20/08/2024
Hi folks! Get your milk and feed pails, because Stitzer is going to be released for public testing on Thursday, August 22nd over on my itch.io page!
There is a lot I need to say about the map. For starters, I would like to thank all of my Patrons for supporting me for this long. While working on Stitzer, I managed to convert six maps, two of which I released publicly. Thank you Patrons for your patience during that time! I have a lot of fun projects, including Mercer County, that I would like to share with you guys on the Discord!
I will have a separate post regarding credits to mod makers, and thank you's to the handful of people who helped me along the way.
Having said all of that, I want to let you guys know how all of this will shake down. Similar to how I released Lincoln Creek in 19 and Medicine Creek in 22, I will give Stitzer two weeks of public testing. I will fix whatever issues come up during that time while adding more to the map. I will have a post for reporting issues. If you find an issue, please first confirm it is not a mod conflict, then come to this page and report it. A general rule of thumb is to replicate the error without mods, using base game equipment. There will be a WIP guide that will be released with the map.
Some features I would like people to keep in mind before reporting issues:
1. This map runs on Seed Extension, meaning has its own seed system. Regular seeds do not work with this map. You must use the seeds provided in the map. There are seeds for Corn, BMR Corn, Soybeans, Wheat, Oats, Alfalfa, Triticale, and more to be added soon.
2. Regular corn cannot be chopped. BMR Corn, which has higher feed value in real life, should be used instead.
3. I am currently working on market prices, but so far corn, soybeans, bmr corn, and milk are priced according to real life pricing, making the climb a lot more difficult. Seeds are also VERY expensive, however, seed usage is a lot lower.
4. This map operates on its own Animal Food ingredients. Maizeplus is not compatible. The map works best with Enhanced Animal System, but that is not required. My goal is to edit EAS specifically for this map.
5. This map has its own fertilizers. I am still working on a mixing station for these. But for now, the solid fertilizer additions only work with the provided spreaders. You must add the filltypes to your own spreaders if you want them to be compatible with the map. Liquid fertilizers work with every sprayer. Manure spreaders can now spread lime and liquid manure (typically the Kuhn slinger spreaders are used for this).
6. There is CRP ground on the map. In order to enter it, you must buy the land and delete the sign. I intend on adding a bunch more CRP ground with fields that courseplay can recognize.
7. The dealership opens at 7/8 and closes 12 hours later. The lights are off when the dealership is closed, so when you're shopping, the shop is dark. You can open the doors and turn on the lights on your own though!
8. I am working with Simulation Station on hammering out tutorials for this map. He will be releasing videos over on his Youtube channel just like he did with Ashton Corners!
9. Next step for me is to test out Multiplayer and ensure everything works properly.
Lastly: I am beginning to accept the fact that this map may never be finished in my eyes. It is certainly finished when compared to many other maps, especially after this testing phase. But in my eyes, there is so much I want to add to the map. I'm hoping to complete that vision in FS25. I will be playing the sh*t out of this map before FS25 right alongside many of you, and I will be streaming a bunch. I will update the map at least once a month leading up to FS25! Thank you all!
Next up: Console Map.