No Responsibility Podcast

  • Home
  • No Responsibility Podcast

No Responsibility Podcast We are very fly by night, its a fun podcast, we arent telling you how best to play or "pro strats" b

Tycho Sean here! Excited to be the guest on this week's L8 Night Gaming Youtube livestream, Friday Dec 11th, 7pm PST! Sh...
11/12/2020

Tycho Sean here! Excited to be the guest on this week's L8 Night Gaming Youtube livestream, Friday Dec 11th, 7pm PST! Showing off the go-wide style for Captain Marvel Leadership, utilizing many new cards from the Ant Man expansion. =]

https://www.youtube.com/channel/UC4-Yb5qenew7n_JVSU6rCIg

Marvel Champions gameplay

08/09/2020

Greetings True Believers!

Sean and I played the entire Standard Red Skull Campaign this past Sunday with two social distant friends and we had a blast and learned a ton about the scenario and the decks we tested out. We made some final changes and wanted to share them with you all.

I played a mean Aggression Hawkeye that leans heavily into physical resources and packs a great deal of stun and piercing potential.

https://marvelcdb.com/decklist/view/3482/hawkeye-i-can-t-miss-1.0

While Sean busted out his new favorite Protection Captain America list that utilizes Unflappable, Desperate Defense, and Nova for reliable drawing, shrugging off nearly any attack, and shocking your opponents again and again for reliable damage. This deck brings a unique playstyle and very high impact to your games now that Protection has some cool new toys.

https://marvelcdb.com/decklist/view/3450/lean-green-protec-machine-1.0?fbclid=IwAR0CrbW-LP4OZJB_uyhMri60Mfq5EZD3JuBs9I5c_Vg2xYtBSSqXpgbNfCc

We wish you all health and safety in these continued difficult times. We still have no ETA on a future episode but don't count us out just yet.

Stay safe everyone - AlwaysAngryJay

I have always felt like the defense stat was by far the most meaningless in Marvel Champions. Disappointingly so as it features so prominently on Spider-Man, my favorite Marvel character in the game so far. The protection aspect was also in a kind of weird place too, and I wasn't really sure where i...

Greetings True Believers!AlwaysAngryJay here to bring you our The Rise of Red Skull spoiler card - Contaminant Immunity....
13/08/2020

Greetings True Believers!

AlwaysAngryJay here to bring you our The Rise of Red Skull spoiler card - Contaminant Immunity. We have seen many cool Spider-Woman cards recently and I think this too is another strong option she brings to the table.

Flexibility is the name of the game for Jessica and even if you don't make a Protection deck around her this is still an amazing card to always have available. The closest comparable card that comes to mind is Invulnerability which only gives you a Tough status card for 3. For 2 we also get 3 healing which is the average Recovery on nearly every Alter-Ego including herself. You also of course trigger her Superhuman Agility if you haven't already played a Protection card so this is some major damage prevention.

Having gravitated more towards Protection whilst the others in my crew favored Justice and Leadership I have always felt like any turn that you can safely stay in Hero form *is* thwarting. (By virtue of flipping less to your Alter-Ego side having thus allowed the Villain to scheme) To me this card really allows you to do just that, and even take some heat potentially off your allies or absorb some minion hits on top of Tough'ing a big Villain swing.

With the reveal of Ronin and Kang plus the Campaign Mode in The Rise of Red Skull we hopefully will be trending towards more difficult challenges ahead of us. (Don't forget Heroic mode) This card really excites me as a powerful defensive play whether you are splashing Protection in your list or just letting you pour on the Aggro one extra turn to keep the pressure going in a close game.

While it's always exciting to see powerful damage potential and interesting thwarting cards new heroes bring to the table, I always enjoy tools that help keep my hero in the game and this is one of the coolest character cards to me we have seen.

Thanks again to FFG for allowing us to preview a card and thank you all for your continued understanding with our sparse updates. We appreciate you all and wish you and yours comfort and safety in these difficult times.

Greetings True Believers!AlwaysAngryJay here and today we have an awesome spoiler to share thanks to the great people at...
20/05/2020

Greetings True Believers!

AlwaysAngryJay here and today we have an awesome spoiler to share thanks to the great people at FFG. We were lucky to get get in just in time to get our hands on one of these and are extremely grateful.

