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๐’๐ž๐ข๐ซ๐ž๐ข๐ญ๐จ๐ฎ ๐’๐š๐›๐š๐ง ๐Œ๐ข๐ค๐š๐ฌ๐ก๐ข๐ค๐ฎ Contact information, map and directions, contact form, opening hours, services, ratings, photos, videos and announcements from ๐’๐ž๐ข๐ซ๐ž๐ข๐ญ๐จ๐ฎ ๐’๐š๐›๐š๐ง ๐Œ๐ข๐ค๐š๐ฌ๐ก๐ข๐ค๐ฎ, Digital creator, .

๐‘ฐ๐‘ต๐‘ป๐‘น๐‘ถ๐‘ซ๐‘ผ๐‘ช๐‘ป๐‘ฐ๐‘ถ๐‘ต ๐‘ถ๐‘ญ ๐‘จ ๐‘ช๐‘ฏ๐‘จ๐‘น๐‘จ๐‘ช๐‘ป๐‘ฌ๐‘น (๐›๐ฅ๐ž๐š๐œ๐ก ๐จ๐œ)๐‘ธ๐’–๐’๐’•๐’†: โ€œA MAN'S LIFE IS LIKE TRAVELING DOWN A LONG ROAD WITH A HEAVY LOAD ON HIS ...
25/07/2023

๐‘ฐ๐‘ต๐‘ป๐‘น๐‘ถ๐‘ซ๐‘ผ๐‘ช๐‘ป๐‘ฐ๐‘ถ๐‘ต ๐‘ถ๐‘ญ ๐‘จ ๐‘ช๐‘ฏ๐‘จ๐‘น๐‘จ๐‘ช๐‘ป๐‘ฌ๐‘น (๐›๐ฅ๐ž๐š๐œ๐ก ๐จ๐œ)

๐‘ธ๐’–๐’๐’•๐’†: โ€œA MAN'S LIFE IS LIKE TRAVELING DOWN A LONG ROAD WITH A HEAVY LOAD ON HIS SHOULDERS. THE FIRST TIME I HEARD THAT, I THOUGHT, "WHAT A LAME THING TO SAY", BUT WHAT DO YOU KNOW... THERE WAS A POINT TO IT. IT'S NOT REALLY A BURDEN. EVERYONE'S GOT BOTH HANDS FULL OF SOMETHING THAT MATTERS. YOU JUST DON'T REALIZE IT WHEN YOU'RE CARRYING IT. IT'S ONLY AFTER IT SLIPS OUT OF YOUR HANDS THAT YOU REALIZE HOW HEAVY IT WAS IN THE FIRST PLACE. SO MANY TIMES, I THOUGHT I'D NEVER CARRY A LOAD LIKE THAT EVER AGAIN. AND YET, BEFORE I REALIZED IT... I WAS CARRYING IT AGAIN. I'D FEEL SO MUCH BETTER IF I JUST GOT RID OF IT. BUT I JUST CAN'T BRING MYSELF TO DO IT. WITHOUT THOSE GUYS, JUST WALKING AROUND ISN'T FUN ANYMORE.โ€

ใ€‹๐…๐ฎ๐ฅ๐ฅ ๐ง๐š๐ฆ๐ž๐ฌ: - Seireitou Ryuuzuko Mฤซkฤshฤซkลซ

ใ€‹๐€๐ ๐ž

Before Time Skip - 1800+

18 Months Later (Time Skip) - 1800+

Epilogue - 1800+

ใ€‹๐†๐ž๐ง๐๐ž๐ซ: - Male

ใ€‹๐‘๐š๐œ๐ž: - Soul (Sozoshin)

ใ€‹๐’๐ž๐ฑ๐ฎ๐š๐ฅ ๐๐ซ๐ž๐Ÿ๐ž๐ซ๐ž๐ง๐œ๐ž๐ฌ: - Heterosexual

ใ€‹๐๐ข๐œ๐ค๐ง๐š๐ฆ๐ž๐ฌ (๐ฌ): Shiroyasha (็™ฝๅคœๅ‰ (ใ‚ทใƒญใƒผใ‚„ใใ—ใ‚ƒ), Shiroyasha; Japanese for "White Yaksha");

ใ€‹๐€๐ฅ๐ฅ๐ข๐š๐ฌ(es): Fลซrinkazan (้ขจๆž—็ซๅฑฑ, Fลซrinkazan)

ใ€‹๐๐ข๐ซ๐ญ๐ก๐๐š๐ฒ: 20 December

ใ€‹๐๐ข๐ซ๐ญ๐ก ๐๐ฅ๐š๐œ๐ž: Kawiharu Palace

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๐‘จ๐’‘๐’‘๐’†๐’‚๐’“๐’‚๐’๐’„๐’† ๐’๐’‡ ๐’‚ ๐’„๐’‰๐’‚๐’“๐’‚๐’„๐’•๐’†๐’“

