Drunken Dart Studios

  • Home
  • Drunken Dart Studios

Drunken Dart Studios We are a few people who just really love to game and create.

02/09/2024

Version: 0.9.2.2

Dialog has been changed. It is no longer animated. To progress in the dialog spacebar has to be pressed.

Player character levels have been added to the character icons in the left side.

Trinkets in the shop have been limited to 1 per shop instance.

Tooltip popup has been fixed. These should not go off the screen now.

Campaign levels: 3,4,5,6,8,9,11,12B,13A,13B,15,17, and 18 have all been updated with a boss enemy character added.

Finishing level 18 now gives Mara 8 total Dragonblood Vials to be distributed as you'd like.

Cutoff walls (when character is behind, or mouse is over a wall) are now slightly transparent.

Several spelling errors have been fixed.

Character management screen now has the character list static just like the shop list.

22/08/2024

Version: 0.9.2

Revive potions have been added into the game.
*When a character is downed, if any of your characters have a revive potion in their inventory.
The downed character will go grey and semi transparent and their character icon on the left side will also go grey.
The downed character Icon will have a count down timer until the character actually dies (3 turns).
The character that has a revive potion will show their potion on their character icon, so you know right away which character has to go and revive the downed character.
To revive the character. You'll have to be right next to the downed character, with a character that has a revive potion. Right side will be a button that says revive.
Reviving a character will use the turn from the character reviving the downed character.
The downed character will have half health and will begin it's turns at the start of their next turn.*

Level up arrow has been moved from ability icons on the right side, to the character icon on the left side. This icon will show if you can upgrade stats, abilities, or both.

Credits screens have been added to the main menu.

Disabled the escape key on the shop and dialog screens fixing a game crash issue.

Scrollbars added to character icon list in all shop areas as well as character left side icons in game.

Upgrading the health stat will now give 3 health instead of the 1.

Game no longer runs in the background. If the window is not in focus, the game does not progress.

Changed the background color of the bars above the characters.

Levels 7, 10, 11, 14, 15, 18 ,19 have been updated.

Slight adjustment to level 10 dialog.

Enemy AI algorithm slightly adjusted to focus less on it's last target.

Many bosses have been added to the map creator: Levels 3,4,5,6,8,9,11,12B,13A,13B,15,17,18_1, and 18_2.
*The bosses are not yet in their levels. These have to be added in on a later patch.

08/08/2024

Version: 0.9.1

Manage Character section has been added to the shop screen.
From the Manage Character section you can equip/unequip items, Sell items, and upgrade a characters stats if they can be upgraded.
When you sell an item you get 50% of the sale value.

Trade section in the shop screen has been updated to show item stats and names.

The darkness overlay has been optimised quite a bit. Campaign level 10 should be playable now...

Exp bars have been removed from above the active character.

Agility is capped at 100.

Fixed bug where clearing out a text field would cause the game to freeze.

Bug with the Cetus character movement and sensitivity has been fixed.

06/08/2024

Version: 0.9.0.3

Minor updates to levels 7 and 8.

01/08/2024

Version: 0.9.0.2

Fixed issue with bloated revenant death.

26/07/2024

Version: 0.9.0.1

Ranged attack AI has been updated. If under the minimum range to the target, and this target happens to be the best fit. The ranged character will move to attack the target.

Revenant units that are downed. Can be killed now.

Campaign levels: 2,3,4,6 and 7 have been tweaked slightly.

Few minor bug fixings.

15/07/2024

Version 0.9

Enemy AI has been re-written.
The enemy AI looks at many factors to determine the current target.
Some of these factors are if the character can do a backstab on a potential target, it will favor this character more so than others.
Distance, Health left, if character can counter attack, and many more factors.

Character headshots side bar now shows up slightly darker when a character does not have turns left.

Character headshot side bar also now scrolls to the active character when a character is starting their turn if the mouse is not currently over a character headshot.

Added no armor icon to the special icon bar above characters.

Updated the health bar/exp bar/AP bar/shield bar/special Icons on the character to clean it up and make it easier to see what bars belong to which character.

Updated the special Icons with tooltips showing what they mean.

Minor bug fixings.

20/05/2024

Version: 0.8.79.6

I've been working on re-creating the AI for the game. However, it's still not finished. But, many of the campaign levels have been changed so, we're pushing a smaller update out today.

Minor UI changes to the main menu.

Campaign levels: 1,2,3,4,6,7,9,10,11, and 18 have been updated for character equipment.

29/04/2024

Version: 0.8.79.5

In this patch, I have focused on speeding up the game play quite a bit...