I told the guys if we ever got a spoiler I hoped it would be Aggression and it seems my wish came true. Drop Kick is a powerful 3 cost Attack Event that if you pay all physical resources you stun your target AND draw a card! It also itself is a physical resource making multiples help pay for its "kicker" effect.

While the idea of a Drop Kick is pretty simple I still think it carries its theme well. As Hulk or whoever you choose to play with this card, if you put all your might into your strike and knock down your opponent it would make sense they would be stunned having to get up before taking another swing at you, and you would have a moment to think while they collect themselves giving you the card draw. Not trying to make this more than it is, it's a pretty simple effect all things considered, but it tells a story more than say Haymaker and Uppercut and to me that makes the card that much more fun.

The closest 2 comparisons to this card would be the aforementioned Uppercut (Aggression - Pay 3 deal 5) and Tackle (Protection - Pay 3 deal 3, if you paid any physical resources Stun) and this falls squarely in the middle. There aren't many card draw effects in the game so that really stands out on this card giving you more gas to continue the beatdown. It effectively makes the card cost 1 less if you meet the condition, as long as you can make use of that card. The stun is also something we haven't seen in Aggressions slice of the pie and does more to help give it some much needed utility outside of "deal damage".

The physical requirement is interesting because this card won't easily fit into every character without help from cards like Helicarrier and Martial Prowess. Aside from obviously fitting with Hulk I also think this card really shines with Black Panther. Vibranium does most of the heavy lifting, or all of it with Helicarrier/Martial Prowess. The card draw can pull you closer to more Wakanda Forevers leading to some devastating turns. Black Widow also hosts a plethora of cards with physical resources in her kit and the basic preparation cards that come with her do as well.

Overall I am very excited to unleash this card once I get my hands on Hulk to crush the opposition. While I don't think this slots into every Aggression deck, it certainly earns it spot in any list that can cleanly pull it off.

Thank you everyone who read our breakdown and thanks again to FFG for letting us get our hands on such a cool card. Expect more content from us soon and we appreciate all your patience.

~ NRP

Hey everybody it's Tycho Sean here hoping you are doing well out there during this long pause between casts. I've got a ...
05/05/2020

Hey everybody it's Tycho Sean here hoping you are doing well out there during this long pause between casts. I've got a few thoughts and I'd love to hear your feedback, please feel free to comment below with your perspective.

With the advent of Black Widow hitting stores in Europe and some unnamed retailers breaking the (delayed) release date stateside, more than a few of us have been able to acquire Widow recently (Dr. Strange too apparently, but that's a post for another day. RIP my Spidey protection build coming together anytime soon.) I know that having new content is just what a lot of us need to fill time that suddenly seems abundant, and solo play has become more relevant than ever for obvious reasons. I don't want to do a review of Widow or anything like that, but I would like to hit on a few important things that come up with her release, particularly with the new basic support card "Quincarrier".

First off, Black Widow is a dynamic, fun, balanced hero, that is challenging but rewarding to play and definitely appeals to a particular (you've triggered my trap card, ehem) style of player. Not amongst the most powerful, nor the least powerful choices, in either solo or multiplayer, but cleverly designed and seriously flavorful as I have come to expect from Marvel Champions heroes.

I think it's important to mention that with this release we have been given an expansion for each of the four aspects to add to our core set of options when deckbuilding. All the aspects are roughly equal in terms of the card pool now and that's a state that my subconscious brain finds incredibly satisfying. I personally really hope they stick with the one-of-each-aspect pattern with further hero packs to keep the cardpool tidy. You may disagree with me but I didn't think many of the Justice cards with Widow were particularly amazing if you're not using her as your hero to get preparation synergy and value. Getting some new Justice allies is great, plus she came with prep cards for every aspect which was really nice.

I'm glad we have new Justice cards and a cool new hero, but there's only one card in the pack that sticks out at all to me and that leads me to the meat in this sandwich; I don't like Quincarrier.

I mean, I like it, I just don't like the idea of cards like it being in the game. Specifically unique basic cards that only benefit the players who play them first. First off, because it's unique you only get one in the pack so have fun swapping it between your decks because I think most Avengers are going to want to run it. Secondly, it breaks the Helicarrier/Mansion precedents of not only "one per player", but also that it can't be used to assist another player on their turn. It's basically a race to see which Avenger can get it into play first, subsequently turning their teammates' Quincarriers into the worst, literally the worst, resource card in the game for something that doesn't really benefit anyone else.