โžฃ ๐„๐ฒ๐ž ๐‚๐จ๐ฅ๐จ๐ซ: Silver

โžฃ ๐‡๐š๐ข๐ซ ๐‚๐จ๐ฅ๐จ๐ซ: Silver

โžฃ ๐‡๐ž๐ข๐ ๐ก๐ญ: 6'2"

โžฃ ๐–๐ž๐ข๐ ๐ก๐ญ: 202 lbs

ใ€‹๐‡๐š๐ง๐๐ž๐๐ง๐ž๐ฌ๐ฌ: Ambidextrous

ใ€‹๐“๐š๐ญ๐ญ๐จ๐จ๐ฌ/๐๐ข๐ซ๐ญ๐ก๐ฆ๐š๐ซ๐ค๐ฌ/๐’๐œ๐š๐ซ๐ฌ: N/A

ใ€‹๐‰๐ž๐ฐ๐ž๐ฅ๐ซ๐ฒ/๐€๐œ๐œ๐ž๐ฌ๐ฌ๐จ๐ซ๐ข๐ž๐ฌ: N/A

ใ€‹๐†๐ž๐ง๐ž๐ซ๐š๐ฅ ๐€๐ฉ๐ฉ๐ž๐š๐ซ๐š๐ง๐œ๐ž: Characterized as a man with a boorish expression and 'eyes like a dead fish', Seireitou is particularly youthful in his appearance despite his advanced age of nearly two millennia. He has flowing white hair with a particular silver tint that has gone through different lengths throughout his lifetime though it is often kept on the long side, nearly reaching down to the small of his back. The bangs tend to frame the sides of his face, but more often than not, his bangs hang over his forehead naturally. Similarly, his eyes are of a grey coloration, though tend to reflect a crimson afterglow. Though he was clean-shaven for most of his earlier adult years, Seireitou had later grown out his facial hair in varying degrees, often settling on a thin mane that envelops the bottom portion of his face.

Over the centuries, Seireitou eventually adopted his signature look; a shihakushล that was of pale white, almost of a pearl shade, with black trimming along the edges and running down the outer sides of his hakama. This robe is often open partly at the torso, revealing some of his upper chest. He also would wear a haori of a brighter, more snow white coloration, with similar black bars running down the sleeves and edges of the robe. Seireitou continued to fasten this uniform with a sash-like obi, though it was more of a lavender color than the purple one he wore as a Shinigami. Although his attire has often been compared to Arrancar, he does not wear the same black tabi and white waraji as they do; in fact, his remain the same as the Shinigami. Seireitou later adopted a newer version of this haori, one which resembled his previous robe but with the addition of silvery-grey shoulder weights.

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๐‘จ๐’ƒ๐’๐’–๐’• ๐‘ป๐’‰๐’† ๐‘ช๐’‰๐’‚๐’“๐’‚๐’„๐’•๐’†๐’“

ใ€‹๐๐ž๐ซ๐ฌ๐จ๐ง๐š๐ฅ๐ข๐ญ๐ฒ: Without a doubt, Seireitou is considered an oddity even among other unusual individuals. If there were to be anything about him that could be considered characteristic, it would be that he is uncharacteristic. To some, he is perceived as a wise master, a battle-hardened warrior trained in both warfare and strategy, while to others, he comes across as childish and perverse, even flamboyant at times. He is typically described as laid-back, unmotivated, and even useless. Although, those same people also seem to note his kind, responsible, and unpredictable self. He is a man that can impart sage-like wisdom onto others, while simultaneously being someone that lounges around wearing a dumb expression and goes on nonsensical rants about the most trivial things. Serious but easy-going. Stern but eccentric. His inconsistencies gives off an initial impression of being heroic and honorable, while later on revealing his motives to be self-serving. There can be no denying that these are all aspects of his personality. Yet, it is foolish in and of itself to be misled by his mannerisms. It has been mentioned that if Yhwach were to believe he would purposely involve himself in the Quincy Blood War, Seireitou would undoubtedly be classified among the special war potentials for his unpredictability.

โžฃ ๐…๐š๐ฏ๐จ๐ซ๐ข๐ญ๐ž๐ฌ: Reading | Seireitou's favorite food is Steak and rice.

โžฃ ๐‹๐ž๐š๐ฌ๐ญ ๐…๐š๐ฏ๐จ๐ซ๐ข๐ญ๐ž๐ฌ: Pork

โžฃ ๐‡๐จ๐›๐›๐ข๐ž๐ฌ/๐ˆ๐ง๐ญ๐ž๐ซ๐ž๐ฌ๐ญ๐ฌ: Training | Reading | Seeking Stronger Challengers.

