Magician's Anvil

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Magician's Anvil Unique Items for your Pathfinder and D&D Adventures

🆕☀️   4/8 - Radiance of the Solar Champion - Pathfinder 1st Edition 10th Level Variant - More on Patreon!--Requires Pala...
16/12/2023

🆕☀️ 4/8 - Radiance of the Solar Champion - Pathfinder 1st Edition 10th Level Variant - More on Patreon!
--
Requires Paladin.
(all overlapping bonuses may stack)
Helm (Evocation, 16,000gp, 3lbs): +2 enhancement bonus to Charisma, +2 to Perception checks in Daylight.
Pauldrons (Abjuration, 12,000gp, 2lbs): +2 enhancement bonus to AC, Gain resist energy (fire) 10.
Gauntlets (Evocation, 19,000gp, 2lbs): +2 enhancement bonus to Strength, can cast Produce Flame a number of times equal to 1/4th character level each day.
Chestplate (Abjuration (Strong), 24,000gp, 2lbs): +4 item bonus to AC, gain immunity to blindness and dazzle effects.
Legplates (Transmutation, 16,000gp, 1lb): Wearer can now move up to 10 feet in combat without provoking an attack of opportunity.
Boots (Abjuration, 10,000gp, 1lb): +5 feet enhancement bonus to movement speed, Pass without Trace is always active.
2/6 Set Bonus: ??? (Patreon Only)
4/6 Set Bonus: ??? (Patreon Only)
6/6 Set Bonus: ??? (Patreon Only)
--
In an epoch enshrouded by encroaching darkness, the Solar Champion's raiment was a herald of the Sun God's might.

Forged in celestial anvils and quenched in holy light, this armor set was the embodiment of the day's unwavering vigil.

Its wearer would stand as a beacon amidst shadow, a bulwark against the night's terror.

In this brilliant panoply, the Paladin was not merely clad in metal, but in the very essence of dawn, a testament to the enduring radiance that cleaves through darkness with hope's relentless blade.
--
Other variants available on :
1st Edition - 10th Level
- 10th Level Unique
- Artifact

🆕🏹   3/8 - Verdant Stalker’s Garb - D&D 5th Artifact Variant - More on Patreon!--Requires Attunement by a Ranger(all ove...
13/12/2023

🆕🏹 3/8 - Verdant Stalker’s Garb - D&D 5th Artifact Variant - More on Patreon!
--
Requires Attunement by a Ranger
(all overlapping bonuses may stack)
Wide-Brimmed Hat (Abjuration, 900gp, L, Head, Hat): +1 item bonus to Intimidate checks.
Coat (Abjuration, Necromancy, 1,200gp, L, Body, Coat): +1 status bonus to all saving throws.
Vest (Illusion, 1,200gp, L, Chest, Vest): Activate to gain greater invisibility for 1 minute once per day.
Pants (Conjuration, 800gp, L, Legs, Pants): Once per day cast Summon Fiend (Level 6).
Belt (Necromancy, 1,050gp, L, Waist, Belt): Once per day cast Vampiric Touch, gain +1 to Charisma.
Boots (Evocation, Fire, 950gp, L, Feet, Boots): Once per day cast Levitate, and always leave a trail of fire when you move.
2/6 Set Bonus: ??? (Patreon Only)
4/6 Set Bonus: ??? (Patreon Only)
6/6 Set Bonus: ??? (Patreon Only)
--
In the dappled shadows of the ancient forest, the Verdant Stalker's Garb melds into the foliage like a whisper on the wind.

Crafted from the enchanted fabrics of the eldwood, each piece is embroidered with the sigils of old, empowering the Ranger who dons them to become one with the thicket.

The cloak billows silently, the vest clings like second skin, gloves as nimble as the paws of a hunting lynx, and boots that leave no trace upon the earth.