They could have at least made the QC an energy resource, the mental is just crushingly bad. On the upside it's great in solo and there are starting to be a few non-Avenger options to play as, and some of the Avengers don't need the resources like Panther so my point may be muted somewhat. I mostly just object to the design as it seems to go against the spirit of the game and its cooperative focus. If it was an aspect card I would be less anti, because if two players want to play the same aspect there's going to be overlap and that's obvious, but I really hope there are not more non-ally unique basic cards in this vein moving forward. Staple basic resource cards should be more like Mansion/Helicarrier, and not at all like Quincarrier. I think Hawkeye said it best: "Too bad we could only get one of these."

Rant off. Thanks for reading! =]

TLDR: Quincarrier called me a mean name so I'm taking my ball and going home.

02/04/2020

Greetings True Believers!

It has been far too long since we have given you all an update and for that we apologize. It is tricky enough for us to find time to make content and just as we planned on finally making another episode we were slammed by the lock down.

While we are uncertain of the future we do hope to continue recording shows and making content for you all. Exciting news has dropped for the game that we have yet to cover, including the awesome info of the new campaign box. We certainly want to cover it and more as soon as we are able.

We as always appreciate your patience. We hope all of our fans are keeping safe in this difficult time. If you have any questions or requests for what you would like to hear from us please leave comments, send us a message, or hit us up on Discord.

From all of us at NRP - Wash your hands, stay home as much as you can, and be safe. Thank you all.

We are back! Greetings True Believers and welcome to this week's issue of No Responsibility Podcast. We talk about Capta...
01/02/2020

We are back! Greetings True Believers and welcome to this week's issue of No Responsibility Podcast. We talk about Captain America, Mrs. Marvel, and Green Goblin Expansions. So kick back and relax as we have a lot of fun talking about Marvel Champions.

https://anchor.fm/noresponsibilitypodcast/episodes/EP-8---Back-In-Black-eaiv14

Greetings True Believers! In this week's issue, we talk about Captain America, Mrs. Marvel, and the Green Goblin expansions. So sit back and relax as we have some good laughs while talking about Marvel Champions. Facebook: https://www.facebook.com/NoResponsibilityPodcast Discord: https://discord.gg/...

Are we Worthy?AlwaysAngryJay here wanting to talk more about the state of the game and the Thor reveal. We are in a uniq...
08/12/2019

Are we Worthy?

AlwaysAngryJay here wanting to talk more about the state of the game and the Thor reveal. We are in a unique position having FFG spoil so much upcoming content in streams and reveals to really get us excited for content. This always is a double edged sword as it removes the mystery but we get to know all the juicy details and can imagine the cool decks we want to try out.

Popular opinion seems to be that Captain America sets the bar pretty high in terms of raw stats and abilities. I am not here to say whether or not he is overpowered but he does color peoples opinions of other content it seems. Ms Marvel by comparison has had a more lukewarm response, though that was largely due to a more complicated kit that we had a lot of holes in until recently. Not everyone is going to be excited for the same characters, not everyone cares about power level, some want fun experiences or playing the chars they love and if those interests line up in the same Hero more power to them.

I think Thor looks incredible, even against Captain America. Many seem to think of him as just "the minion guy" which sure, a part of his main kit really cares about that card draw and we all know how valuable that is. Sure Rhino has only a small pool of minions to support him, but in my eyes that just means when you sit down to play and you are the Thor player, request a tougher module. He still smites for a ton of damage, can shrug off hits better than most characters, has the ability to search for almost any piece or answer he needs. God of Thunder is free resources every turn which helps make up for his handsize limits once they hit the table.

To me he is very front loaded, he has solid base stats and the ability to get strong quickly. I actually like that he has a smaller base handsize than most because Thor isn't really a strategist, not to say he's dumb but he is a god of action.

Some Heroes will always be better suited against certain Villains, but I don't believe Thor will be truly weak even against Rhino or if another Villain is revealed with few minions to aid them.

