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The Retromaniacs Retro & Modern Gaming Page 👾🎮 Chat about awesome games, watch live Reviews, and learn during live speedrun sessions!

Feel Free to Follow for all your Retro Needs 💟Soo just Sit Back, Relax as i Take you Back to the Past.

28/05/2021

Final Fantasy 1 - A modern eye on a classic

December 18 1987, this is the day a company was saved from bankruptcy. A little company called Squaresoft, that would go on to be one of the giants of the RPG video game scene. Squaresoft was a company that struggle to find its place in the industry, going from failed releases to another with games such as The Death Trap to King's Knight, the company was at its death's door. Then one day, a brilliant man had an idea, to have one last swan song and to call it, Final Fantasy. That man was Hironobu Sakaguchi, and together with brilliant minds like the artist Yosh*taka Amano and the now legendary composer Nobuo Uematsu, they set out to create a game that would become a true classic of the gaming history, and a brand that would become a giant. Today we are looking at Final Fantasy 1 on the Nintendo Entertainement System, in a modern eye.

The first thing that has to be said is that Final Fantasy is definitely a product of its time. As the first in the franchise and a pioneer of the genre, it does suffer from certain flaws. The battle system being the biggest flaw, while being its strongest advantage at the same time.
Battles take place in a separate screen from the world map, on a black lifeless background where characters and enemies are displayed as complete sprites on screen. A thing that was quite rare at the time since most games would only show enemies on screen from a first person perspective, completely hiding the player's characters. Each character would get its own turn to play as would the enemy, this defined the turn based system that was used for this game. One thing to note is how challenging every encounters felt, which is where the 'flaw' comes from. It is quite tedious to go through earlier battles( and sometimes even later ones) when most of your attacks are deemed ineffective or flat out miss, however this definitely made every encounters a threat and gave meaning to every decisions the player made when it came to gear, spell usage or item consumption. Not unlike the very popular Dungeons and Dragons. Final Fantasy as its core, is exactly like a Dungeons and Dragons game, which it was inspired from.
This is a great segway to talk about another defining feature of the game, its class system, which was another rare thing to see. Upon creating a save file, players would create 4 characters and get the choice between 6 starting classes­, most of which are D&D(Dungeons and Dragons) staples.
You have your classic Warrior, which is the dedicated tank of the group, the Thief who focused on high critical rates and fast attacks, the Monk that was a pure brute force master requiring no weapons to be deadly, the White Mage who focused on being frail but who could easily deal with Undead creatures and support the group through healing, the Black Mage that once again was frail, but designed to be a magic glass canon and finally the Red Mage, the jack of all trades that could equip a medium armor class, wear a shield and support the group with black and white magic, although never being able to reach their highest potential tiers.
This high level of customization was extremely rare at the time and really allowed players to get a personalized experience in this vast game world. Speaking of game world, this game was huge for its time. So huge even that it was easy to lose oneself in it, thanks to the lack of direction. Sure, the story would point you in the general direction, but for the most part, it was up to the player to explore and figure out where to go. Which is definitely different from how games are nowadays. It is very refreshing to go on an adventure where you only have the bare minimum of hand holding and are encouraged to go explore around.
With that said, the story really isn't great. I mean its not bad, but do not expect The Witcher 3 here. It is the bare minimum, not unlike a D&D campain, where the Game Master would provide the basic information and let the players decide of how the story plays out, and I think that this is what they were attempting to mimic here, to an extent. Sure you get told the background of the story, you are heroes that come at the right time, bearing the four legendary crystals that only the chosen heroes would bear, then you are tasked to find and save the kingdom's princess in a very expected manner. But once you do and you leave the first section of the game world, you are effectively left to yourself. Free to explore around, find towns and interact with NPCs,fight creatures to gain experience, gold and potential loot. And in that sense, the game has a great feel that is rarely replicated today. And I think this is where the charm of the very first game resides in. The feeling to make your own story, journey and experience through a basic story that still keeps you going when you finally figure out where to go.
Today, I wouldn't recommend Final Fantasy 1 to everyone, because it did age a lot and many games after it, did everything better from the storytelling to the very game mechanics. However, if you are already a fan of the series, would like a look at a piece of gaming history and see for yourself how this legendary franchise became what it is, and how it saved the company from frailure, then its definitely a classic game to visit at least once. Final Fantasy 1 on the NES definitely deserves its place amongst the greatest games in the industry, and one that should be remember forever.