Added a game speed slider to the settings.
Game speed can be changed upto 2 times normal speed.
If you run into issues with this please let me know.

New algorithm used to calculate the tiles to be highlighted for movement.
New algorithm is more than 1,500 times faster than the old one.

Levels should load a bit quicker now as well.

Highlighted tiles should now be correct on which can have an action on them.

Notification text ["Select Target"] is again visible when needed.

Passive abilities now cost 5 upgrade points and active abilities now cost 3 upgrade points for the next ability level.

Several attack animations have been sped up.

Beserker's Resolve ability now correctly triggers at under the 1/3rd health threshold.

Trebuchets have been fixed.

Reworked the patch notes panel.

Other bug fixes.

So last night at 4 AM I was lying down to fall asleep. I had a thought about how to change part of my path finding algor...
18/04/2024

So last night at 4 AM I was lying down to fall asleep. I had a thought about how to change part of my path finding algorithm. I drew it on paper how it would work, then went to bed.

Today I wrote the code on how I drew it last night... I am quite shocked at the results from the new algorithm. Below are some benchmarks from the old one to the new one. Keep in mind these speeds are quite a bit slower as they are running in the editor which is slower than a stand-alone application.

Old algorithm
20 Tile Radius-Elapsed time: 4.645905 Seconds
20 Tile Radius-Elapsed time: 4.546173 Seconds

New algorithm
20 Tile Radius-Elapsed time: 0.00289917 Seconds
20 Tile Radius-Elapsed time: 0.002639771 Seconds

That's more than 1,500 times faster to run the new algorithm than the old one.

Here is the results from a 100 tile radius...

Old Algorithm
100 Tile Radius-Elapsed time: 7.033386 Seconds

New Algorithm
100 Tile Radius-Elapsed time: 0.004165649 Seconds

That's more than 1680 times faster to run the new algorithm...

WOW...

But wait there's more! Not only is it quicker, but it's more accurate on where the movable tiles are!

Below are the screen shots from one of the 20 tile tests. Player characters are not suppose to be able to move through enemy characters. First one was bugged and let them through (first photo). New one stops the track (second photo).

11/04/2024

Version: 0.8.79.4

Added subtraction buttons to the stats panel. You can take stats away after adding stats to a level. Once you change to a different character or close the panel, the values are finalized.

All attacks now have their own unique attack animations.

Updated several character ability images.

Been working on the attack animations! Here is a clip of these animations so far. (some displayed incorrectly and will b...
06/04/2024

Been working on the attack animations! Here is a clip of these animations so far. (some displayed incorrectly and will be shown correctly while playing)

Current attack animations for Mara's Quest. Some of these will likely change. There are a couple that show incorrectly in this video and will be fixed to sho...

31/03/2024

It has been a while since we have posted on here. The game is still being worked on. We are going to start posting on here more frequently again! Here is the most recent patch notes for the game.

Version: 0.8.79.3

Re-created the darkness overlay.

Torches and brazier have been fixed.

Gates now after being opened are replaced by the correct sprite.

All player characters have new and updated Bios.

Added Actions left to the console screen (Shift+C in game). This stat allows you to do more than 1 action per character turn.

Pyrophile weapon has been worked on should be working correctly now.

Pyromancy, Hex, and Miracle attack animations have been either started or completed.

Here are all the maces and warhammers in Mara's Quest! This weapon type has a lower base damage than most melee weapons,...
11/09/2023

Here are all the maces and warhammers in Mara's Quest! This weapon type has a lower base damage than most melee weapons, but deals large amounts of bonus damage to any unit wearing heavy armor. The player can use maces to take out enemy armor, stun and maim enemies, and more!

Trolls are massive enemy units that the player can fight. They are often found in the company of orcs, who revere them, ...
01/09/2023

Trolls are massive enemy units that the player can fight. They are often found in the company of orcs, who revere them, not only for their immense strength in battle, but also their six eyes which reminds the orcs of their god, Aakhus. Trolls have massive health pools and a naturally high defense from their thick hides. Players will have to coordinate their units to bring these giants down.

Here's (almost) all the swords that will be in Mara's Quest!
14/04/2023

Here's (almost) all the swords that will be in Mara's Quest!

Orc Bashers are orc units that carry two-handed warhammers into battle. They wear heavy armor and have high health makin...
07/04/2023

Orc Bashers are orc units that carry two-handed warhammers into battle. They wear heavy armor and have high health making them excellent frontline units. Their warhammers deal bonus damage against targets with heavy armor, making them dangerous counters to a player's own frontline units.

