Eternal Owl

Eternal Owl Gaming page

Logic follows your reality and vice versa. Every thought is correct, only it leads to different roads -Eternal Owl-
19/05/2023

Logic follows your reality and vice versa. Every thought is correct, only it leads to different roads -Eternal Owl-

Grand Master has this rating in online chess.
21/06/2022

Grand Master has this rating in online chess.

Trigun will have a new anime in 2023.
17/06/2022

Trigun will have a new anime in 2023.

16/06/2022
16/06/2022
Get it before you miss it!!!
15/06/2022

Get it before you miss it!!!

Testing a new platform
27/02/2022

Testing a new platform

Don't miss out! is LIVE now.

Why the MMORPG genre that we love is dying, why do we come back to old games and less developers are making this genre?G...
05/02/2022

Why the MMORPG genre that we love is dying, why do we come back to old games and less developers are making this genre?

Greetings,

Hi it's Owl and will give you my take about why MMORPG genre that we love is dying and why we go back to these games in a private server.

Back in the days, I used to pay to play for a week via 2$ US top up card for one of the most loved MMORPG not only in my country but also in the entire SEA(South east asia) which is ragnarok online.

The world is somehow a sandbox since there are no quests except for the job class you wanted to choose and the world is vast and the bosses are fairly challenging needing a party if you don't have a high tier gear.

There's a lot of monsters and job classes, the world of midgard is but a disneyland for me and my friends, Yes it was grindy but fun when you discover on new ways on how to level up, discover new places that are still unknown to other players or someone to talk with in your guild. There are also guild wars for the very pvp oriented players.

I also played a lot of MMOs besides from ragnarok like MU by webzen, and FF 14.

So the question ask why is the MMORPG genre is dying?

1. Time - A lot of us has a lot in our plates to play an MMORPG, like everyone is busy and we cannot afford to play as much as we can when we were younger.

2. Battle system gets old- Yes there's a lot of mmorpgs battle system becomes stale but there are some MMOs that thrive, this is only a minor factor.

3. Genre hopping- there are players also who are bored with MMOs and of course loved other genres like MOBAs and FPS, etc.

4. Free to play (The most important)-

These games has lot to offer until some companies thought it was good to make a free to play game.

Okay hear me out, free to play sounds awesome and I was enticed by playing a lot of MMORPGS because of this platform since I can play anytime without even paying a single penny.

Though there's a very dark truth behind being free to play. With the birth of free to play comes with it's brother "the pay to win".

Yep you've heard it, "Pay to win"

So you would ask? Why?

We shouldn't forget that these games and servers are needed to maintain and the staffs are needed to get paid for their services, So without the pay to play system (unless the company is as big as bandai japan that has a lot of resources to support the game or sega), the staffs can't be paid enough for their services and without the staffs, the gaming company will die with it's games.

So how did they put the pay to win in these games?
It's by putting items or resources that makes your character stronger compared to those who are really free to play players.

A lot of MMORPG did try not to make it pay to win and make it really free to play like "Fantasy Earth Zero" and "RaiderZ" so that the players will have the best time playing the game without having to pay to play nor pay to win but again without the resources they need to maintain the game died and these MMOs are way ahead of their time.

So IMHO, the solution for this is to make games "pay to play" so both parties (The gaming company and the people who plays it) will produce the win-win situation they need for each other where the developers and game companies focuses on the player experience while the players pay for the efforts of these companies who supports the game and the fun they're having with the game. One example of this is "FINAL FANTASY 14" though WoW Shadowlands is still a good game, it wasn't like it's prime unlike the former which tastes like fine wine as it ages

One could argue, but fortnite, PUBG, TEAM FORTRESS 2 and CS:GO are free and has a lot of players, you're right they have a lot of players and not pay to win but again there come the cheaters who are harder to manage since the pay given is lower than those of who aren't free to play for these types of games and then again these aren't MMORPGs.