28/05/2021

Top 5 RPGs Square-Enix edition

There are a ton of RPGs around, a ton of companies indulge in making them. But no company is as popular or well established as the greatest RPG makers than the illustrious Square-Enix. Originall two separate companies called Squaresoft and Enix, they were two big names that would constantly cause waves in the RPG market. Eventually, they ended up uniting and taking on the name Square-Enix. While not every single one of their games have been perfect, today we shall revisit some of their greatest games and attempt ranking them in a top 5 list. Of course this is in no way a definitive list, it is but my own opinion. Of course, I might make a part 2 eventually, if I feel like I have enough to say about another 5 games. But enough prattling on about, let's begin.

5- Rudora no Hihou( The treasure of the Rudras)
Boy oh boy, this one is quite an unknown gem. Released in April 1996 in Japan by Squaresoft (and to this day never released outside of Japan), Rudora no Hihou had a very creative and unique system that still has to be replicated to this day. The Kotodama system, the magic system if you will. It is a very intricate magic system, that I cannot go in depth about in a mere top 5 list, but what I can say is that it allows the player an immense freedom to create the spells that they want to, through trial and error. As soon as the game begins even, you can find yourself with the strongest spells in the game. Other than its magic system, it also features a multi path approach where you have these 'teams' of characters that all do their own things separately but ends up together somewhere down the line. The characters are charming, the aesthethic is very beautiful, and as is usual with Squaresoft, the soundtrack is memorable. Definitely a must try and a hidden gem. Deserves a re release easily.

4- The 7th Saga
This one is a very interesting case of hard as nail, but rewarding as hell. The 7th Saga was released by Enix in April 1993(in Japan) and September 1993(North America). It is an older game in its ex*****on, for sure. But do not let this stop you from trying out this challenging and fun game. You chose from seven characters all functioning differently, quite akin to a dungeon and dragon approach, if we are being honest. The game has an interesting encounter system where you see the possible enemies as white dots on the mini map, and you can potentially avoid them. It was pretty cool to be able to still have random encounters at a great rate while yet being able to avoid them altogether. The battle system was pretty standard turn based, with quite beautiful sprite work for the time. The game does have a huge difficulty curve overall, and it might turn off some people, but while the game doesn't offer an incredible narrative (let's be honest here), its main attrait is definitely its challenge and is worth a try.

3- Trials of Mana(AKA Seiken Densetsu 3)
In September 1995, Squaresoft released a giant bomb. That bomb was Seiken Densetsu 3(now known as Trials of Mana since the full official translation in the Collection of Mana released on Nintendo Switch), it is the next entry in the Mana series and the one we had to wait over 15 years to get. Trials of Mana featured branching paths, 6 characters and 3 endings all while featuring 7 different classes for each character. The narrative in itself is nothing to write home about, even for its time period. However, it is beautifully done and features charming characters with their own personalities. It is also a game designed to be replayed over and over again thanks to its 3 different endings that depends on your main character choice and its vast choice of classes. You can build an entire team of glass canons, or you can go all brute power, or you could go in between, the choice is yours and its freedom of play made it a great experience that still holds up to this day.

2- Chrono Trigger
Now we are getting into the timeless classics, what can be said about Chrono Trigger that hasn't already been said? Nothing, obviously. Instead of focusing on what makes the game such a timeless classic, I'll just say why I reonate so much with this masterpiece. Firstly, the game's artstyle was drawn by the legendary Akira Toriyama of DragonBall fame. As someone that grew up watching and reading Dragon Ball, I identified with the art style right away. The game's concept of time travel was also something that really got me curious as a kid, I was always into such things and I feel like they did a great job at making the whole thing believable. I love how little moments such as planting a tree in the past, results in an entire forest exising a hundred years later. Its combat system is extremely well done as well, by mastering the enemy positions and your own, you could effectively take out an entire party of enemies in one fell swoop. All in all, Chrono Trigger is a timeless classic and I don't think anything more can really be said about it.

