Forbidden West"!

This is a must for anyone in games. So, if your at come down and meet the Airship and Guerrilla Teams!

Today we were lucky enough to join “The Many Challenges of making Baldurs Gate 3” talk given by Swen Vincke. An amazing ...
24/03/2022

Today we were lucky enough to join “The Many Challenges of making Baldurs Gate 3” talk given by Swen Vincke. An amazing game which Airship are extremely proud to have been part of. Andy Kearney, Senior Producer reflects on his key takeaways from the talk;

“Swen gave a really insightful talk on the challenges of releasing AAA titles into Early Access, with emphasis on the Design & Production challenges this can cause and how they resolved these issues internally at Larian. Was fascinating to hear the challenges that responding to player feedback during an already busy active Production schedule can bring, as well as the multitude of solutions they put in place and how effective these were”.

Thank you Swen!

We can’t wait for day 4 tomorrow!

Team Airship had a great time at the Substance Days After Party yesterday evening.Big thanks to Adobe Substance 3D Desig...
23/03/2022

Team Airship had a great time at the Substance Days After Party yesterday evening.

Big thanks to Adobe Substance 3D Design for the tasty food and drinks! 🥂

At Airship we get the opportunity to work on the most iconic and beloved franchises in support of the worlds most inspir...
23/03/2022

At Airship we get the opportunity to work on the most iconic and beloved franchises in support of the worlds most inspiring studios. One such example is and the masterful Baldur's Gate 3!

That's why we will be at "The Many Challenges of Making 'Baldur's Gate 3" session today at , so be sure to head down and take part in this epic tale of creation. You will, of course, also be able to meet our team there, too.

Sadly, day two at GDC is over but the team have had another insightful day learning and connecting with both familiar an...
23/03/2022

Sadly, day two at GDC is over but the team have had another insightful day learning and connecting with both familiar and new faces.

Tomorrow brings another busy day but one in which our People & Talent Manager, Megan Hanson joins up with the rest of the team at GDC. We are hiring for a number of roles so if you're interested in finding out more information please reach out.

https://airshipinteractive.com/join-us/
Day three we are ready for you!

The gameart specialists are in SF for the week & what an amazing 1st day at GDC it has been!We're here to talk shop, lea...
22/03/2022

The gameart specialists are in SF for the week & what an amazing 1st day at GDC it has been!

We're here to talk shop, learn & to also, of course, impart our wisdom, so if you're in town, make sure to say hi!

Bring on day two!

08/03/2022
Horizon: Forbidden West has launched today, and with that, we are excited to announce our partnership with Guerrilla] on...
18/02/2022

Horizon: Forbidden West has launched today, and with that, we are excited to announce our partnership with Guerrilla] on what is already set to be an iconic franchise!
We are so excited to see one of the most highly anticipated games for PlayStation finally hit consoles. A massive congratulations again to Guerrilla] on the release of

It's been a long time coming, but we are ecstatic to announce our partnership with   on  Infinite!We want to congratulat...
08/12/2021

It's been a long time coming, but we are ecstatic to announce our partnership with
on Infinite!
We want to congratulate on the successful launch of the newest game in the series & thank them for a great partnership on one of the most iconic franchises in gaming.

Good morning all! We have put together some of the assets we worked on for RogueCompany. We hope you enjoy it!https://ww...
02/11/2021

Good morning all! We have put together some of the assets we worked on for
RogueCompany. We hope you enjoy it!
https://www.artstation.com/artwork/QnmBrr

Rogue Company has rapidly positioned itself as a household name when it comes to third-person shooters. Airship is honoured to contribute to the title's legacy with these character skins for the Summer and Halloween packs, respectively. A big thanks to Hi-Rez Studios for inviting us to be a part of....

Now that you've all had a chance to revisit Bright Falls, we're pleased to announce that we supported d3t in collaborati...
02/11/2021

Now that you've all had a chance to revisit Bright Falls, we're pleased to announce that we supported d3t in collaboration with Remedy Entertainment on Alan Wake Remastered. It was an honour to create visual updates for such an iconic Remedy Entertainment title. Congratulations to all teams involved!

14/09/2021

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