Otorakobo

Otorakobo Indie game studio

Hi, it's been a week. It's been a week since my last post. This time, I'd like to show you some damage effects. I'd like...
06/02/2024

Hi, it's been a week. It's been a week since my last post. This time, I'd like to show you some damage effects. I'd like to introduce a hit effect that can be used universally. I've decided that it's better to think of special hit effects as a set of skills, since they are not visible even with a gradation of strength and weakness....

Hi, it’s been a week. It’s been a week since my last po…

Hi, it's been a week. It's been a week since my last post, and I'm Otorakobo. Today, I'd like to introduce the character...
30/01/2024

Hi, it's been a week. It's been a week since my last post, and I'm Otorakobo. Today, I'd like to introduce the character shader, which has been finalized. It may be a bit of a geeky introduction since it's a very detailed adjustment, but I hope you enjoy it. First of all, I wanted to express color change by making outlines emit light....

Hi, it’s been a week. It’s been a week since my last po…

23/01/2024

Hello, it's been a while, Otorakobo here. I took a late New Year's vacation, so it's been a week. This time, I would like to introduce the key visual illustration of the concept art that I wrote about in my blog exactly one year ago. As usual, I'm planning to make it into a poster and have it play an active role in sales promotion at events....

Hello, it's been a week, Otorakobo here. This time I'd like to introduce the outline shader I use for my characters. I'm...
09/01/2024

Hello, it's been a week, Otorakobo here. This time I'd like to introduce the outline shader I use for my characters. I'm still in the prototype stage, though. When you implement outline shading or cell shading, you get a cartoon-like expression, but the downside of that is that it makes the character look flat. To solve this problem, I tried my best to add depth by gradating the outline....

Hello, it’s been a week, Otorakobo here. This time I’d …

Hello, it's been a week, Otorakobo here. Happy New Year to all of you. Thank you very much for those who came to visit u...
02/01/2024

Hello, it's been a week, Otorakobo here. Happy New Year to all of you. Thank you very much for those who came to visit us at Comiket and the Digigame Expo last year in such a short period of time. This year, we plan to somehow push forward with the completion of Irisy Aqua. There are some uncertainties, but the framework was roughly finished last year, so I hope to be able to make the blog more spectacular this year, lol....

Hello, it’s been a week, Otorakobo here. Happy New Year…

Hello, it's been a week. This is Otorakobo. This time we will talk about effects. Now that the character's roughness has...
26/12/2023

Hello, it's been a week. This is Otorakobo. This time we will talk about effects. Now that the character's roughness has been solidified, I have an idea of ​​the effects and I can see the direction. If anything, I feel like the overall design of IrisyAqua has been decided. It looks like a kettle with a neon-like luminous appearance. That's why I'm currently adjusting visual mocks from character shaders and effect roughs....

Hello, it’s been a week. This is Otorakobo. This time w…

Hello, it's been a week. This is Otorakobo. As I was introducing the rough sketches of the characters, I realized that I...
19/12/2023

Hello, it's been a week. This is Otorakobo. As I was introducing the rough sketches of the characters, I realized that I had never introduced the game system. So, I decided to talk about the game system this time. There are some things that will change in the future, but for now, I would like to introduce the system that is currently in place....

Hello, it’s been a week. This is Otorakobo. As I was in…

Hello, it's been a week. This is Otorakobo. Today is the third character rough. It will be rough when the color changes ...
12/12/2023

Hello, it's been a week. This is Otorakobo. Today is the third character rough. It will be rough when the color changes deeply and when it becomes pure white. Both are color schemes that are visible when the game is nearing the end, and are rough designs that want to convey a dangerous feeling at first glance. First, when the color becomes deep, when a certain threshold is exceeded, the details of the character's costume and hair color change....