โžฃ ๐๐ก๐จ๐›๐ข๐š๐ฌ/๐…๐ž๐š๐ซ๐ฌ: N/A

โžฃ ๐’๐ค๐ข๐ฅ๐ฅ๐ฌ/๐“๐š๐ฅ๐ž๐ง๐ญ๐ฌ: Knitting | Plumbing | Forging Weapons.

ใ€‹๐„๐ช๐ฎ๐ข๐ฉ๐ฆ๐ž๐ง๐ญ: [ Yet To Be Added ]

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๐‘ช๐’‰๐’‚๐’“๐’‚๐’„๐’•๐’†๐’“ ๐‘ป๐’š๐’‘๐’†

ใ€‹๐๐ซ๐จ๐Ÿ๐ž๐ฌ๐ฌ๐ข๐จ๐ง: Shinigami

ใ€‹๐๐ฌ๐ฌ๐ž ๐จ๐Ÿ ๐Ž๐ฉ๐ž๐ซ๐š๐ญ๐ข๐จ๐ง๐ฌ: Soul Society/Seireitei/Rukongai

ใ€‹๐‚๐ฎ๐ซ๐ซ๐ž๐ง๐ญ ๐’๐ช๐ฎ๐š๐/๐ƒ๐ข๐ฏ๐ข๐ฌ๐ข๐จ๐ง: N/A

ใ€‹๐๐ซ๐ž๐ฏ๐ข๐จ๐ฎ๐ฌ ๐’๐ช๐ฎ๐š๐/๐ƒ๐ข๐ฏ๐ข๐ฌ๐ข๐จ๐ง: Squad 8

ใ€‹๐‚๐ฎ๐ซ๐ซ๐ž๐ง๐ญ ๐๐จ๐ฌ๐ข๐ญ๐ข๐จ๐ง: N/A

ใ€‹๐๐ซ๐ž๐ฏ๐ข๐จ๐ฎ๐ฌ ๐๐จ๐ฌ๐ข๐ญ๐ข๐จ๐ง: Captain
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๐‘ท๐’๐’˜๐’†๐’“๐’” & ๐‘จ๐’ƒ๐’Š๐’๐’Š๐’•๐’Š๐’†๐’”

Immeasurable Spiritual Pressure: Standing as a full-blooded Sลzลshin and heir to the Saban Clan, Seireitou boasts a degree of spiritual power that is seemingly extraordinary even by the standards of the strongest Shinigami of Soul Society. Its presence is chilling and intense, as if a vengeful deity has descended to cast its wrath upon the world, causing seasoned warriors alike to back away almost out of an instinctual fear. It is so powerful, so fiercely potent, that to release it as a pressure would be tantamount to an entire country being razed to the ground. Just by standing at the gates of the Seireitei, the entire Gotei 13 was able to feel his overwhelming spiritual power. Only by his choosing can one who has not reached the same precipice perceive the true characteristics of his power. They are forced to simply feel the sensation of a fear that they can not explain, which is part of the reason why it has been a rare occurrence for Seireitou to be openly challenged. The nature of Seireitou's power is to attack the heart, based upon the influence his power has and subsequently the fear imposed on those who allow it to be perceived by their reikaku. When beings allow their hearts to be opened, usually through a sufficiently intense flux of emotion, they become easily susceptible to the presence of Seireitou's spiritual power. His is one that acts upon the will of conquest, and when vulnerability is brought before him, Seireitou has the potential to obliterate a being's soul with naught but a mere glare.