Together, they weave a tale of a silent guardian, a protector of the natural realm, moving unseen, unheard, yet ever present.
--
Other variants available on :
1st Edition - 10th Level
- 10th Level Unique
- Artifact

🆕💀   2/8 - Veil of Malefic Shadows - Pathfinder 2nd Edition Unique Variant - More on Patreon!--Requires Evil Aligned Wit...
09/12/2023

🆕💀 2/8 - Veil of Malefic Shadows - Pathfinder 2nd Edition Unique Variant - More on Patreon!
--
Requires Evil Aligned Witch or Sorcerer
(all overlapping bonuses may stack)
Wide-Brimmed Hat (Abjuration, 900gp, L, Head, Hat): +1 item bonus to Intimidate checks.
Coat (Abjuration, Necromancy, 1,200gp, L, Body, Coat): +1 status bonus to all saving throws.
Vest (Illusion, 1,200gp, L, Chest, Vest): Activate to gain greater invisibility for 1 minute once per day.
Pants (Conjuration, 800gp, L, Legs, Pants): Once per day cast Summon Fiend (Level 6).
Belt (Necromancy, 1,050gp, L, Waist, Belt): Once per day cast Vampiric Touch, gain +1 to Charisma.
Boots (Evocation, Fire, 950gp, L, Feet, Boots): Once per day cast Levitate, and always leave a trail of fire when you move.
2/6 Set Bonus: ??? (Patreon Only)
4/6 Set Bonus: ??? (Patreon Only)
6/6 Set Bonus: ??? (Patreon Only)
--
In the twilight realms where the ethereal meets the corporeal, the Veil of Malefic Shadows cloaks the wearer in the whispered secrets of eldritch energies.

Warlocks and Witches draw upon its tenebrous threads to weave spells of formidable might, its every fiber steeped in the ancient lore of forgotten deities.

With each piece adorned, the conjurer's visage becomes a nexus of unfathomable power, as if the shadows themselves bend in servile awe to the enigmatic force that strides within this mantle of darkness.
--
Other variants available on :
1st Edition - 10th Level
- 10th Level Unique
- Artifact

🆕🍁   1/8 - Harvest Warden’s Regalia - Pathfinder 1st Edition 10th Level Variant - More on Patreon!--Requires DruidHood (...
06/12/2023

🆕🍁 1/8 - Harvest Warden’s Regalia - Pathfinder 1st Edition 10th Level Variant - More on Patreon!
--
Requires Druid
Hood (Transmutation, 16,000gp, 1lb): +2 competence bonus to Perception and Survival Checks.
Robes (Transmutation, 19,000gp, 2lbs): +2 resistance bonus on all saving throws.
Belt (Abjuration, 22,000gp, 1lb): +2 enhancement bonus to Constitution.
Boots (Transmutation, 18,000gp, 1lb): +5 feet enhancement bonus to movement speed (land).
Skirt (Enchantment, 21,000gp, 2lbs): +2 competence bonus to Knowledge (Nature) and Handle Animal checks.
2/6 Set Bonus: ??? (Patreon Only)
4/6 Set Bonus: ??? (Patreon Only)
6/6 Set Bonus: ??? (Patreon Only)
--
Whispered through the ages in the boughs of the forests, the Harvest Warden's Regalia is a legacy of leaf and lore.

It is the silent sentinel's garb, a testament to the guardians who dance with the ebb and flow of seasons.

Enwoven with the spirit of the deep woods, it carries the hush of twilight canopies and the resilience of ancient roots.

To don this regalia is to become the forest's whisper, a protector veiled in the verdant mantle of the earth's everlasting watch.
--
Other variants available on :
1st Edition - 10th Level
- 10th Level Unique
- Artifact

❄️ This December, we're decking out your adventures with "Decked-Out December"! We're unveiling 8 extraordinary outfit s...
02/12/2023

❄️ This December, we're decking out your adventures with "Decked-Out December"! We're unveiling 8 extraordinary outfit sets, each meticulously tailored for a different class. 🧙‍♂️🗡️

Why 'Decked-Out December'? 🤔 Being a month of gifting (in some cultures), I figured why not expand our usual 8 items per month into 8 sets of 6 items! HOLY BAJOLY.