Hello, it’s been a week. This is Otorakobo. Today is th…

Hello, it's been a week. This is Otorakobo. This time, it's character rough part 2. The feature of IrisyAqua in this wor...
05/12/2023

Hello, it's been a week. This is Otorakobo. This time, it's character rough part 2. The feature of IrisyAqua in this work is that when a character acquires a color, their appearance changes and their status increases. So, this time I'll be talking about what happens to the character when it changes color. This part is something I struggle to express every time in White Girl and Rainbow Yggdrasil, and it took a lot of time in this work as well (mainly the designer lol)...

Hello, it’s been a week. This is Otorakobo. This time, …

Hello, it's been a week. This is Otorakobo. Today we will be roughing up the character. It's been a long time since the ...
28/11/2023

Hello, it's been a week. This is Otorakobo. Today we will be roughing up the character. It's been a long time since the background was released, but the rough sketches for the characters that were created are now available. This state is the normal state, and is the design when no color is applied. The theme of this work is water, so the characters are wearing masks....

Hello, it’s been a week. This is Otorakobo. Today we wi…

Hello, it's been a week. This is Otorakobo. After the Digigame Expo was over, and before we could proceed with future de...
21/11/2023

Hello, it's been a week. This is Otorakobo. After the Digigame Expo was over, and before we could proceed with future development, four of our staff members connected IrisyAqua and had a blast! I wanted to get a feel for things that are difficult to understand or that are issues… The results were surprisingly good. Of course there were challenges, but it was fun to be able to see things that I couldn't see with COM....

Hello, it’s been a week. This is Otorakobo. After the D…

どうも、数日ぶりです。Otorakoboです。 デジゲー博で頒布したDLカードのアドレスに不備があったので、訂正告知になります。 誤: 正: です。 お手数をおかけして申し訳ありません。 それでは!
17/11/2023

どうも、数日ぶりです。Otorakoboです。 デジゲー博で頒布したDLカードのアドレスに不備があったので、訂正告知になります。 誤: 正: です。 お手数をおかけして申し訳ありません。 それでは!

どうも、数日ぶりです。Otorakoboです。 デジゲー博で頒布したDLカードのアドレスに不備があったので、訂…

Hello, it's been a week. This is Otorakobo. Thank you for your hard work, Digigame Expo. Thank you very much for having ...
14/11/2023

Hello, it's been a week. This is Otorakobo. Thank you for your hard work, Digigame Expo. Thank you very much for having more people come to visit than I expected. I was a little nervous about the Protrom we prepared this time, as it was just a strange rectangular display with no gorgeous decorations or even a single picture, but it was a lot of fun and was enjoyed by more people than I expected....

Hello, it’s been a week. This is Otorakobo. Thank you f…

Hello, it's been a week. This is Otorakobo. Preparations for the Digigame Expo have been successfully completed! The DL ...
07/11/2023

Hello, it's been a week. This is Otorakobo. Preparations for the Digigame Expo have been successfully completed! The DL card has arrived, and now all I have to do is wait for it to be delivered the day before. It's finally next week… I will look forward to it and hope that the customers will come m(__)m So, in parallel with this, I've been researching Steam-related SDKs recently....

Hello, it’s been a week. This is Otorakobo. Preparation…

Hello, it's been a week. This is Otorakobo. The display preparations for the Digigame Expo are ready, so I took a quick ...
31/10/2023

Hello, it's been a week. This is Otorakobo. The display preparations for the Digigame Expo are ready, so I took a quick look at the photos. When I was talking with the staff, we decided to put in a monitor as well, and even if we put in a 32-inch monitor that we weren't using, there was still a little too much space....

Hello, it’s been a week. This is Otorakobo. The display…

Hello, it's been a week. This is Otorakobo. Today, I'd like to introduce you to a CD shelf that I worked hard to craft o...
24/10/2023

Hello, it's been a week. This is Otorakobo. Today, I'd like to introduce you to a CD shelf that I worked hard to craft out of cardboard for display at the Digigame Expo. The concept is high position. is. We plan to place an iPad on the top row to play the PV. We have a huge monitor for trial play and sell existing titles on the display....

