04/02/2024
On this day: Exclusively for 🌴CLUB RETROSPECTORS🌴supporters on Apple Podcasts and Patreon - Arion, Rebecca and Olly celebrate a significant day in gaming history: the debut of ‘The Sims’ on February 4th, 2000.
Will Wright (‘Sim City’) developed an initial concept which revolved around architecture - but soon the Sims themselves proved to be the most captivating aspect of the gameplay. Unlike other avatars, The Sims lived full lives with jobs, hobbies, relationships, and even their own language, Simlish.
Despite initial scepticism from publisher EA (due to the game’s perceived mundanity and lack of interest to boys) The Sims sold 8 million copies, and millions more in Extension Packs; and, beyond its success, was praised for its humour, soundtrack, and commitment to self-expression.
In this episode, The Retrospectors reveal how same-sex relationships have always been part of the Sims appeal; explain how the game’s sequels pulled off the ultimate in-game meta twist; and uncover how its predecessor Sim City evolved from conventional game design…