Ultimately the game is about feeling powerful and playing decks that celebrate our favorite heroes. Thor to me is one of the most thematic and realized characters we have seen in the game. He calls his mighty hammer, he flips, and he is good to go to crush all who oppose him.

I think the designers knocked Thor out of the park, and I can't wait for March to get here. To those who will ask me if I think Thor is weak, my answer is in the comic panel below...

28/11/2019

We here at NRP want to wish all our fans a great Thanksgiving and to those who don't celebrate we still wish you a pleasant Thursday.

As with holidays come tougher schedules but we look forward to recording more episodes and we will get back to writing articles on this page soon.

We wish you all the best!

Greetings True Believers! In this week's issue, we talk about our experiences playing the game, things that stand out to...
20/11/2019

Greetings True Believers! In this week's issue, we talk about our experiences playing the game, things that stand out to us and the announced Wrecking Crew expansion.

https://anchor.fm/noresponsibilitypodcast/episodes/EP-6---Get-Wrecked-e93d0f

In this week's issue, we talk about our experiences playing the game, things that stand out to us and the announced Wrecking Crew expansion. Hang out with us: Facebook: https://www.facebook.com/NoResponsibilityPodcast Discord: https://discord.gg/c69jhXE

03/11/2019

Hey, True Believers Sugi here!

Now that we have the games in our hands and some good experience I wanted to share some impressions with having played 2,3 and 4 player games this weekend with all the villains and difficulty levels.

- She-Hulk is most likely the best hero to solo any of the villains. Her HP is huge, she has massive attack values and events that can burst out more damage than any other hero. Her kit naturally has ways to draw cards you need without any aspects or basic cards. She-Hulk has a 5 recovery but also uses the damage stacking up on you to your advantage (Gamma Slam).

- Justice is one of my favorite aspects because it helps fill out gaps for a lot of heroes OR creates a strong synergy for team compositions. I have started to take out Jessica Jones for Mockingbird as the stun has been way more useful in gameplay. Justice offers some of the best threat removal (clearly), but also pairs well with attack heroes to offer damage and threat offense against the villain.

- Captain Marvel + Leadership is a NUTS deck and my personal favorite right now. Carol can +1 card for herself OR the team which is very valuable. She also has Energy Absorption which is the only 3 resource card in the game. Her draw potential is amazing and that means more resources to spend on allies. She has great counters against Ultron with Hawkeye and Make The Call. She can use her allies to help block attacks and then recycle them for team value (Maria Hill).

- Try everything. I found out I am not a Black Panther player. It doesn't suit my playstyle. I discovered that I love Spiderman + Leadership though. Spiderman makes a lot of extra resources with Web-Shooters and Peter Parker's passive. Add that in with a high defense, bodies on the table to block attacks and you have a really strong defensive/offensive deck that is consistent and fun.

- Don't be afraid to overcommit. Sometimes a side scheme has 1 threat and your characters have 2 thwart. Sometimes wasting that 1 value but removing a threat is more helpful than being completely efficient.

- Trust your instincts. There are a lot of times where you can try to use math to determine the value of a card or resource. The game is full of math and branching decisions. However, this is not a competitive game. If you believe you need to do something, trust your judgment. The game is constantly throwing puzzles at you and the fun of playing is figuring out how to solve them.

- Have fun! All weekend I got to meet new people. Make new jokes (Wakanda Forever 21), and have new experiences. Marvel Champions is a very social experience. Communication is king and having fun is pretty important too.

How are your games going this weekend?
02/11/2019

How are your games going this weekend?

Captain Marvel versus Klaw. It's a great start to the day.
02/11/2019

Captain Marvel versus Klaw. It's a great start to the day.

Played against Klaw on expert mode with masters of evil and we won!! It only took about 2-3 hours with 4 players 😁
02/11/2019

Played against Klaw on expert mode with masters of evil and we won!! It only took about 2-3 hours with 4 players 😁

01/11/2019

AlwaysAngryJay here,

It's launch day and I wanted to reach out and thank all the fans for joining us on this adventure. I had hoped we would have had more episodes done by this point, but I am not upset at the content we have been able to make, nor am I upset at either of my bros Sean and Sugi. We are doing the best we can, and now its going to be harder to break away from playing the game to find time to talk about it but I think we will manage.