Hello, it’s been a week. This is Otorakobo. Today, I’d …

Hello, it's been a week. This is Otorakobo. Yesterday, I finished the ROM for the Digigame Expo. Currently, I am checkin...
17/10/2023

Hello, it's been a week. This is Otorakobo. Yesterday, I finished the ROM for the Digigame Expo. Currently, I am checking the ROM and making small quality improvements while thinking about the display for Digigame Expo. That's why I don't have much to show you this week lol ROM display Other than that, would it be better to have a manual or flyers for past games ready?...

Hello, it’s been a week. This is Otorakobo. Yesterday, …

Hi, it's been a week. This is Otorakobo. I've been working on the ROMs for the Digigame Expo for a while now, so here's ...
10/10/2023

Hi, it's been a week. This is Otorakobo. I've been working on the ROMs for the Digigame Expo for a while now, so here's a video. A little tricky skill was added and normal attack was removed lol. I had tried many things and implemented automatic attacks for the strategic element, but when I wanted to finish a match in 3 minutes or so, automatic attacks just didn't taste good… so I ended up with a normal game system where you can attack arbitrarily....

Hi, it’s been a week. This is Otorakobo. I’ve been work…

Logo and stuff. Hi, it's been a week. This is Otorakobo. The prototype is slowly coming to an end, and the logo design h...
03/10/2023

Logo and stuff. Hi, it's been a week. This is Otorakobo. The prototype is slowly coming to an end, and the logo design has come in just in time. The red and blue colors are based on the image of the two main characters, and since there will be seven characters, we had seven stars scattered around the logo. The stabbing color is white, which tends to be a special color in games....

[IrisyAqua] Logo and stuff. Hi, it’s been a week. This …

Hi, it's been a week. This is Otorakobo. Last weekend was the TGS. I didn't attend, but I heard from a friend that the i...
26/09/2023

Hi, it's been a week. This is Otorakobo. Last weekend was the TGS. I didn't attend, but I heard from a friend that the indie game community was really excited. Why weren't you at the booth? I was told "Why aren't you at the booth? I just made the excuse that there was no new content…at least, if there was a Steam port or something going on…!...

Hi, it’s been a week. This is Otorakobo. Last weekend w…

Hi, it's been a week. This is Otorakobo. I was successfully selected for the Digigame Expo! The prototypes are almost se...
19/09/2023

Hi, it's been a week. This is Otorakobo. I was successfully selected for the Digigame Expo! The prototypes are almost settled, so I'll be able to distribute the prototype ROM for free at the right time. Unfortunately, I don't think I'll be able to make it into a press CD, so I'd like to make the press CD with the same content as it was if it had been accepted for Winter Comic… Well, it all depends on the progress of my drawings…...

Hi, it’s been a week. This is Otorakobo. I was successf…

Hi, it's been a week. This is Otorakobo. This week, I'd like to share with you a video in which I made some changes to t...
12/09/2023

Hi, it's been a week. This is Otorakobo. This week, I'd like to share with you a video in which I made some changes to the prototype and tried to solve some problems. The visibility of colors has been difficult to see so far, so we changed it to display only hue separately from RGB. At first I wondered if it would be a good idea to identify the two pieces of information, but it was surprisingly easy to grasp the opponent's color by hue, and then grasp the strength and weakness of the color, so I thought it was a good idea....

Hi, it’s been a week. This is Otorakobo. This week, I’d…

Hi, it's been a week. This is Otorakobo. This week, I've been working on ideas to deal with the problems that have been ...
05/09/2023

Hi, it's been a week. This is Otorakobo. This week, I've been working on ideas to deal with the problems that have been popping up one by one. Here is the first one. RGB is difficult to see. I was able to do this with the white girl, but this work is strangely difficult to judge colors. To make the color change easier to understand, I was using the rainbow Yggdrasil formula, so I reverted back to the White Girl formula....