MMORPGS focuses on 90% of resource farming and some 10% are skills, but most of the FPS games, they focus more on skills 90% of the time compared to their resources because in these types of games they're not meant to farm items and use it as an advantage against enemies

Some games also that were once pay to play becomes free to play imho panicked because of their competitors. Example of this is when TERA online was pay to play then RaiderZ came in 2012. There was a huge shift because again in my opinion, TERA thought they we're gonna lose against RaiderZ since RaiderZ was in par with TERA when it comes to the combat gameplay to free to play ratio.

Now what happened? RaiderZ died, TERA will come soon if the company stops supporting the game and can't have anymore funds maintaining it.

So why we love getting back to these games even make a private server. My belief is that because of the memories we made in the game and the new adventures, friends, and memories that we can make with other people.

Thank you again for reading this blog and hopefully in the future there would be new kinds of MMORPGs that are fair, fun and memorable. Hoping the best for the players who loved the genre and the companies who are making them.







Pictures CTTO:

CTTO:
26/01/2022

CTTO:


Definitely not first editionCTTO:
23/01/2022

Definitely not first edition

CTTO:

PERSONAL GAME REVIEW:Tales of Zestiria Like every tales game, there's always a theme and for every colorful character, t...
23/01/2022

PERSONAL GAME REVIEW:

Tales of Zestiria

Like every tales game, there's always a theme and for every colorful character, there's a deep persona and individual character development for each.

STORY'S ASPECT:

The lore is rich and the theme is about pursuing one's belief. The minor problem however is how the 1st heroine and the main protagonist have little to offer in the story since their character development is not as impactful compared to the other casts. Though the main storyline and the sub-stories have good pacing and a very good plot thanks to the side characters and the villains themselves.

The story is above average again thanks to the side characters, villain, and theme.

WORLD-BUILDING:
The world-building is good, aside from the medieval setting which was based on the Arthurian legend, the world has beautiful aspects when it comes to politics and morals with respect to the story's plot and the supernatural aspect of the game. Most of the areas are pleasing to the eye.

COMBAT:
As always the Tales combat system, hack and slash encounter, is superb and as the game title progresses the better it becomes thanks to the beautifully made aesthetic artes (techniques/skill that came from the game), the only minor issue is the camera since when you encounter the enemy the said platform will be your arena, so there are times that you can't see your character and it's so chaotic when you're stuck in the wall but despite those, it was fixed on the next title which is Tales of Berseria (a 1000 year prequel to Zestiria)

OVERALL SCORE:
7/10 -

I put 7 because of my own preference on the story's theme which didn't appeal to me though to some people loved it, the main protagonist, and the 1st heroine's character development is shallow and limited but thanks to the casts, plot, and the world building, the game went smoothly and because of some minor issues with the camera, sometimes it annoyed me whenever I got stuck in a wall.

But still the game is lovable in its way. I really do appreciate the art style and the final verdict would be there are more positives that the game has to offer than the negatives.





PHOTO - CTTO

Why we love MOBAs(Multiplayer Online Battle Arena) despite of its toxicity?I remembered the golden days of  DotA1(Defens...
20/01/2022

Why we love MOBAs(Multiplayer Online Battle Arena) despite of its toxicity?

I remembered the golden days of DotA1(Defense of the Ancients) more than a decade ago and in another 3-6 years, it will be in its 2nd decade. Where it's the most talked game when I was in high school, mid-school in U.S., my classmates and I hang out after class and play this game until I've become a college student who played Heroes of Newerth and League. There was a tremendous experience I've got myself into playing even though there are many toxic games that I've played and now I've wondered why I played it in the first place.

At first, I thought it was because of my friends because generally, I was a single-player RPG player where I play most of the games from PS1 and PS2 but it wasn't. The fact that the game gave me dopamine surge every now and then made me love the game because I felt that by building your character there were a lot of possibilities and combinations as you execute your character's inventory(items), skills, and micromanagement simultaneously outplaying the opponent on your lane gives a tremendous amount of satisfaction but one thing for certain most of the games I've played are toxic

Toxicity or the state of being negative really taxed us as we've played these games because it was a team game of mostly strangers (every win is defined by the team itself, not only by the carries) where everyone has their own expectations in the game and own role to be achieved.