We dropped a nearly 2 hour episode yesterday and it felt like nothing when we recorded it, and there was so much more I wanted to cover. That's what makes this show so special to me. It feels so good to be able to do this, be able to talk comics and card games and design and everything in between. This show really means a great deal to all of us, and I can't wait to make more.

I just wanted to thank my awesome co-hosts and you amazing fans for making a dream come true. We have so much more in store coming including more guests, character breakdowns, deck building discussions, comic book history, trivia, fan questions and more.

From the bottom of my heart, can't thank you all enough. Enjoy the game this weekend.

Excelsior!

Go play some games this weekend!
01/11/2019

Go play some games this weekend!

It's happening!!
01/11/2019

It's happening!!

01/11/2019

We have an updated Rules Reference for the release of the game!! Happy release day everyone

It's happening!!!! Who is ready to party?
23/10/2019

It's happening!!!! Who is ready to party?

Kick-off your experience with Marvel Champions: The Card Game with a new Launch Kit! Set the scene with a game mat featuring iconic heroes like Spider-Man, Black Panther, and Captain Marvel and take the role as your favorite hero with these hero cards, stylized as comic book covers. Play Marvel Champions at your favorite local retailer and seize these rewards!

Official Release Date November 1st!
14/10/2019

Official Release Date November 1st!

“Join us today as we preview the five heroes found in the Marvel Champions: The Card Game Core Set, releasing on November 1st! https://t.co/NAqWRd2CRP”

Greetings Super Fans!AlwaysAngryJay here and I wanted to talk about the character I brought up in our most recent episod...
12/10/2019

Greetings Super Fans!

AlwaysAngryJay here and I wanted to talk about the character I brought up in our most recent episode. While I have no expectation of ever seeing him playable, or even as an ally, he still is one of the coolest characters I have ever discovered in all of the many comics I have read in my life.

Discovery is a big part of hobbies. Finding out the obvious and subtle interconnections in the MCU. Finding secrets when you explore in a video game. Encountering new stories and faces in shows, books, and comics that surprise you with their creativity. It's these things that stand out to us, that we want to share what we think is cool about these universes we dive into.

Fantomex is a lot to take in. When I read him for the first time it was honestly a little overwhelming trying to parse all of his abilities, how powerful he seemed, and how he balanced out the team he was put on.

It's difficult to introduce new characters into comics, try and make them unique, and try to "catch up" on where they fit in the world, why hadn't they participated in earlier events, what brings them into the fold now? etc.

Furthermore it becomes a question of - who is this character for? Are they to attract new readers? Are they created to play off a specific character and build on their story? Can they be made unique enough to be appealing or end up too similar to existing characters and step on their toes?

(If you ever wonder why so many reboots happen instead of just making new material, this is often the stumbling block. Not saying it justifies every reboot that happens, just saying sometimes it's incredibly hard to make a new character when an existing character fits the narrative mold better, and can be shown in a new light instead of bloating an existing universe)

What I really liked about reading Fantomex is that he brought a great deal of uncertainty to the story. While I could mostly guess how Wolverine, Deadpool, Psylocke, and Archangel were going to react to certain situations, (I am referring to Uncanny X-Force, a favorite storyline of mine) Fantomex was a complete wild card. Even to his allies he kept his cards extremely close to his chest, and a great deal of the story is the consequences of his decisions and how it affects the team.

I liked his look, the way he talked, his cunning and humor. I loved his devotion to his beliefs and as you learned more about his true motivations later in the story, it contextualizes his earlier choices when you couldn't get much of a read on him. He was so complex and yet so fun to read as the story went on, and his abilities played so much with the idea of "what is real?" which worked well for a comic book format.

He is one of my all time favorite characters in comics, and I almost didn't bring him up on the show because I felt he was a bit much but at the same time, this is one of the reasons I love comics. If you want to hear more definitely check out our latest show if you haven't, I speak more in length of what makes him interesting, what most of his bizarre abilities are, and there even more I couldn't get to like how he tricked Jean Grey with his illusion abilities just to show which was a crazy way to introduce and demonstrate the capabilities of a brand new character.

