06/01/2023
Room #5 — Pool of Reflections
Read Aloud:
The marble walls darken to an ebon sheen in this room and starkly reflect the four brightly glowing white marble columns that line parallel to the western wall. Reflection-upon-reflection against the black marble creates an illusion of an infinite row of pillars surrounded by darkness.
The stone floor is textured with etchings of strange sigils that are nearly identical in design yet don one minute difference to make each unique. The ceiling is considerably lower here than the previous rooms, barely granting enough margin for the iron doors on the east and western walls to crest.
In the center of the room is a deep pool of crystal-clear water. The white marble of the flooded basin is illuminated by the glow of the columns, providing an unobstructed view at it’s bottom of a glittering pile of treasure including gems, gold and silver coins, and various ornate pieces of jewelry.
GM:
The treasure at the bottom of the pool consists of 800 gp, 1,300 sp, 1,000 ep, 60 pp, three rubies worth 800 gp each, two sapphires worth 500 gp, and a diamond worth 1,000 gp. There are also six pieces of jewelry worth 3,000 gp total, and a ring of protection +1 that only functions for humans.
The columns are non-magical, but have each had a permanent light spell cast upon them.
The pool is fifteen feet deep, filled with pure water, and is a magical device. When any living creature completely submerges themselves beneath water contained within, a double of that creature made of water leaps from the depths to attack anyone not submerged.
Treat the double as a Doppelganger (4 hd) with no equipment or treasure. There can only be one doppelganger of a specific creature in existence at the same time, but an unlimited number of doppelgangers overall. When a doppelganger is destroyed if the creature it replicated is still submerged or becomes submerged again within the pool then another double immediately leaps out to attack. For each subsequent doppelganger created this way for the same creature the monster gains +1 hd.
If the water in the pool is drained to a level that prevents a creature from being completely submerged, it’s doppelganger generating magic is thwarted until it is filled again.
Journal Hints: A sketch of four columns emitting light are above a scrawling that reads, “When seeking treasure from below, beware the watery echo!”