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Hella Good Audio Game Sound Design

It's finally ready... my Wwise Foley Implementation Demo! In the video, I show how I used PlayerSpeed as an RTPC (Real-T...
10/06/2022

It's finally ready... my Wwise Foley Implementation Demo! In the video, I show how I used PlayerSpeed as an RTPC (Real-Time Parameter Control) to dynamically adjust Low-Pass / High-Pass Filters, Pitch, and Volume for player clothing and footstep Foley in an Unreal music platformer I developed using Unreal's Hour of Code assets.

In this video, I demonstrate my Wwise implementation in Brubeck Dreaming using Unreal Blueprints and Reformer Pro.For more, check out my my website at www.he...

Very inspirational featurette about the Sound Design of Dune.
05/11/2021

Very inspirational featurette about the Sound Design of Dune.

Visionary director Denis Villeneuve discusses the creative benefits of early collaboration with his sound team, the process of crafting Dune's unique soundsc...

Snippet from my upcoming GameSoundCon talk about how we achieved the wholly interactive music and sound sequence: Light ...
11/10/2021

Snippet from my upcoming GameSoundCon talk about how we achieved the wholly interactive music and sound sequence: Light and Dark in Unity.

This is "Light and Dark Interactive Sequence" by Brendan Wolf on Vimeo, the home for high quality videos and the people who love them.

12/09/2021

Super cool to see my name on the Emmy site, can’t wait to get this beautiful trophy!

NEW YORK/LOS ANGELES (September 9, 2021) – Winners for the 48th Annual Daytime Emmy ® Awards category for Outstanding Interactive Media for a Daytime Program were announced today by The National Academy of Television Arts & Sciences (NATAS). 

Was invited to speak at SIGGRAPH 2021 recently, here’s a little snippet of my talk regarding my work as Audio Implemente...
12/09/2021

Was invited to speak at SIGGRAPH 2021 recently, here’s a little snippet of my talk regarding my work as Audio Implementer on the Emmy and Golden Reel Award winning Baba Yaga.

My portion of the SIGGRAPH 2021 presentation talking about a few audio implementation details for the MPSE Golden Reel award-winning Baba Yaga on Oculus Quest.

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