If any of the 5 player's role's goal is not achieved, your team is F**ked, then the blaming began and I also was guilty as the blamer and I do think a lot of MOBA gamers went into this phase but a lot also didn't get out of the blaming system.

Not to mention also the huge amount of time we need to play with a rough estimate of 30-60 mins in the PC version plus as the game updates with more patches, The more it caters to the competitive scene (official tournaments) making the characters harder to use and limiting the items that can be bought for them which lessen the possibilities and mostly, the fun part.

Now I remembered videogamedunkey, a respectable youtube celebrity, who was banned from the game for being toxic in the chat for once, told that the game itself is not really fun at all and it's not the community is toxic but the game itself.

Still, we love the genre because it gives us the feeling of improvement and satisfaction as we execute some insane moves as our rank goes high and the unpredictability of the patch makes things more spicy and fresh. It's the competition made us play the game.

Though I hope in the future that they would cater to the public community when it comes to updates because the real game as dunkey said is not the competitive scene but the pub games where the learning curve for new players aren't too steep and giving us more options to play our characters as we see fit.

So I would like to ask, do you think it's the game that creates toxicity or is it us , the community, makes the game toxic?

Let me know your comments below.








CTTO to the owner of the image.

19/01/2022

Hi Everyone, It's been a while and I know it's been almost 2 years of fighting this COVID pandemic. I got really busy with the things I should do in real life and had a lot of reflection for this channel. Below are the changes that I would like to have in this page.

Changes to the page
1. The streams and posts will be in "english (simplified)" in other works "english barok" to cater to a wider audience.
2. A timely 1 hour schedule of streaming.
3. A new logo and a new name.
4. Will post some memes from time to time and reviews on some games and what's happening on the gaming industry.

Again, thank you everyone for tuning in.

Your mindset is your power mga kaibigan. Di ibig sabihin talo ng 1st round at medyo baguhan ang teammates eh talo kayo b...
08/04/2021

Your mindset is your power mga kaibigan. Di ibig sabihin talo ng 1st round at medyo baguhan ang teammates eh talo kayo buong game.... malay nyo warm up lang sila... kaya go for the GOALS

Stream will start later at  9 PM. See you later pridemates
11/03/2021

Stream will start later at 9 PM. See you later pridemates

Will be streaming at 9pm later.See you pridemates!!!There would be live interaction: Ask me anything.Target goal is 1k f...
15/02/2021

Will be streaming at 9pm later.
See you pridemates!!!
There would be live interaction: Ask me anything.

Target goal is 1k followers, after that we'll have a promo.


VALORANT

14/02/2021

Happy Valentines po sa lahat.

Streaming later @ 9 PM - Call of Duty: WarzoneSee you soon!!!
11/02/2021

Streaming later @ 9 PM - Call of Duty: Warzone

See you soon!!!

Tried Genshin impact for a friend. It was fun and hope you enjoy this boss battle with low level freebie charactershttps...
27/01/2021

Tried Genshin impact for a friend. It was fun and hope you enjoy this boss battle with low level freebie characters

https://www.youtube.com/watch?v=0Iu1iGHmyWg&t=588s

freebie characters, low-level weapons, and eggs only vs the flower bossNewbie vs Flower boss

27/01/2021

Freebie characters with newbie items and eggs vs Boss

Magandang umaga po sa lahat at Magandang bagong taon at kahit bagong taon na.... Ituloy pa din natin ang pagtulong sa ka...
04/01/2021

Magandang umaga po sa lahat at Magandang bagong taon at kahit bagong taon na.... Ituloy pa din natin ang pagtulong sa kapwa.

Ito po pala Yung gcash sa pamilya Gregorio. Maraming salamat po.

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