1- Final Fantasy X
The Playstation 2 was home to a multitude of amazing gaming experiences,without a doubt. But even as early as 2001, there were games released that would go down in history as some of the best games of all time. Final Fantasy X was such a game. Right from the start, the first thing to note is how impressive the graphical advancements were. We came from the Playstation 1's CDROM format and switched to the DVD format which allowed for higher quality FMVs, and far more data storage, this allowed them to really push the limits of what could be done. Character models has so much details on them, the voice acting was excellent, and yes this includes the now infamous cringe laugh scene, which was entirely intentional due to what was happening at that specific moment. The game retained its classic turn based system, but added a twist to it, where every single character has a type of enemy that they are more proficient against. You can definitely build a three man team that can cover every single enemy types, but you are encouraged to spread out and build everyone up as you get a lot of interesting techniques and strategies with different characters. Its story is probably its strongest point however, as the narrative is all about a world that is stuck in a loop, where destruction and resurrection is constantly happening. There are a lot of plot twists in the story that I will not spoil, but let's just say that things aren't as they appear to be.

28/05/2021

Pokemon DIrect February 2021

Ahh Pokemon, the craze of the late 90's, people remember when the Pokemon fever took over the world. That was 25 years ago, 25 years of Pokemon history are behind us, and to celebrate this, Nintendo went live today with a Pokemon Direct holding quite a few interesting tidbits of informations.
They started this off with a 5 minutes retrospective starting from the original Pokemon games to the latest ones, making sure to show every generations and a few of its memorabilia, a lot of them being Japanese only merchandise. It was very nostalgic to say the least and is certain to have brought a lot of fond memories to tons of people. Personally I was quite nostalgic for the original generation and the second generation, it was quite a trip back.
Following this neat throwback to the past, the president of the Pokemon Company, Tsunekazu Ishihara came to talk to us about a few things. He started by mentioning the day where the first generation was released in Japan, February 27th and showed a few scenes featuring a lot of Pokemon fans from around the world and gave his place to the chief operating officer of the Pokemon Company, Takato Utsunomiya, who gave us a new look into the new Pokemon Snap game coming out very soon.
New Pokemon Snap features the Lental region, home to Professor Mirror and his assistant Rita. They showcased the new version of the vehicle used to move around in the areas, which looks fairly similar to the one in the original Nintendo 64 release. They showcased a few areas of the game world which are quite beautiful looking if we are being honest. The game does look like it has a lot of ground to cover and you can also dive underwater to admire water Pokemon in their natural ecosystem. Pokemons from all regions of the Pokemon world seems to be found in there, a good example are Pokemons from Kanto or the Alolan Raichu found surfing around. In terms of game mechanics, we find a night and day system, sure to bring a lot of variety in replaying areas(assumedly), you can still throw baits to attract Pokemons and you can apply filters and even share those pictures through an online server. Seems to be a quite fun and relaxing experience sure to bring a lot of nostalgia to people.
Then the two biggest news were revealed. First was a remake of Pokemon Diamond and Pearl called respectively Shining Pearl and Brilliant Diamond. Full blown remakes of the Nintendo DS games from 2007. These games are being developped by a company named ILCA, that worked on Pokemon Home and most notably on games like Metal Gear Rising Revengeance, Yakuza 0, Nier:Automata and Dragon Quest XI. So they do have a decent backrgound to say the least, who are joined by the original game's director. According to them, the sense of scale of the original game's towns and roots have been preserved carefully, they seem to have went for a more 'chibi' aesthethic this time around and I have to say this really doesn't look bad at all. I find the areas quite pleasing to look at and I can only hope that certain of the original game's features will come back, like the Underground online area where you could dig up treasures through a fun mini game. They haven't mentioned much more about the game's details, so we will have to see what else they got in store for us. The game is scheduled for late 2021.
The last big announcement was the reveal of the brand new Pokemon Legends: Arceus game. It seems to have a lot of story and lore about it, diving into an earlier time in the Pokemon timeline. They show very rural areas with a lot of emphasis on nature and small villages. They have showns a few mechanics such as sneaking up on Pokemons to capture them and they did show Pokemon battles, although not much is said about how they will work yet. The three starts have been revealed, they are Cindaquil, Rowlet and Oshawott, each coming from a different region, which is quite interesting. The core gameplay looks to be an action-RPG open world concept with free roaming to capture and battle around. Also emphasized is the Pokemon Arceus that seems to be extremely important to the whole experience. The game is coming early in 2022 and I cannot wait to see more about it.