โžฃ Kลซkyona seishin-teki enerugฤซ (็ฉบ่™šใช็ฒพ็ฅž็š„ใ‚จใƒใƒซใ‚ฎใƒผ| Void Spiritual Energy) - Seireitou, the enigmatic being of immeasurable power, possesses anti-energy reserves beyond comprehension. By drawing his source of power from his negative emotions, he can tap to this ethereal domain of power allowing him to use it in conjunction with his Kidล and zanpakuto prowess. This unfathomable sequence reveals the sheer magnitude and unique nature of his energy. At the heart of Seireitou anti-energy reserves lies a paradoxical force that defies the laws of physics. Unlike conventional energy, which fuels creation and sustenance, anti-energy counters and negates all forms of energy it encounters. This extraordinary attribute renders Seireitou an unparalleled force, capable of dismantling even the most formidable sources of power. Seireitou's anti-energy reserves surge within him, emanating an aura of darkness and mystery. It is an ethereal energy, unseen yet keenly felt by all who cross his path. This foreboding presence sends shivers down the spines of those who dare to challenge him, for they know that his anti-energy is an unstoppable force. Within the depths of Seireitou's being, this anti-energy exists in almost infinite amounts, without any known bounds. It is as if he taps into a vast cosmic wellspring of potent negativity, drawing strength from the darkest recesses of the universe. This unimaginable abundance of anti-energy allows Seireitou to withstand, resist, and ultimately overcome any opposing force that stands in his way. Even the most radiant and powerful energy sources pale in comparison to Seireitou's anti-energy reserves. As waves of energy crash against him, he absorbs and neutralizes them effortlessly. This fascinating process leaves onlookers in awe, realizing the magnitude of Seireitou's dominance over traditional forms of power. Furthermore, Seireitou's anti-energy reserves possess a peculiar regenerative capability. Like a Phoenix rising from the ashes, his stores of anti-energy replenish themselves as they are depleted, ensuring an endless supply of counteractive power. This exceptional attribute affirms his status as an unstoppable force, as he cannot be drained or diminished by any known means. In summary, Seireitou's immeasurable anti-energy reserves fluctuate within him, defying the boundaries of comprehension. This unique force fuels his indomitable strength and allows him to surpass and overpower almost any opposing energy source. As his anti-energy exists in a regenerative state, Seireitou stands as the embodiment of immeasurable power, leaving all who witness him astounded by his awe-inspiring might.

Indomitable will and strong nature: Seireitou possesses a unique innate power, he has indomitably strong nature; the property in being difficult if not impossible to overcome, subdued, or vanquished, possessing an incredible strength and a personal form of invincibility bound to either a physical, mental, emotional, spiritual, etc. This makes him unconquerable and non-surrendering to anyone capable of pushing past his own limitations and expand his nature in being be it as a whole or selective by the nature in being His innate indomitability make him an unstoppable force of nature that binds him to what makes him who and what he is, enabling him to live up to everything he is meant to be and can become regardless of how hard other may try to control the him because he is immune to all forms of alterations or control over himself in general. His willpower, can be applied to achieve almost anything through sheer force of intent. He is capable of pushing himself to, and then beyond, his limits through sheer force of will. Seireitou takes this further, allowing the himself to completely and perfectly transcend almost limitations simply by willing himself to, going so far as to gain a complete and total control over himself. This supernatural of willpower mean Seireitou's strength of intent can subconciously override factors relative to him, such as pain, fear, injury and even die standing allowing him to continue striving for a goal even in the face of impossible odds. He can even exert supernatural levels of willpower on other beings whether its living or non-living things, overriding their will and replacing it with his own to control or plant suggestions within them.

Remarkable Strength and Endurance: Considered an anomaly for those who specialize in Kidล, Seireitou boasts a rather impressive degree of physical strength. This is most likely due to the harsh training regimen he had been put through from childhood that slowly honed his fundamental strength and nurtured it into a weapon all its own. Seireitou was able to impale Koga Tensei with his fingertips by a mere flick of the wrist, sending him spiraling down into the ground beneath where they were fighting. He was also able to throw him into a wall several kilometers away in one motion. He has been shown sending Takashi Sora through two buildings with a simple flick of his finger upon his own arm to push him back.

Hakuda Adept: While preferring to finish his fights quickly with his Kidล, Seireitou is a highly capable fighter unarmed as well. In terms of combat, Seireitou uses a unique combination of three distinct martial arts: Hapkido, Aikido, and Taijiquan. Ideally, it can be said that Seireitou's style is never direct. It features movements that specialize in joint locks, aiming to take down an opponent with the least amount of force possible. Repeatedly, Seireitou has shown himself able to effortlessly catch his opponent's weapons barehanded.

Immense Speed: Though not directly seen, following the defeat of Daemon, both Seireitou and Daemon had disappeared from sight and sense within seconds; fast enough for even Shiori to lose track of both of their spiritual signatures. During battle, he was shown to leave afterimages of himself. Whether this indicates that he is using a form of speed acceleration or not has yet to be revealed. During his first fight with Daemon, although Seireitou states that Daemon's weak resolve was impeding his performance, Seireitou was able to easily outmaneuver Daemon's Shikai and mask-enhanced speed to the point he could casually lay a hand on his chest and still dodge a point-blank attack. The sound he makes when moving is like that of Sonรญdo, but he disclaims having knowledge of such a technique. His speed is great enough that he can appear to be in several places at once and wipe out an entire Onmitsukidล squadron in seconds. Seireitou can easily close tremendous gaps of distance in the blink of an eye while remaining undetected, as shown from his ability to surprise Seireitou, who is one of the most proficient in the art as well.