Orc heavy units are the elite forces among orc troops. They wear the best armor available and wield a sword and shield c...
31/03/2023

Orc heavy units are the elite forces among orc troops. They wear the best armor available and wield a sword and shield combo in battle. They are among the the strongest, smartest, and most skilled orc fighters. Heavys keep a calm head on the battlefield and are much less likely to blindly run headfirst into battle than most other orcs.

Lightbringer is one of over 300 weapons available for use in Mara's Quest. Light bringer is a unique, two-handed sword. ...
24/03/2023

Lightbringer is one of over 300 weapons available for use in Mara's Quest. Light bringer is a unique, two-handed sword. When wielding it, characters can use some of their focus to engulf the blade in flames for the rest of combat. While on fire the weapon inflicts fire status on all enemies hit and produces a moderate light level around the character.

Level 01 of Mara's Quest. Bandits have waylaid Madoc, the traveling merchant. Mara runs into the group on the road and i...
19/03/2023

Level 01 of Mara's Quest. Bandits have waylaid Madoc, the traveling merchant. Mara runs into the group on the road and intervenes.

The bloated revenant is a rare revenant form that the player will encounter. Sometimes raising the dead doesn't quite wo...
10/03/2023

The bloated revenant is a rare revenant form that the player will encounter. Sometimes raising the dead doesn't quite work as intended. In the case of the bloated revenant, something in the process goes wrong and causes the body to rapidly expand as pustules form on the flesh. When defeated in combat, the pustules on the bloated revenant burst, poisoning any units nearby.

Orc hunters primarily provide food for orc troops, They hunt with arrows coated in deadly poison to help bring down the ...
24/02/2023

Orc hunters primarily provide food for orc troops, They hunt with arrows coated in deadly poison to help bring down the beasts that they eat. Hunters also fight in combat, using the same poisonous arrows against their opponents.

Orc arbalests are the standard ranged unit of an orc army. They provide covering fire for the frontline units from the b...
17/02/2023

Orc arbalests are the standard ranged unit of an orc army. They provide covering fire for the frontline units from the back ranks. Arbalests are trained to target heavy armor units with their crossbows, dealing bonus damage against them.

The orc soldier is the backbone of any orc army. They have solid amounts of defense, health, and damage. Like many orcs ...
10/02/2023

The orc soldier is the backbone of any orc army. They have solid amounts of defense, health, and damage. Like many orcs they decorate their armor with icons of six eyes, referencing Aakhus, the six-eyed god worshipped by the orcs.

The orc skirmisher is a front line orc unit. They are fast units that attack in numbers. Their thorned armor deals damag...
03/02/2023

The orc skirmisher is a front line orc unit. They are fast units that attack in numbers. Their thorned armor deals damage to all units that attack them at melee range. Orc battalions use them as a first wave to chip away at their enemies health before the main orc forces arrive.

Mara's Quest has been accepted to the GDWC 2022! The GDWC is the Game Development World Championship. Check out our page...
17/01/2023

Mara's Quest has been accepted to the GDWC 2022! The GDWC is the Game Development World Championship. Check out our page there and leave us a like, every like and share we get increases our game's ranking.

Guide Mara and her party of mercenaries across 48 levels of combat against enemy soldiers, orc troops, undead forces, and more in this turn-based isometric strategy game. Grow your party size up to 19 characters all with their own 6 unique abilities.

The Berserker is an orc unit class. Berserkers have a high amount of health and focus on dealing as much damage as possi...
13/01/2023

The Berserker is an orc unit class. Berserkers have a high amount of health and focus on dealing as much damage as possible before being taken down. Their passive skills boost their damage every time they hit an opponent or are hit by an opponent. They also deal bonus damage when below half health and score critical hits more often than regular units.

Cetus are amphibious creatures often found in large numbers near bodies of water. They are aggressive, territorial creat...
05/01/2023

Cetus are amphibious creatures often found in large numbers near bodies of water. They are aggressive, territorial creatures, and while they don't pose much threat alone, they often attack in large groups. They can quickly move through water and use water-logged terrain to their advantage.

Address


Alerts

Be the first to know and let us send you an email when Drunken Dart Studios posts news and promotions. Your email address will not be used for any other purpose, and you can unsubscribe at any time.

Contact The Business

Send a message to Drunken Dart Studios:

Videos

Shortcuts

  • Address
  • Alerts
  • Contact The Business
  • Videos
  • Claim ownership or report listing
  • Want your business to be the top-listed Media Company?

Share