If you follow on here on socials you'll get access to the individual items for 1 game system per set. By supporting me on you'll get all that AND the 2/6, 4/6 and 6/6 item set bonuses for ALL game systems. 🌟

Join us in this festive foray! Let's make this December a legendary one! 🎁⚔️

🆕🪝   8/8 - Njord’s Fishing Hook - D&D 5th Uncommon Variant - More on Patreon!--When using Nord's Fishing Hook to fish or...
29/11/2023

🆕🪝 8/8 - Njord’s Fishing Hook - D&D 5th Uncommon Variant - More on Patreon!
--
When using Nord's Fishing Hook to fish or forage in natural bodies of water, the wielder may roll three d20s for the Wisdom (Survival) check and take the highest roll.

In addition, the time required for foraging is halved when fishing.

Once per day, the wielder can cast 'create or destroy water' as a 1st-level spell (without using a spell slot).
--
Forged by the sea-worn hands of a forgotten deity, Nord's Fishing Hook is no mere tool but a companion to the lone fisher.

It glimmers with the kiss of dawn's first light upon the undulating waves, a promise to the bearer of harvests rich and plentiful.

More than fish are lured by its siren call, for even the shy treasures of the deep can't resist its pull.

The sea itself plays coy, eager to surrender its hidden bounty to the wielder of this enchanted hook, as if relinquishing secrets to an old friend.
--
Other variants available on :
1st Edition - 6th Level
- Uncommon
- Uncommon

🆕⛓️   7/8 - Wolfsbind Chain - Pathfinder 1st Edition 18th Level Variant - More on Patreon!--As a standard action, the Wo...
25/11/2023

🆕⛓️ 7/8 - Wolfsbind Chain - Pathfinder 1st Edition 18th Level Variant - More on Patreon!
--
As a standard action, the Wolfsbind Chain can extend up to 60 feet for grappling or climbing.

Three times per day, it can be commanded to entangle and bind a target (as per the spell "Hold Monster" at CL 18th, DC 19).

The hook deals 1d8+9 piercing damage on a successful melee attack.
--
In the heart of the Moonlit Peaks, under the gaze of the ageless stars, the Wolfsbind Chain was forged in the forgotten anvils of the Ironwolves, masters of metal and beast.

Its iron links are eternally cold to the touch, carrying the chill of the highland mists.

It moves with the grace of a silent predator, extending with a will of its own, as if seeking prey.

The spikes at its end, sharp as the fangs of the dire wolves that roam the northern wilds, hunger for the embrace of foes.

In the hands of a worthy wielder, the Wolfsbind Chain becomes not just a tool, but a relentless companion, loyal as the canines that inspire its creation.
--
Other variants available on :
1st Edition - 10th Level
- Rare
- Very Rare

🆕🪖   6/8 - Valkyrie’s Helm - Pathfinder 2nd Edition Rare Variant - More on Patreon!--While wearing the Valkyrie's Helm t...
22/11/2023

🆕🪖 6/8 - Valkyrie’s Helm - Pathfinder 2nd Edition Rare Variant - More on Patreon!
--
While wearing the Valkyrie's Helm the wearer gains a +2 item bonus to Perception checks.

Command (1 action): Once per hour, the wearer can speak the command word Vindsvadi to gain a fly speed of 40-feet for 1 minute.
--
Whispered amongst the sagas of the north, the Valkyrie's Helm is a relic of celestial battlefields, wrought by divine hands in the forges of Valhalla.

This resplendent helm, enshrouded in metal knot-work that tells of heroic deeds and the valorous fallen, bears wings of silvery metal that span outwards like the protective embrace of a guardian angel.

As the wearer tilts their head to the sky, the wings unfurl, slicing through the air with the grace of a raptor.

Eyes that peer through its visor see the world with the acuity of the choosers of the slain, making no detail too minor, no movement too slight to escape notice.

To don the Valkyrie's Helm is to soar on the breath of Odin, to stand sentinel over the tapestry of fate, where mortal vision meets the divine.
--
Other variants available on :
1st Edition - 10th Level
- Rare
- Rare

🆕🍺   5/8 - All-father’s Mead Flask - Pathfinder 1st Edition 3rd Level Variant - More on Patreon!--The flask contains eno...
18/11/2023

🆕🍺 5/8 - All-father’s Mead Flask - Pathfinder 1st Edition 3rd Level Variant - More on Patreon!
--
The flask contains enough mead for 3 drinks per day.