โžฃ Saja (์‚ฌ์ ˆ๋‹จ, Emissary): An ancient secret technique passed down by the Saban leaders of the past, for their knowledge and use only. Sindae, being the current remaining Saban leader, passed down the technique to Seireitou alone. As stated by Seireitou, it allows one to transcend the dimensional bounderies of existence. The worlds are shown to have three physical dimensions, along with the fourth; the fourth known as time, or also as spacetime. This technique allows Seireitou to enter the dimensions that are physically unattainable, such as the fourth and beyond. An example of this was when Daemon used a cube-shaped Kidล to protect himself from Seireitou's assaults, only for the latter to slip through the fourth dimension, and enter as if there was nothing dividing the two brothers apart.

Shunpo Master: Considered to be the most proficient Hohล master ever in all of Soul Society, Seireitou is immensely skilled in the use of Shunpo. He can easily close tremendous gaps of distance in the blink of an eye while remaining undetected, and can surprise Yamamoto, who is one of the most proficient masters in the art as well. He has mastered all of the Onmitsukidล's speed-oriented techniques.

โžฃ Utsusemi (็ฉบ่‰, Cast-Off Cicada Shell): Way of Onmitsu, 3rd of the Shihล. It allows for movement at great speed, leaving at least one tangible after-image behind.

Kidล Grandmaster: Being highly regarded in the field of Kidล, Seireitou was heralded as a true Grandmaster of the magic arts. He was supposedly unrivaled by all those who came before and after him, noted to be a prodigy from early childhood.

Immense Kidล Talent: Born as a full-blooded Sลzลshin, heir to the King of Souls, Seireitou was naturally attuned to the world of spirits and that which composes its foundation. From a young age, mere thought was enough to invoke magical energies to come about. Though he remained sheltered, he was often brought to the many districts of Rukongai with the Royal Guard escorting him. He would encounter many individuals of varying ages, and similarly, the exchanges between them were always different. The art of magic is the very practice of enacting Seireitou's spiritual sovereignty upon the world to induce results of his own desires. Though he has never cared about his lineage as the son of Soul Society's greatest ruler, there is an inherent will to conquer and a desire to rule that presents itself through Seireitou's spells. He pursued all that Kidล had to offer, but he refused to stop there; his goal was to reach a precipice where he could stand above all others. However, the difference between his dreams and a spoiled child of royalty is that he did not lie to himself about his standing. When one combines such gifts of talent with the highest degree of effort put forth by a man who bears a conqueror's heart, one reaches limitless plateaus. It was because of this outlook that Seireitou never underestimated even the small and otherwise ignored aspects of magic. To him, even the lowest and most simplest spells could be turned into a weapon of mass destruction that could force even the world around him to bow in reverence.

Master of the Kidล Disciplines: He has been shown to utilize spells of lower levels with such tremendous power and influence that, due to the fact that Seireitou often does not announce them nor take a charging stance, they are often mistaken for being highly advanced spells. Byakurai can present itself as an entire thunderstorm that will ravage an entire mountainside, as if the god of thunder himself was angered and subsequently brought forth his vengeance through the storm clouds above. Seireitou always sought to look past what others believed and chose to discover what lay beyond what could be seen. When he managed to move beyond the fragile layer of lies, he uncovered a realm of power that, if harnessed correctly, could enslave all of the world. One of the more specific abilities he has is to use such low level spells in layers with strict ease, allowing him to hide Kidล spells within other spells or use particular spells to strengthen or enhance other active spells. Seireitou is also prone to using Hadล spells to assault opponents with the intent of placing an undetected binding spell onto their person, which will activate when Seireitou chooses to or specific conditions are met. His skill with low level spells is great enough to render most opponents defenseless before him, even those who would normally be difficult to beat by other means. With little effort, Seireitou was able to kill both Sekidลsai and Tokui using only a Shล forged from a mere glare. The piercing effect was instantaneous and the reach was massive, and as if struck down by a sword that impaled their hearts, the level one spell took them down with ease; as if Seireitou were a god displeased with their actions.

Then he moves toward the more average and middle class levels of Shinigami magic. These are spells with a more specific reason for their use, and as such, it is at this point where complexity starts to result in many spellcasters losing ground and finding difficulty in using these sorts of spells effectively. However, they are but child's play for Seireitou. It is as if the difficulty behind their complexity is nonexistent. Magic is, by its very definition, an answer to all phenomena that mortals simply cannot explain using reason and logic. Of course, it too possesses some intrinsic degree of logic, but it does not follow the same demands of the normal world around it. If it is the spellcaster's desire, even fire and ice may coexist without conflict; a spear of sharpened ice coated with flames, which freezes the innards of the victim it pierces and burns their outer flesh. Such is simple enough for Seireitou. When one is not bound by the realm of what "has to exist" or "how it must be", one finds that anything โ€” even the impossible โ€” becomes commonplace that can be invoked with a mere thought.

