06/02/2021
Creeps equilibrium (OFFLANE)
Creeps equilibrium is the position and the balance of where t he creeps meet , laning phase goal is to always have the creeps closer to your tower .
Couple of techniques to do t his on the first wave .
1. Block the creeps this is the most common thing to do but the most easy to counter enemy team just need to block the creeps much better .
2. Blocking only the melee creeps and let the range creeps die first which will causing your creeps to die faster . but can be easily countered by enemy hero constantly killing his own creeps as soon as it is on deny range .
3. Killing the enemy range creeps much faster causing your creeps to push closer to enemy tower and ricochet back to your lane . Can be countered by enemy hero not allowing or pulling the aggro away from their tower .
4. Number 4 position pull the 2nd way of creeps and meet them pulled creeps and your creeps between tier 1 and tier 2 tower ( radiant OFFLANE ) and between tier 2 and tier 3 tower ( Dire Offlane ) can be countered by enemy hero dragging the creep wave to the small camp Safe lane without dragging it to their tower .