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League of Legends: Wild Rift WILD RIFT PATCH NOTES 1.1CHAMPIONSJHINJhin has been over-performing in every phase of the g...
22/12/2020

League of Legends: Wild Rift

WILD RIFT PATCH NOTES 1.1
CHAMPIONS

JHIN

Jhin has been over-performing in every phase of the game so we are reducing some of his power in general. His traps also gave him too much guaranteed utility when he should be using them as a combo with (2) Deadly Flourish.

BASE STATS

Starting attack speed: Reduced from 0.75 → 0.66

Attack speed growth per level: 2.2% → 3.2%

Attack speed at level 15: 0.94 (unchanged)

Attack damage growth per level: 5.5 → 4.55

Attack damage at level 15 without items: 196 → 177

(3) CAPTIVE AUDIENCE

Slow: 45% → 30%

(4) CURTAIN CALL

Cooldown: 80/70/60 → 95/80/65

VARUS

No more Mr. Weak Varus. Time to bring this-- blight boy more in line with the other marksmen.

BASE STATS

Move speed: 325 → 330

(2) BLIGHTED QUIVER

Cooldown: 30s → 25s

Buff duration: 4s → 6s

Damage: 3/3.5/4/4.5% max health → 3.5/4/4.5/5% max health

EZREAL

Ezreal has been dishing out strong damage while staying safe—a little too safe. We’ve pulled back his damage a little more and increased his (3) Arcane Shift cooldown so jumping into a fight is riskier.

(P) RISING SPELL FORCE

Attack speed per stack: 12.5% → 10%

(1) MYSTIC SHOT

Damage: 20/55/90/125 → 20/50/80/110

(3) ARCANE SHIFT

Cooldown: 19/17/15/13 → 25/22/19/16

AKALI

Akali has been especially weak since her release. We’ve given her some better ways to survive the laning phase and capitalize on outplays like the rogue assassin she is.

BASE STATS

Armor: 30 → 35

ASSASSIN'S MARK (P)

Bonus movement speed: 40% → 50%

(2) TWILIGHT SHROUD

Cooldown: 20s → 18s

Bonus movement speed: 25/30/35/40% → 30/35/40/45%

(3) SHURIKEN FLIP

Missile range: 7 → 7.5

EVELYNN

It’s play time! We are giving Eve a little more range on her (1) Hate Spike so she can more easily land charms and contribute to long fights.

(1) HATE SPIKE

Range: 5 → 6.5

AP ratio: 40% → 50%

AMUMU

The Sad Mummy’s meltdowns are getting a little out of control. We wanted to tone down his damage a bit and offer some breathing room to opponents that get caught in his curse.

(2) DESPAIR

Damage: 20/25/30/35 → 10/15/20/25

(4) CURSE OF THE SAD MUMMY

Stun duration: 2 → 1.5/1.75/2.0

BLITZCRANK

You can always count on Blitzcrank to lend a hand. But lately he’s been a bit too reliable as a source of engagements for his team. We tuned his reliability down a lot so opponents can punish him when he makes a mistake.

BASE STATS

Base mana: 345 → 300

Base mana regen: 15 → 9

Mana regen per level: 1.1 → 0.7

(P) MANA SHIELD

Cooldown: 50s → 80s

(1) ROCKET GRAB

Projectile width: 1.5 → 1.0

Damage: 80/140/200/260 → 60/120/180/240

(2) OVERDRIVE

Self-slow duration: 1.0s → 1.5s

LEE SIN

Lee Sin should fall off more as the game progresses, so we’ve scaled back the mobility and survivability he gets in the mid-game from maxing (2) Safeguard. Even a blind, fighting monk needs a weakness.

(2) SAFEGUARD

Cooldown: 15/14/13/12s → 15s

Shield value: 80/160/240/320 → 60/120/180/240

Damage: 55/100/145/190 → 50/75/100/125

Physical and magic vamp: 40/60/80/100% → 35/50/65/80%

GRAGAS

Ever since we adjusted his (4) Explosive Cask missile speed, Gragas has really turned his life around and become a reliable champ. But we’d rather have him disrupting the enemy team than blowing them all up instantly. We reverted some of our prior buffs to keep him in check.

BASE STATS

Health: 690 → 650

(1) BARREL ROLL

AP ratio: 80% → 70%

(2) DRUNKEN RAGE

Cooldown: 4s → 4.5s

(4) EXPLOSIVE CASK

AP ratio: 80% → 70%

ITEMS

ANTI-TANK ITEMS

Tank items have felt a bit weak lately, and we noticed that Last Whisper and Mortal Reminder were making it too easy to counter such builds. We are tuning these two down for now and will keep an eye on how tank builds perform.

LAST WHISPER

Armor pe*******on: 20% → 15%

MORTAL REMINDER

Armor pe*******on: 35% →30%

ACTIVE ITEMS

We’d like to see more active-item diversity, so we’ve made some changes to buff new strategies and nerf those that are too easy to pick up.

TELEPORT ENCHANT

Cost: 1000g → 800g

STASIS ENCHANT

Cost: 1000g → 800g

QUICKSILVER ENCHANT

Cost: 500g → 800g

GAME SYSTEMS

EXPERIENCE SHARING

We’ve seen your feedback (thank you!) that the game has felt too dependent on the duo lane sn*******ng. We’ve tuned down the amount of experience champions can share to draw some focus to the other lanes.

Shared experience: 150% → 140%

XP gained from minions (in duo lanes): 75% → 70%

SMITE

We’re all for wild, creative strategies, but taking Smite as a laner is something we’d like to discourage for the health of the game (it skews the jungle meta and can lead to less interactive laning). For those reasons, Smite now reduces XP gained from killing minions by 20% for the first 5 minutes of the game.

JUNGLE MONSTERS

More ganks! More picks! We’ve increased respawn times on some jungle objectives to give teams more time and opportunity to outplay their opponents before hustling off to the next objective.

BARON NASHOR

Respawn time: 180 → 210 seconds

SCUTTLE CRAB

Respawn time: 120 → 150 seconds

https://riot.com/2KmbcYV
Patch information from Official page of League of Legends Wild Rift.

21/12/2020

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