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Key Points- Daily quest and adventure mode SLP have been removed.- SLP rewards have been reduced at certain MMR brackets...
09/02/2022

Key Points

- Daily quest and adventure mode SLP have been removed.

- SLP rewards have been reduced at certain MMR brackets and trainers under 800 MMR will now receive 1 SLP per win.

- The leaderboard prize pool and number of winners have been expanded dramatically.

- Improvements and bug fixes:

Bulkwark/Tiny Catapult and Carrot/Snail shell interaction interaction now works as intended.

Bulkwark/Tiny Catapult and Sponge/Bone Sail interaction interaction now works as intended.

Players could occasionally hold more than 12 cards on hand, this is now impossible.

Season 20 is here with a variety of major changes. Everyone’s MMR has been reset to 1200 to level the playing field for the fierce climb ahead!

Elimination of Adventure Mode and Daily Quest Rewards
As a first measure to stabilize the economy, we have removed all SLP rewards from adventure mode (this includes the SLP rewards for first-time completion).

Adventure mode was originally conceived as a way for the community to learn how to use their Axies. It has outlived its purpose as a way for people to earn tokens from the game.

Next, we have removed the 25 SLP reward from the daily quest.

The daily quest, in principle, was great to encourage people to play everyday but it’s now become a mass emission mechanism for SLP. By removing the daily quest we are able to reduce issuance by around 45 million SLP per day. We love the idea of quests and hope to re-introduce a quest mechanism in the future through Origin, but this will need to come in tandem with new burn mechanisms from new features.

New AXS Leaderboard Rewards
For Season 20, we’ve expanded the number of leaderboard slots to 300,000 and increased the amount of AXS we’re giving out to 117,676. This will supercharge the competitive Axie scene and create more demand for quality Axie teams in the ecosystem. This equates to a seven six million USD equivalent prize pool for Season 20! This is one of the largest prize pools a game has ever seen and most importantly, it’s being rolled out to millions of gamers all over the world on equal terms. This would not have been possible without Ronin and smart contract-based technology.

We’ve also revised the amount of SLP per win at various MMR brackets. We’ve brought back 1 SLP per win for players under 800 MMR. This will bring some utility to weaker Axies and encourage players to practice even if they’re still learning or having difficulty with the game. Advancements with our bot detection system as well as reduced earnings for bots have also made reintroduction of these rewards possible.

Here are the new MMR brackets and SLP rewards:

0-999 – 0 --> 1 SLP per win

1000-1099 – 3 SLP per win

1100-1299 – 6 --> 5 SLP per win (Rank default)

1300-1499 – 9 --> 6 SLP per win

1500-1799 – 12 --> 8 SLP per win

1800-1999 – 15 --> 10 SLP per win

2000 - 2499 - 18 --> 12 SLP per win

2500+ - 14 SLP per win

Linear Energy Gain For Axies?
As we mentioned in our previous update, we are considering making energy scale more linearly for Axies held on an account. We will look at new data generated by Season 20 to help us further explore this idea.

AXIE INFINITY ANNOUNCEMENTSeason 20 Balancing Buffer PeriodWe’ve just launched a balancing patch!We’ve released this pat...
17/01/2022

AXIE INFINITY ANNOUNCEMENT

Season 20 Balancing Buffer Period

We’ve just launched a balancing patch!

We’ve released this patch prior to the release of the season to ensure sufficient time for play-testing. This should catch any unintended mechanics and consequences of the patch. This means that until Season 20 is formally launched, we may launch hot-fixes.

Once Season 20 is launched*, the card stats/mechanics will be static for the season. There may be extraordinary cases where a mechanic slips through but in those cases we will signal through our communication channels in advance and ask for community input. That said, we expect this new process to significantly decrease the probability of such a situation arising (this happened in Season 19 and we heard your feedback loud and clear).

This was the first round of balancing where we actively sought community input. We were delighted by the response and looked through over 40 unique sheets of community suggestions. Many of the sheets were based on objective data and showed a commitment to the best interest of the game. Others were less polished but were fun to look at nonetheless! We see this as one of the initial steps towards bringing the community closer to the act of co-creation around Axie.

Let’s discuss a bit about the reasoning behind balancing changes. In short, the primary goal of card balancing is to ensure that each card is distinct and sufficiently powered so that all cards can be seen as having a balanced set of strengths and weaknesses. We believe that a well balanced game is more fun. As our game becomes more fun, the economy strengthens which we know is very important.

* We’re targeting 2 weeks from now for the launch of Season 20.

https://axie.substack.com/p/season-20-balancing-buffer-period

09/01/2022

Congratulations Enzombie! 1st Hokage Gaming Mini Tournament Champion!

FINALS
Ken To vs Enzombie (1-3)

ELIMINATION
Enzombie vs Ken To (2-3)
Ken To vs Dark Knight (3-0)
Dark Knight vs Enzombie (0-3)

Merry Christmas! May you have more jutsus to come... 🎄🎄🎄
24/12/2021

Merry Christmas! May you have more jutsus to come... 🎄🎄🎄

19/12/2021

Comeback israel?

19/12/2021

Axie Infinity: Jumping Lason - Barb Strike vs. Juggling Balls

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