For Seireitou, it is nothing difficult to change the nature of a Kidล spell. It ties into his ability to ascertain and manipulate energy flow. The most common form of this ability appears to be to change the shape of particular spells. Seireitou would change the flames of Haien into massive pillars that shot up straight into the heavens, similar in principle to Yamamoto's Ennetsu Jigoku, with the intent of wiping out a group of opponents with the heat intensity. He could make spells like that of Shakkahล take on the form of animals, such as birds or wolves, or even weapons, such as powerful destructive spears. The second use of this alteration ability would be to change the overall nature of the spell. Dankลซ, for one, would no longer merely resist an opponent's attack but rather cause it to bounce off; other possibilities included absorption, causing the mirror wall to actually get stronger and far more sturdy from an opponent's spiritual offense. Most noticeably, Seireitou altered the Shimoku spell to incorporate multiple forms of poison instead of one consistent form. In doing so, he could poison an opponent in several multiple ways, even if they came prepared to deal with the initial poison infliction. It is almost rivaled with that of Mayuri Kurotsuchi, whom is known to change the nature of his poison techniques on a fight-by-fight basis. These are, however, but mere simple examples of his skill at spell alteration. In order to better combine certain spells together, Seireitou would often change the nature of one spell in order to make it better fit together with the joining spell. It goes without saying that Seireitou's skill is far more than sufficient in order to combine various spells, such as Hadล and Bakudล spells, together in order to create far more devastating techniques. In most cases, he uses Bakudล spells tied into a destructive spell to anchor down opponents in order to decimate them with Hadล. Other cases involve the use of two or more Bakudล spells to create an instantaneous binding effect that would be nigh impossible to break out of. The mark of true mastery is being able to take an art and make it as one's own unique style. Seireitou has taken to creating a variety of spells that suit his needs for any circumstance. While many of them can be categorized under Hadล or Bakudล, several of them produce multiple effects that can display both offensive and defensive natures.

Being able to see the world as nothing more than a flow of energy, Seireitou can execute spells from a distance where the targets are far outside his line of vision while also using spells against opponents that even his six senses cannot pick up on. Spells themselves are but intermediates between the desires of the spellcaster and the results they create. Just as the idea of form and technique become obsolete to the martial arts master that needs only manifest the will to strike, a true master of the magical arts need only will forth that which they wish to cause. While there is an importance in having learned the written spells and their theories, one should not stay there. One should never be satisfied with what already exists and the methods of how to bring them about. Seireitou has never allowed himself to succumb to such expectations. He may call upon a spell but it can become anything Seireitou's heart desires. What is a golden chain, forged link by link in order to ensnare its victims in a tightening grip, but a flurry of dancing fireballs interlocked by an ember and appearing as a strung-along series of flames? One need not limit themselves to what can be seen or what can be studied. The art of magic is everything and nothing; even a small flicker of fire at the fingertip can burn the entire world to ashes if it is the desire of the spellcaster.

ใ€‹Incantation Classes

โ ธEishลhaki (่ฉ ๅ”ฑ็ ดๆฃ„, "Incantation Abandonment"): The most commonly employed class of incantation which, in fact, consists of abandoning it for the sake of significantly reduced casting time. The resultant spell is weakened, although this diminishment in performance might be more than compensated for with the faster generation time. Masterful wielders of Kidล are usually capable of using Eishลhaki to conduct impressive sustained assaults. Even though it is unwise to do so with a high-level technique, low- and mid-level spells might be produced silently.

โ ธNijลซ Eishล (ไบŒ้‡่ฉ ๅ”ฑ, "Twofold Incantation"): This more complex class involves the alternating utterance of two separate incantations to generate two complete spells in quick succession. Additionally, such an intermingled chant might confuse the opponent.

โ ธKลjutsu Eishล (ๅพŒ่ฟฐ่ฉ ๅ”ฑ, "Spoken-After Incantation"): An advanced form of incantation where the pracitioner generates a spell and only then utters the chant to empower the technique. Naturally, this is best used with spells that do not require to take full effect quickly. In such cases, Kลjutsu Eishล alleviates the issue of swift delivery of complete spells. Moreover, the adversary receives no warning as to what spell is to be deployed.

โ ธNaiteki Eishล (ๅ†…็š„่ฉ ๅ”ฑ, "Mental Incantation"): Another advanced class of incantation. The practitioner recites the full utterance, or some part of it, in their mind. Such way of casting requires substantial concentration, although the casting time is reduced and the spell produced retains most if not all of its total power. In comparison to Kลjutsu Eishล, Naiteki Eishล requires slightly more time to generate the spell but the spell is already complete upon casting.