Upon drinking the mead, the consumer gains a +2 competence bonus to Wisdom-based skill checks, and a -2 penalty to Strength-based skill checks for 1 hour.

The mead can never spill out of the flask, even if turned upside down. In addition, it refills every dusk.
--
With a rare metal sourced from the depths of the dwarven mines, the All-father's Mead Flask is said to be a divine artifact, originally belonging to an ancient deity of wisdom.

Inscribed with runes of insight and clarity, the flask exudes a soft silver glow.

The mead within never spills nor wanes and tastes of the golden age of heroes and the sagacity of the gods.

Those who partake of its divine liquor find their minds alight with ancient wisdom, yet their limbs become as leaden as the hearts of mountains, slow and steadfast.
--
Other variants available on :
1st Edition - 3rd Level
- Uncommon
- Uncommon

🆕🗡️   4/8 - Draugr’s Bone Knife - D&D 5th Legendary Variant - More on Patreon!--The Draugr's Bone Knife has a +4 bonus t...
15/11/2023

🆕🗡️ 4/8 - Draugr’s Bone Knife - D&D 5th Legendary Variant - More on Patreon!
--
The Draugr's Bone Knife has a +4 bonus to attack and damage rolls.

When it hits with an attack, it deals an extra 1d6 necrotic damage.

Once per day, as an action, the attuned user can summon a ghostly warrior to assist them in battle.

The warrior remains for 10 minutes, cannot be summoned again until the next dawn, and follows the commands of the user.

Echo of the Past: The summoned warrior is friendly to you and your companions and obeys any commands you give it.

If you don't issue any commands to the warrior, it defends itself from hostile creatures but otherwise takes no actions.

If your concentration is broken, the warrior doesn't disappear but you lose control over it.
--
Forged from the remains of a fierce Northman, the Draugr's Bone Knife lies dormant within the earth's cold embrace, its essence intertwined with the soul of a long-forgotten warrior.

Its hilt, wrapped in the tanned hide of beasts once roamed the frosted landscapes, beckons with a spectral chill to those who dare wield it.

Once unsheathed, the air grows thick with the whispers of the ancients, and with a command uttered in reverence, the blade awakens the ethereal visage of a ghostly protector.

As the phantasmal figure emerges, brandishing arms from the aeons past, it stands guard over its summoner, a remnant of valour lingering in the veil between worlds.
--
Other variants available on :
1st Edition - 15th Level
- Unique
- Legendary

🆕💍   3/8 - Raventhought Runes - Pathfinder 2nd Edition Uncommon Variant - More on Patreon!--The wearers of the Raventhou...
11/11/2023

🆕💍 3/8 - Raventhought Runes - Pathfinder 2nd Edition Uncommon Variant - More on Patreon!
--
The wearers of the Raventhought Runes can communicate telepathically over a distance of up to 500 feet, so long as both are on the same plane of existence and both can speak the same language.

Envision (concentrate, 10 minutes): When the wearers first wear the runes they must spend 10 minutes concentrating on what the other looks like, this forms the bond enabling the telepathy.

If either rune is removed the link is broken until this is performed again.
--
In the whispers of the north wind and the shadows of the ancient yews, the saga of the Raventhought Runes weaves into being.

These iron-cast amulets, wrought in the effigy of the All-father’s watchful ravens, hold a secret as old as the sagas themselves.

Suspended on chains of unyielding metal, they retain an eternally sombre lustre, unmarred by rust or time’s relentless march.

Whosoever dons these talismans is bound by an invisible thread, a silent communion echoing the fabled discourse between the All-Father and his winged sentinels.

A covenant not merely of thoughts, but of souls entwined, whispering secrets across the breadth of creation.
--
Other variants available on :
1st Edition - 10th Level
- Uncommon
- Rare

🆕🛡️   2/8 - Erilaz Shield - Pathfinder 1st Edition 10th Level Variant - More on Patreon!--The Erilaz Shield is a +2 Heav...
08/11/2023

🆕🛡️ 2/8 - Erilaz Shield - Pathfinder 1st Edition 10th Level Variant - More on Patreon!
--
The Erilaz Shield is a +2 Heavy Wooden Shield.