All in all it was a very interesting Pokemon Direct and I am super excited about what was shown, be it the new Pokemon Snap game, the Diamond/Pearl remakes or the new Pokemon Legends: Arceus one, I think we have some quite thrilling experiences coming our way as Pokemon fans and its good to see the Pokemon Company innovating

28/05/2021

Persona 5 Strikers Review

I have to say it right now. Persona 5 Strikers, is not a bad game by any means. It has excellent voice acting, excellent story telling, excellent soundtrack. Its a great follow up to Persona 5 as well. However I cannot seem to keep pushing through. I have quite a few issues with it, and quite a lot of praise as well. Let's begin this tale of how I went from hyped to disappointed.

First off, I want to talk about the game's positives, because it really has a lot of great in its shell. Right off the bat, Omega Force have proven once again that they get the licenses that they work with. Persona 5 Strikers delivers a strong narrative worthy of a mainline Persona game, featuring the loveable cast from Persona 5, and some new additions that are quite as interesting. The game puts a lot of focus on its story, and keeps you interested with the events happening and what is happening with the new Palaces(now called Jails) and this new app called EMMA that seems to replace the old nav app from the original game. Seeing the characters you spent hundreds of hours with in the first game is absolutely fantastic and its amazing to see the group's dynamic still as strong as ever. The Musou combat system definitely fits the universe in which it is being used,while still working in the Persona game mechanics in a smart manner. The soundtrack is as legendary as you'd expect a Persona and Musou soundtrack to be and features a lot of catchy songs that you could listen to for hours. The visuals are also quite beautiful if you're into this kind of style(which I totally am!).

So this is all sunshines and rainbows right? Sadly, it isn't. The gameplay itself suffers from both technical difficulties and from its very own Musou battle system. Firstly, the camera can be quite wonky at times and position itself in weird angle(like behind a car or right against the wall, causing limited viewing angles) and sometimes the game puts you into a cramped room where it gets even more difficult to properly direct said camera. This bring up another point, the automatic lock on sytem, is definitely badly implemented. There were a lot of times where I wanted to shoot at enemies in front of me, but Joker would do a complete 360 on himself to shoot someone behind him. Which led to some frustration with replacing the camera and going where I wanted to. Sometimes this led to me taking heavy damages due to being hit by a debuff stacking on top of another.
And the biggest issue for me, is how many mechanics are implemented in the game. Do not get me wrong, I love deep and elaborated game mechanics, but sometimes, too much is, too much. The Persona mechanics, while smartly implemented, sometimes just don't work well in the context of an action game like this. For example, the elemental weakness system, while great on paper, just is kinda hard to make work properly when you are faced with hundreds of enemies where a lot of them have different elements, this causes you to take heavy damage either because you took a hit coming from off screen,or because you failed to swap your Persona(with Joker, exclusively) in time to avoid huge damage. But this also extends to the whole Persona themselves as levelling them up seem to take a lot of time, and so does gaining points to raise their level to be on par with Joker's. However, that might be mitigated a lot by skills further in the game, to be fair.
Another thing that really put a damper on my enjoyement, is how much HP the enemies have and how little damage the player's characters does in comparison. It feels like even through grinding, I neverquite can hit the damage outputs that I really want, even with characters other than Joker(who is designed to be a jack of all trades with low raw damage output). I also don't like how much damage the player takes from enemy attacks, it leads to some very frustrating moments, even on Normal difficulty. And to give a little background, I have completed every Musou games to date, and I have never felt like I was lacking in power or resilience whatsoever. I feel like, this being a new unique idea(mixing an RPG like Persona with a Musou game), there are a few quirks to iron out before the formula really works out in a fluid manner.
In the end, Persona 5 Strikers is certainly not a bad game. Far from it. In fact, there are so many great things about it. But ultimately, it wasn't for me. And I gave it a fair shot. BUt as they say, not every game is for everyone, and I may come back to it at a later time, because I always end up doing so. But for now, its time for me to move on instead of feeling frustration. I still recommend this game warmly to any Persona fans looking for something unique that follows the end of Persona 5, and to Musou fans that would like to try a new experienced focused on storytelling.