โ ธDลji Eishล (ๅŒๆ™‚่ฉ ๅ”ฑ, "Simultaneous Incantation"): Nijลซ Eishล and Naiteki Eishล are combined to take advantage of their most prominent aspects. This demanding technique involves simultaneous recitation of two chants, one aloud and the other in one's mind. Whilst rather taxing this method might be employed to cast drastically empowered spells without a warning as to this increased potency until the technique is launched. Furthermore, an even more complex approach consists of reciting two different incantations at the same time to generate a peculiar hybrid spell.

ใ€‹Seireitou's Kido Spells

โžฃ Bakudล: 1 #-99 #

โžฃ Hadล:1 #-99 #

โžฃ Hidล (็ง˜้“, "Secret Way"): These spells are secret techniques invented and used by Seireitou and his disciple, Zetsubล Usuguraiboshi. They possess peculiar traits which may or may not fall within the standard Bakudล and Hadล division. They are not numbered by the magnitude of their power, but rather in the order they were developed. Even though difficult to evaluate precisely using the standard classification system, it is safe to say that all these spells are high-level techniques. Their effectiveness in battle implies power comparable to the 90s range of the traditional Kidล.

Hidล (็ง˜้“, "Secret Way")

1.Shลhi (ๆถˆ่ฒป, "Dissipation"): A white, swirling and sparkling wave of energy emitted from the user's hand, this spell possesses substantial disruptive properties. It is capable of dissolving powerful Kidล spells or other techniques based on spiritual energy, and may even temporarily disrupt the flow of energy of an individual targeted by the technique.
Incantation: "Remove the lynchpin which holds Creation together, unchain the shackles of reality and set us free".

2.Yugamekyล (ๆญชใ‚้ก, "Distorting Mirror"): Supporting spell which completely distorts perception of individuals within the immediate vicinity of the caster. It affects all of their senses and plunges them in a chaotic pocket dimension of false and inverted stimuli. However, its effectiveness becomes more reduced the higher the spiritual power of affected opponents.
Incantation: "World is but a theatre, life but a play. Wretched being, gaze upon your reflection and utter the bitter laugh".

3.Hahen (็ ด็‰‡, "Splinter"): A powerful offensive technique, this spell is fired as a scarlet torpedo of energy surrounded with sparks. That extremely fast and bullet-like projectile explodes violently upon impact, but rather than unleashing its substantial power in a simple explosion, it aims to shatter whatever its target is. For instance, when fired at a person donning a set of armour the spell would concentrate its full power on all joints and weak spots rather than on the spot it actually hit. The energy of this spell is extremely hot, and upon release, it generate primordial heat comparable to thr core of the sun within the caster's vicinity. Incantation: "Shatter what is held together, tear to pieces and disperse in the wind".

4.Kakudai (ๆ‹กๅคง, "Magnification"): Another supporting spell, it acts as a considerable enhancement of pure attack power. At full capacity it can effectively triple the potency of any technique it is casted upon, usually adding a noticeable crimson glow and sparks to the technique in question. Incantation: "Morning breeze, become a raging tornado! Feeble spark, strike down as a lightning! Gentle stream, flood with your mighty breakers! Faint flame, incinerate in your fiery inferno!".

5.Jลzai (ๆต„็ฝช, "Purgation"): This spell is intended to cleanse its target from any negative effects inflicted upon them, like poisoning or illusions. Whereas it grants the target immunity to the cleansed status ailment, it is only temporary and the effect may be inflicted again after the protection wears off. Incantation: "Poisonous words, malicious intent, dark hatred. Evil seeps into the minds of the weak. Begone! The mighty servant of Light shall know no corruption!".

6.Hanketsu (ๅˆคๆฑบ, "Judgement"): A hybrid Bakudล/Hadล spell, this technique binds the target with several long and spiky tendrils of light grey colour, which usually either erupt from the ground below the target or are shot directly from the caster's hand. Subsequently, the tendrils repeatedly shock the target with strong surges of electricity intended to not only harm the bound individual, but also to hinder attempts to escape the spell. Incantation: "You who have sinned against the Lord, know your guilt and embrace your punishment! Let the righteous indignation purify your iniquity!".

7.Hikari no Yลsai (ๅ…‰ใฎ่ฆๅกž, "Fortress of Light"): An "ultimate defence" Bakudล spell. The caster raises his hands into the air and summons four thick pillars of ivory light, which are then connected by nearly translucent walls of solid energy. In exchange for immobilising and draining its user as long as the technique is being actively sustained, it grants an astounding level of protection throughout its duration. Incantation: "Stand firm amongst the evil of this wicked world. Let the Light of the Lord protect me from its corruption".