Each day it an absorb up to 30 points of elemental damage (Acid, Cold, Electricity, Fire), preventing the wielder from taking the damage.

As it does so the runes glow signifying the energy absorbed (green, white, blue, red).

As a standard action, the wielder can release the energy in a 20-foot cone, dealing the damage to all creatures in the area (DC 17 Reflex Save for half damage).

All energy is dissipated by this action and at midnight each day.
--
Hewn from the heartwood of an enchanted Yew tree and engraved with enigmatic runes that dance like flames across its surface, the Erilaz Shield serves as both guardian and avenger.

When struck by elemental forces, the etched runes come alive, glowing in hues that mimic the energy absorbed.

Once a day, the wielder can unleash this stored power in a resonating blast, turning assailant into victim, and fire into fury.
--
Other variants available on :
1st Edition - 10th Level
- Rare
- Rare

🆕🛡️   1/8 - Skald’s Olifant - D&D 5th Rare Variant - More on Patreon!--Can only be attuned to by a Bard, Fighter or Rang...
05/11/2023

🆕🛡️ 1/8 - Skald’s Olifant - D&D 5th Rare Variant - More on Patreon!
--
Can only be attuned to by a Bard, Fighter or Ranger.

Once per day, when the Skald's Olifant is played, allies within 30 feet of you gain advantage on saving throws against being frightened and a +1 bonus to attack rolls for the next minute.

Meanwhile, enemies within 30 feet of you must make a DC 17 Wisdom saving throw or have disadvantage on saving throws against being frightened for the next minute.
--
Forged from the tusk of an ancient beast and graced with the touch of walnut wood, the Skald's Olifant stands as a testament to the power of music and magic.

Every inch of the horn is meticulously carved with intricate knot-work, a testament to a time long past.

Its haunting melodies not only stir courage in the hearts of allies but also sow seeds of dread among
foes.
--
Other variants available on :
1st Edition - 10th Level
- Rare
- Rare

🆕📯   1/8 - Skald’s Olifant - D&D 5th Edition Rare Variant - More on Patreon!--Can only be attuned to by a Bard, Fighter ...
04/11/2023

🆕📯 1/8 - Skald’s Olifant - D&D 5th Edition Rare Variant - More on Patreon!
--
Can only be attuned to by a Bard, Fighter or Ranger.

Once per day, when the Skald's Olifant is played, allies within 30 feet of you gain advantage on saving throws against being frightened and a +1 bonus to attack rolls for the next minute.

Meanwhile, enemies within 30 feet of you must make a DC 17 Wisdom saving throw or have disadvantage on saving throws against being frightened for the next minute.
--
Forged from the tusk of an ancient beast and graced with the touch of walnut wood, the Skald's Olifant stands as a testament to the power of music and magic.

Every inch of the horn is meticulously carved with intricate knot-work, a testament to a time long past.

Its haunting melodies not only stir courage in the hearts of allies but also sow seeds of dread among foes.
--
Other variants available on :
1st Edition - 10th Level
- Rare
- Rare

❄️ November Theme Reveal:   🪓This Nordvember, brace yerselves as we set sail to Viking shores, unveilin' 8 hearty items ...
01/11/2023

❄️ November Theme Reveal: 🪓

This Nordvember, brace yerselves as we set sail to Viking shores, unveilin' 8 hearty items forged in the fiery belly of Valhalla. Each artifact, a saga of the bold and the brave, a tribute to the relentless Viking spirit! 🌬️

Thanks to your votes I decided to go with NORD as the theme for November!

Embark on the Nordvember voyage! 🛡️ Follow for weekly reveals, or raid early access to all versions on Patreon—link in profile! ⚔️

🆕🐺   8/8 - Spirit Stick - Pathfinder 1st Edition 8th Level Variant - More on Patreon!--While wielding the Spirit Stick, ...
28/10/2023

🆕🐺 8/8 - Spirit Stick - Pathfinder 1st Edition 8th Level Variant - More on Patreon!
--
While wielding the Spirit Stick, the caster level of any summoning or necromancy spell is increased by +1.