While it is hard to find the whole run of Uncanny X-Force, which is by far one of the greatest arcs in comics I have ever read, it's much easier to find "The Apocalypse Solution" which is the first arc in that specific series. Rick Rememder loves to write stories of desperate struggles, tormented heroes, and extremely difficult choices that have heavy impact on his stories at large. I can't recommend it enough.

Greetings Superfans!We will finally be recording another episode soon and we wanted to compile some more listener questi...
05/10/2019

Greetings Superfans!

We will finally be recording another episode soon and we wanted to compile some more listener questions if you have any. Feel free to reply here or hop on our Discord and post in the room and we will shout you out on the show!

Check out the No Responsibility Podcast community on Discord - hang out with 22 other members and enjoy free voice and text chat.

The tokens look pretty good in person. The designs are really sharp and the colors pop with the red on the white backgro...
03/10/2019

The tokens look pretty good in person. The designs are really sharp and the colors pop with the red on the white background. Great job Team Covenant!

Greetings Super FriendsAlwaysAngryJay here and I can't wait until our next recording, I have to talk about the art of th...
11/09/2019

Greetings Super Friends

AlwaysAngryJay here and I can't wait until our next recording, I have to talk about the art of this card right now.

Most of you will probably notice that Baron Helmut Zemo has a pretty ridiculous costume. It's gold on purple to give that regal look, he has what looks to almost be a wrestling/weight lifter belt on, he has a pseudo-crown looking headpiece, and he has fuzzy shoulder accouterments, and yet...

To me this image conveys a character I never want to mess with. Zemo doesn't really have any powers, but he wields power in the natural sense. While Captain America carries a shield and is the defender of the people, Zemo is a world class swordsman and a terror on the battlefield.

I appreciate the no-look shooting he is doing in this art. He isn't trying to hit anybody, but that's not the point. He is trying to cause chaos, instill fear, and bring pandemonium.

His gaze is intense. If looks could kill he would be looking straight through you. You cannot ignore him, you cannot avert your gaze and see if the people are ok, you have to give him your full attention, he requires it. If you falter, he will skewer you in an instant.

The card itself captures all these ideas as well. Quickstrike represents him picking the perfect moment to catch you off guard, how deadly and dangerous he is as a combatant. His 5 health shows that even a Shield Toss isn't enough to take him down alone like his cronies, you have to commit to deal with him. Finally his ability that keeps you from thwarting captures his whole persona. He DEMANDS your full attention before you can aid your allies and deal with the larger threats at hand.

This is a perfect blend of theme and design and the art carries it to another level. I am so impressed how the design team has packed so much personality into many of the cards we have seen. This is exactly what I imagine when I think of Baron Zemo. It's cards like these that make this game truly special.

So while you may think his costume is hilarious, I promise that if you underestimate Zemo, he will be the last one laughing.

Hello True Believers! In this week's issue, we bring on Michael Boggs, one of the co-designers of the game to answer a l...
10/09/2019

Hello True Believers! In this week's issue, we bring on Michael Boggs, one of the co-designers of the game to answer a lot of questions and talk about designing Marvel Champions.

http://shoutengine.com/NoResponsibilityPodcastAMarvelChampionsPodcast/ep-3-amazing-friends-michael-boggs-85657

On this week's issue, we have a very special guest join us. Michael Boggs, one of the co-designers, joins us to answer design, rules and all kinds of fun questions about Marvel Champions.Hang out with us:Facebook:https://www.facebook.com/NoResponsibilityPodcas

10/09/2019
We are now on Pocket Casts! This is my personal choice for Android podcast listening but we are expanding, and just in t...
06/09/2019

We are now on Pocket Casts! This is my personal choice for Android podcast listening but we are expanding, and just in time for our special guest episode coming next week.

We are very fly by night, its a fun podcast. We aren't telling you how best to play or "pro strats" because that's not what the games about, and our schedule is looser because we care more about content than deadlines because we have... no responsibility

Address


Website

Alerts

Be the first to know and let us send you an email when No Responsibility Podcast posts news and promotions. Your email address will not be used for any other purpose, and you can unsubscribe at any time.

Contact The Business

Send a message to No Responsibility Podcast:

Videos

Shortcuts

  • Address
  • Alerts
  • Contact The Business
  • Videos
  • Claim ownership or report listing
  • Want your business to be the top-listed Media Company?

Share