28/05/2021

Nintendo Direct, once again bombs were dropped

As Nintendo tends to do, they surprised us with quite a few interesting things during yesterday's direct. It had been quite a few months since a solid Direct had happened, and we were all starving for infos on quite a few things such as what would be the next Super Smash Bros Ultimate DLC character, the possibility of an expansion pass for Hyrule Warriors Age of Calamity (since the first game had quite a few DLCs), news on upcoming games we knew about such as Bayonetta, Breath of the Wild 2 (alleged named) and Metroid Prime 4. Sadly, we had no news on the latter ones , minus a little word on the Breath of the Wild sequel by the man Eiji Aonuma himself. However, what we had was quite pleasing for many of us, I'm sure.
Let's dive head first into those announcements, shall we?
First on the list was the brand new Smash DLC character Pyra and Mythra from Xenoblade Chronicles 2, once again Nintendo did an amazing job at presenting this character, in fact it was such a good presentation that I personally thought they were going to announce a new expansion or a new follow-up game! Suprisingly, we got that one quite late actually considering that Xenoblade 2 was released quite early in the Switch's lifespan. Nevertheless this one looks a lot like Sheik/Zelda functioned back in Super Smah Melee, where you could alternate between both 'modes' on the press of a button, further backing this is the fact that on the Super Smash website, Pyra and Mythra are considered as two different characters each bearing a different character number. We shall have to see how it all pans out this March!
They then went on to show some more Monster Hunter Rise footage, revealing a few monsters such as very interesting spider and armadillo monsters, confirmed the apparition of the Rajang and also showcased a little bit more about the story of the game. Also worthy of note is how the visuals seems to have further improved since the demo we had a chance to play. This game is shaping up to be a must own when it comes to Switch exclusives, don't miss out on it this March!

Then, a surprise came up. A brand new Mario Golf game is finally getting released. The first new release of a new entry in the series since 2014's Mario Golf World Tour on Nintendo 3DS. But furthermore, the first release featuring home console visuals since 2003's Toadstool Tour on Nintendo Gamecube. This one is looking up to be an incredible one as well with its use of the wind and terrain parameters (basic functions, granted), the use of a gauge allowing you to estimate how well your shot will go through said terrain and a scan to allow you to better judge how to make said shot. This entry will also be the very first time that motion controls will be included in a Mario Golf game, here's to hoping its well implemented, as sometimes it can be a bit finnicky. A brand new mode called Speed Golf seems to be one of the game defining features this time around, a mode where everyone starts off at the same time and actively compete to go through the stages as fast as possible, possibly hindering each other as they go. And of course, last but not least is the story mode where you can level up, giving this one a little RPG feel. Needless to say that this one looks like a solid entry and one I was personally hyped up to see.
They then went on to show a few things about No More Heroes 3. It seems like this time around we are leaving assassins behind and switching up to aliens, there's a new feature in the form of a gauntlet allowing you to perform different special actions that really looks like it could be a game changer. Once again Suda 51 studio show that they are masters at the surprising and strange as can be shown in this new trailer. One huge side note however is how blurry the agme looks, I suspect a fairly low resolution on this one, not that it would be a big surprise coming from the Nintendo Switch. We shall see this August.
The Legend of Zelda Skyward HD has also been officially announced, its going to be mostly a simple port from the Nintendo Wii version, but with a nice little HD coat of paint, slightly retouched textures and with a choice between motion controls and a more classic approach to the controls, for which they have chosen to replace the sword arm motions with the right analog stick. They also announced special edition joycons to go along with this release. Its going to be out this 16th July.
Lastly, they have teased Splatoon 3 through a cinematic trailer, honestly there isn't too much to say about it except that its looking to be more of the same with a new weapon. Nothing too terribly exciting there to be quite honest, but for the fans of the franchise, this should be a great thing at the very least.
All in all this was an alright Nintendo Direct, considering the games that we still know close to nothing about. We were hoping to see more about Metroid Prime 4, Bayonetta 3 and Shin Megami Tensei 5, sadly it seems like the wait shall be longuer for those.

28/05/2021

Final Fantasy XV Royal Edition : Rebirth of a disaster

Let me start this review by being extremely blunt,I have played FFXV in its base form when it originally released in 2016. I did enjoy it and I definitely had my money's worth. But at the same time it was lacking in so many areas,and some that I only realized after playing through a second time. Before getting started with the review itself,let me educate you all a little bit on the history of this game.