Hi, it’s been a week. This is Otorakobo. This week, I’v…

Hi, it's been a week. This is Otorakobo. I was able to get it to work successfully on the Switch! Sorry I can't give you...
29/08/2023

Hi, it's been a week. This is Otorakobo. I was able to get it to work successfully on the Switch! Sorry I can't give you a screenshot or video, but I experienced a big step forward. One thing that stumped me a bit is that the Switch's wireless communication has about a 60% chance of packet loss if you don't attach a reachability guarantee....

Hi, it’s been a week. This is Otorakobo. I was able to …

Hi, it's been a week. This is Otorakobo. This week I was working on a deck build sequence that allows you to customize y...
22/08/2023

Hi, it's been a week. This is Otorakobo. This week I was working on a deck build sequence that allows you to customize your deck. Along with that, the ingame side was also improved so that you can pick skills from the customized deck. Since White Girl had been in development for a short period of time, all of the decks were fixed and players could choose their form changes to give them individuality....

Hi, it’s been a week. This is Otorakobo. This week I wa…

Hi, it's been a week. It's been a week. This week, Twitter and the X timeline were all abuzz with excitement due to Comi...
15/08/2023

Hi, it's been a week. It's been a week. This week, Twitter and the X timeline were all abuzz with excitement due to Comiket. Also, on the day of Comiket, the typhoon was perfectly timed to avoid us. (There was a guerrilla downpour on the second day…but of course I got soaked…) I'm thinking of applying for Comiket in the winter… I'm thinking like an elementary school student....

Hi, it’s been a week. It’s been a week. This week, Twit…

Hi, it's been a week. This is Otorakobo. I've been working on this for a week now, and the COM has started to use skills...
08/08/2023

Hi, it's been a week. This is Otorakobo. I've been working on this for a week now, and the COM has started to use skills. I had them do a lot of calculations and it seems that buff skills are always stronger when they are in use, so my character was glowing at all times. They also used recovery skills regularly, so it became quite a hassle....

Hi, it’s been a week. This is Otorakobo. I’ve been work…

Hi, it's been a week. This is Daitora Kobo. I've been working on IrisyAqua, which is planned to be a multiplayer game fo...
01/08/2023

Hi, it's been a week. This is Daitora Kobo. I've been working on IrisyAqua, which is planned to be a multiplayer game for 8 or 7 players. In such a case, the number of players is inevitable when it comes to test play. However, as a small-scale developer, it is difficult to gather 7 or 8 players for every test play… We have implemented a COM to have the AI take over for us, in line with the current trend....

Hi, it’s been a week. This is Daitora Kobo. I’ve been w…

A meeting to think about the basic system of the game Hi, it's been a week. This is Otorakobo. The proto ROM is under de...
25/07/2023

A meeting to think about the basic system of the game Hi, it's been a week. This is Otorakobo. The proto ROM is under development to rave reviews, but now that we have enough elements, we have come to the phase of thinking about the basic system of the game, while conversely simplifying the skills and effects. We are changing the parameters in a way that is a little bit different from what we are currently doing, and we are thinking of ways to solve the problem of the last hit on the last tower, which is currently a problem, at the idea level, and we are doing trial and error as only a prototype can....

[IrisyAqua] A meeting to think about the basic system o…

Hi, it's been a week. This is Daitora Kobo. ProtoROM, I think it might be getting a little interesting. I've added skill...
18/07/2023

Hi, it's been a week. This is Daitora Kobo. ProtoROM, I think it might be getting a little interesting. I've added skills, displays, and other missing elements, and now I can understand a lot of things and it looks like it… I hope to be able to design the basic form of this game in the future by messing around with the parameters as a finishing touch....

Hi, it’s been a week. This is Daitora Kobo. ProtoROM, I…

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