Once per day, the wielder may cast Speak with Dead as a 5th level spell.

In addition, three times per day the wielder can gain the ability to see invisible and ethereal creatures for 1 minute.
--
Crafted from the gnarled heart of an ancient oak, deemed worthy through battle against the elements, the Spirit Stick is an emblem of orcish shamanic tradition.

A human skull, a trophy from a worthy adversary, is wedged atop the stick's forked head- its hollow gaze ever alert.

Battle-scarred leather and time-greyed feathers drape from its form, interspersed with blue gemstones as dark as the night skies over the orcish highlands.

To bear the Spirit Stick is to command the spirits of war and wilderness, to summon the restless dead and the untamed elemental, all to the call of the shaman who proves worthy of its power.
--
Other variants available on :
1st Edition - 8th Level
- Uncommon
- Rare

🆕🥊   7/8 - Manticore’s Might - D&D 5th Edition Very Rare Variant - More on Patreon!--These bracers grant a +2 bonus to W...
25/10/2023

🆕🥊 7/8 - Manticore’s Might - D&D 5th Edition Very Rare Variant - More on Patreon!
--
These bracers grant a +2 bonus to Wisdom score. In addition, they grant an extra ki point to the Monk's Ki pool.

If the wearer has an Orcish bloodline, they gain a +1 item bonus to attack and damage rolls when making unarmed strikes.

Manticore's Spite: If anyone other than a Monk attempts to wear these they are immediately affected by manticore venom, causing their Strength to become 5, and in addition taking 2d6 poison damage each round until the bracers are removed.
--
Crafted from the hide of a legendary manticore, these bracers hold an ancient power.

Bound with cream-coloured leather and adorned with sinister green accents, they radiate an aura that demands respect.

Lining the bracers are the venomous spines of the manticore's clubbed tail - a trophy claimed from a hard-won battle.

These bracers offer an exceptional boon to Monks, but when worn by an Orc, the spirits within howl with an even greater resonance, as if communing with the lineage of primal warriors.
--
Other variants available on :
1st Edition - 15th Level
- Rare
- Very Rare

🆕💍   6/8 - Chieftain’s Grisly Talisman - PF2e Uncommon Variant - More on Patreon!--This grisly talisman grants the weare...
21/10/2023

🆕💍 6/8 - Chieftain’s Grisly Talisman - PF2e Uncommon Variant - More on Patreon!
--
This grisly talisman grants the wearer a + 1 circumstance bonus to Will Saves against mental effects.

In addition, when the wearer is a target of a magical detection or divination magic that determines your alignment, thoughts or emotions, they may roll twice and take the better result.

Cruel Paranoia: This item is cursed, the longer it is worn the more paranoid they become, each time the wearer meets someone new they must make a DC 17 Will Save or be permanently suspicious of their motivations.

This can be overcome by a subsequent save of equal DC when the untrusted target does something positive for the wearer.
--
Forged from the bones of ambition and treachery, the Chieftain's Grisly Talisman is more than just an oddity.

Strung upon a worn leather thong are myriad teeth, each snatched from the mouth of a would-be usurper, each a silent testament to betrayal and failed ambition.

The talisman pulsates with an aura both alluring and unsettling.

It promises dark protections but extracts an equally insidious toll: the seed of paranoia sown deep within the heart of its wearer.
--
Other variants available on :
1st Edition - 8th Level
- Uncommon
- Uncommon

🆕🪓   5/8 - Frostbite, Greataxe of the Peaks - Pathfinder 1st Edition 10th Level Variant - More on Patreon!--Frostbite is...
18/10/2023

🆕🪓 5/8 - Frostbite, Greataxe of the Peaks - Pathfinder 1st Edition 10th Level Variant - More on Patreon!
--
Frostbite is a +2 Greataxe that deals an additional 2d4 cold damage.

