Otorakobo

Otorakobo Indie game studio

Hi, it's been a week. It's been a week since my last post. This time, I'd like to show you some damage effects. I'd like...
06/02/2024

Hi, it's been a week. It's been a week since my last post. This time, I'd like to show you some damage effects. I'd like to introduce a hit effect that can be used universally. I've decided that it's better to think of special hit effects as a set of skills, since they are not visible even with a gradation of strength and weakness....

Hi, it’s been a week. It’s been a week since my last po…

Hi, it's been a week. It's been a week since my last post, and I'm Otorakobo. Today, I'd like to introduce the character...
30/01/2024

Hi, it's been a week. It's been a week since my last post, and I'm Otorakobo. Today, I'd like to introduce the character shader, which has been finalized. It may be a bit of a geeky introduction since it's a very detailed adjustment, but I hope you enjoy it. First of all, I wanted to express color change by making outlines emit light....

Hi, it’s been a week. It’s been a week since my last po…

23/01/2024

Hello, it's been a while, Otorakobo here. I took a late New Year's vacation, so it's been a week. This time, I would like to introduce the key visual illustration of the concept art that I wrote about in my blog exactly one year ago. As usual, I'm planning to make it into a poster and have it play an active role in sales promotion at events....

Hello, it's been a week, Otorakobo here. This time I'd like to introduce the outline shader I use for my characters. I'm...
09/01/2024

Hello, it's been a week, Otorakobo here. This time I'd like to introduce the outline shader I use for my characters. I'm still in the prototype stage, though. When you implement outline shading or cell shading, you get a cartoon-like expression, but the downside of that is that it makes the character look flat. To solve this problem, I tried my best to add depth by gradating the outline....

Hello, it’s been a week, Otorakobo here. This time I’d …

Hello, it's been a week, Otorakobo here. Happy New Year to all of you. Thank you very much for those who came to visit u...
02/01/2024

Hello, it's been a week, Otorakobo here. Happy New Year to all of you. Thank you very much for those who came to visit us at Comiket and the Digigame Expo last year in such a short period of time. This year, we plan to somehow push forward with the completion of Irisy Aqua. There are some uncertainties, but the framework was roughly finished last year, so I hope to be able to make the blog more spectacular this year, lol....

Hello, it’s been a week, Otorakobo here. Happy New Year…

Hello, it's been a week. This is Otorakobo. This time we will talk about effects. Now that the character's roughness has...
26/12/2023

Hello, it's been a week. This is Otorakobo. This time we will talk about effects. Now that the character's roughness has been solidified, I have an idea of ​​the effects and I can see the direction. If anything, I feel like the overall design of IrisyAqua has been decided. It looks like a kettle with a neon-like luminous appearance. That's why I'm currently adjusting visual mocks from character shaders and effect roughs....

Hello, it’s been a week. This is Otorakobo. This time w…

Hello, it's been a week. This is Otorakobo. As I was introducing the rough sketches of the characters, I realized that I...
19/12/2023

Hello, it's been a week. This is Otorakobo. As I was introducing the rough sketches of the characters, I realized that I had never introduced the game system. So, I decided to talk about the game system this time. There are some things that will change in the future, but for now, I would like to introduce the system that is currently in place....

Hello, it’s been a week. This is Otorakobo. As I was in…

Hello, it's been a week. This is Otorakobo. Today is the third character rough. It will be rough when the color changes ...
12/12/2023

Hello, it's been a week. This is Otorakobo. Today is the third character rough. It will be rough when the color changes deeply and when it becomes pure white. Both are color schemes that are visible when the game is nearing the end, and are rough designs that want to convey a dangerous feeling at first glance. First, when the color becomes deep, when a certain threshold is exceeded, the details of the character's costume and hair color change....

Hello, it’s been a week. This is Otorakobo. Today is th…

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