Final Fantasy XV used to be called Final Fantasy Versus XIII,originally planned for the Playstation 3 system. It was revealed during the E3 2006,and was promising a lot of new things along with a definitive shift in gameplay. It was looking to be a visual and technical marvel on many fronts. However due to a change with the internal development team,it had to be scrapped. They started over while keeping only certain elements from the original project,and it was at the E3 2013 that the new name was revealed,Final Fantasy XV and would come with major changes, like which platforms it would be released on. It is fair to say that the game was in a very long development hell. The game,however would be finally released in 2016 and had a pretty decent reception. Fans,however,were another thing. It was very mixed and as you will see in this review,there were very good reasons.

Let's kick off this review with one of the most positive things I will be saying here,the visuals. Back in 2016,this game might have been the most beautiful and visually impressive game to be released thanks to the Luminous engine . Stunning vistas, beautiful character models,very realistic visual expressions(barring a few clear issues with the quality of the lip synching,which isn't exactly a big surprise in itself). This game's main thing is actually the journey(more on this specific topic later) and as such,it offers a lot of beautiful and varied environments to roam more or less freely in. The cutscenes are another strong point of the game as they are often state of the art as Square-Enix has proven to have a certain mastery over those over the years.

Another great thing the game has is the gameplay. However it is also where the game starts to show its weaknesses. In all honesty,the basic gameplay is pretty solid,it features a third person real time combat system quite alike to Kingdom Hearts(not very surprising considering that the original director was Tetsuya Nomura,the man behind the series). You have your basic commands such as attacking,dodging and blocking but it also adds a few interesting variations of those such as the Warp Strike mechanic(basically throwing Noctis's weapon at an enemy or object and warping to it to either recover or harm the target),phasing(a more advanced form of dodging costing mana points, once again only useable by Noctis) and counterattacks.

An issue that I have with this combat system,is that there are subtilities that aren't exactly explained very well,such as special commands for the different weapons that the player will most likely trigger without trying to and can be infuriating when doing so involontarily since it can cause situations in which the player does not fully controls the flow of battle. This was not exactly an issue in the demo of the game that was included in Final Fantasy Type-0,because the special commands could be selected in a battle menu,very akin to the Kingdom Hearts battle menu.

Another thing that harmed the experience in very specific moments,was the camera. It has this nasty habit of staying stuck against certain edges,ledges or walls and sometimes becomes obstructed by other characters even. It is however worthy to note that this was exponentially worse is the aforementionned demo,they definitely made improvements in that particular aspect and they deserve the credit for it.

The story starts quite slow and nice,it is about Prince Noctis that leaves on a journey to Altissia to meet up with his wife to be,Lady Lunafreya. Quite a nice and heart warming beginning. And the game has that tone where you are on a journey to discover the world,help people here and there and learn about the world itself as you are destined to be the king of said world. However as much as the game encourages going off the beaten path,it also prevents you from going too far,thus hindering this very same idea that you are on a journey to discover the world. And this feeling is further enhanced with the way the game is structured,through chapters.

I mentioned helping other people right? So that implies side quests,and oh side quests there are. However as numerous as they are,they lack the oomph to make them engaging. Most of them are given by the same NPCs,involving the same monotonous tasks. They definitely could have put more work into those,even if they would have had to cut down the number of quests. Another issue tied to those quests is the fact that you can access about 70% of those quests as soon as chapter 3 and then become blocked due to main scenario progression not allowing you access to parts of the map. This is kinda inconvenient and can ruin the immersion quite a lot.

A big issue that a lot of people had with the game,was its pacing. The pacing is fine,for the most part,until you get to the second half of the game where everything becomes an avalanche of events that feels like its trying to shove as much into your head in the shortest amount of time possible,thus ruining a lot of otherwise great character development.

What needs to be said however is that the Royal Edition fixes a lot of issues with the final chapters of the game. Through the incredible Episode Gladiolus,Ignis,Prompto and Ardyn,the quite fun yet flawed multiplayer expansion Comrades and the Royal pack upgrade. The episodes explain a lot of questions about the characters,Comrades tells what happens in the mid game after a certain major event. And the Royal upgrade adds an entire complete section to the final chapter of the game pushing the content by a great lenght.

Overall Final Fantasy XV Royal Edition is a flawed but fun experience that could have been much more,if only Square-Enix gave it a few more months in development. It is definitely worth picking up if you haven't yet in its current state.

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