In addition, it grants +6 to Climb checks in snowy or icy conditions.

If the wielder has an Orcish bloodline add an additional 1d4 cold damage on a hit.
--
In the heart of the treacherous peaks, where biting winds whistle through snow-cloaked cliffs, the orcs of the High Snowclan wield a weapon that whispers of their heritage.

Frostbite, with its haft shrouded in the clan's signature blue cloth, seems almost as if it were formed from the ice of the very mountains they call home.

The gleaming, silvery blade bears a crescent moon-signifying the ephemeral beauty and harshness of life on the its peak-while its reverse end, adorned with climbing picks, reflects the indomitable spirit of the orcs that are as much a part of the mountain as the stones and snow.
--
Other variants available on :
1st Edition - 10th Level
- Rare
- Very Rare

🆕🥋   4/8 - Gorshnak’s Girdle - D&D 5th Edition Legendary Variant - More on Patreon!--Gorshnak's Girdle induces rage in t...
14/10/2023

🆕🥋 4/8 - Gorshnak’s Girdle - D&D 5th Edition Legendary Variant - More on Patreon!
--
Gorshnak's Girdle induces rage in the wearer so strong only a Barbarian can wear it. Your Strength becomes 25 while wearing this belt.

In addition, while Raging, you have resistance to bludgeoning, piercing and slashing damage.

Inner Rage: Once per day, as a bonus action, the wearer can enter a Rage for 1 minute without expending a Rage use.
--
Woven from the sinew of fallen warriors and adorned with a buckle forged in the depths of ancient orcish forges, this leather belt is no mere accessory.

It exudes a palpable aura of menace, as if daring anyone other than a true barbarian to don it.

The grey fur lining, thick and matted, was harvested from dire wolves that once roamed the accursed plains surrounding clanlands.

Each bone spine protruding from the belt seems to whisper promises and of unparalleled strength and unfathomable rage.

To wear Gorshnak's Girdle is to embody the very essence of feral might.
--
Other variants available on :
1st Edition - 17th Level
- Unique
- Legendary

🆕🛡️   3/8 - Cuirass of the Banished Warden - Pathfinder 2e Rare Variant - More on Patreon!--This cuirass grants the wear...
11/10/2023

🆕🛡️ 3/8 - Cuirass of the Banished Warden - Pathfinder 2e Rare Variant - More on Patreon!
--
This cuirass grants the wearer a +3 item bonus to AC and 5 points of damage resistance to all physical damage.

Envision (1 action): Once per day, gain a +2 status bonus to all saving throws against spells and magical effects for 1 minute.
--
Born from the pain of exile and the indomitable spirit of a forsaken orc tanner, this cuirass is a patchwork tapestry of disparate leather pieces, meticulously stitched together.

Horns, plucked from the beasts of the land, adorn the shoulders and waist like the vestiges of a fallen empire.

They stand as symbols of resilience and defiance.

When worn, one can feel the surging essence of untamed freedom and a quiet, unyielding resolve that seems to seep into the very marrow.
--
Other variants available on :
1st Edition - 13th Level
- Rare
- Very Rare

🆕🪖   2/8 - Orcforged Gyreaxe - D&D 5th Rare Variant - More on Patreon!--The Orcforged Gyreaxe gains +2 to attack and dam...
07/10/2023

🆕🪖 2/8 - Orcforged Gyreaxe - D&D 5th Rare Variant - More on Patreon!
--
The Orcforged Gyreaxe gains +2 to attack and damage rolls. On a critical hit it deals ×3 damage instead of x2.

In addition it has the Thrown (20/60) property and automatically returns to the wielders hand after a thrown attack.
--
Forged in the dark depths of an Orcish foundry, the Orcforged Gyreaxe possesses a curious balance that belies its crude construction.

Its leather-wrapped haft seems to hum with an unspoken promise, and the heavy scythe-like blades whirl through the air with a deadly elegance.

The crudely added counterweight at the base of the haft somehow perfects its harmony, making it a lethal dance partner in the ballet of war.
--
Other variants available on :
1st Edition - 8th Level
- Rare
- Rare

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