8.Myลbatsu (ๅ†ฅ็ฝฐ, "Retribution"): An "ultimate offence" Hadล spell. This technique is charged in one of the user's hands into a deceptively small sphere of immensely condensed light pink energy, which emits constant surges of sparks. When prepared, the caster subsequently throws his arm forward and fires the spell in a form of fast moving, narrow beam. Upon strike the spell results in a blinding explosion of colossal proportions, and a single cross-shaped pillar of energy shoots toward the sky in its wake. Incantation: "Servants of the Dark! Cower in fear! The time of reckoning has come! May the blessed Light of the Lord Almighty eradicate the stain from the fabric of existence! Perish!".

9.Shikei Senkoku (ๆญปๅˆ‘ๅฎฃๅ‘Š, "Death Sentence"): Composite Bakudล/Hadล spell which traps the enemy in a prism cage of semi-translucent, amethyst energy that subsequently proceeds to explode violently. Incantation: "Villainous scum! Halt at once! Repent for your sins, for the time of ultimate judgement has come!".

10.Kokลซ no hansha k่™š็ฉบใฎๅๅฐ„; Reflection of the Void): The Reflection of the Void is a powerful kido spell that harnesses the essence of mirror magic. When cast upon a target, four mirrors materialize, surrounding the individual in a symmetrical formation. These mirrors possess a strange, ethereal glow that seems to captivate one's own reflection and draw it in like a magnet. Once the mirrors encircle the target, a surge of anti-energy envelops the reflections, creating a void within the mirrors. Within this timeless void, the target's reflection becomes trapped, affecting their consciousness. The reflection is severed from its physical counterpart, leaving the actual body as an empty vessel, devoid of their spirit. While the target's consciousness remains suspended within the void, cut off from the flow of time, they perceive nothing but an endless emptiness. The anti-energy serves as a safeguard, preventing the reflection from escaping or influencing the physical world while locked within the mirrors. This spell acts as a potent method to incapacitate or restrain a target without causing physical harm. It imprisons their reflection so that the target becomes unable to access or control their body. However, the spell's release condition or duration can be determined by the spellcaster, ensuring the target is not left in this state indefinitely. Caution should be exercised when using this spell, as prolonged entrapment within the void can have psychological repercussions on both the reflection and the physical body, potentially causing severe trauma or damage to the target's mind.
Incantation: "By the power of unseen realms and mirrored planes, I trap and seal the reflection within your domain. Reflections lost, consciousness confined, trapped without form, time left behind."

Shin'en no kyลmei (ๆทฑๆทตใฎๅ…ฑ้ณด;Abyssal Resonance): When this spell is invoked, the caster generates an immeasurable low-frequency sound wave. The deep reverberations resonate with the very core of the target area, causing seismic vibrations that can shatter the foundations of structures. The intensity of the vibrations triggers massive collapses, creating sinkholes, and rendering large areas uninhabitable due to the extensive damage caused by the shaking earth.
Incantation: "Summon the echoes of an abyssal roar! Abyssal Resonance!"

ใ€‹Advanced Spellcasting Techniques

Average practitioners of Kidล require little more than the ability to produce functional spells in the thick of battle. However, devoted Kidล specialists incessantly seek ways to further improve their spellcasting ability. Those who choose to focus upon this art spend many a meditation and training session in order to develop sophisticated spellcasting techniques which drastically enhance their performance.

Nagare (ๆตใ‚Œ, "Flow"): To generate a spell the caster first needs to accumulate an appropriate amount of spiritual energy, whether they draw from their innate reservoir and/or exploit ambient particles in the atmosphere. Kidล specialists devote a significant amount of time to perfect their ability to harness said energy and achieve optimal efficiency. Once they engage in battle they deliberately maintain a steady flow of spiritual energy. Their bodies act as conduits so that they may cast spell after spell with natural ease.

Shidล (ๆŒ‡ๅฐŽ, "Guidance"): Normally, once cast a spell takes a pre-determined effect, nothing more, nothing less. While this does not stop them from being adequate seasoned spellcasters are well-aware of many limitations that result from this simplicity. For instance, elusive enemies might be able to evade a powerful offensive technique so that they devote minimal effort to avoid crippling damage and render the caster's own exertion virtually null and void. In order to alleviate this, veteran Kidล specialists train to maintain constant control over the spells they generate. Consequently, they become capable of purposely guiding the techniques to pursue or outmanoeuvre their foes. With a proper degree of control Kidล ceases to be a set of "fire and forget" techniques to eventually turn into an extension of the caster's will.

Sลjล Kลka (็›ธไน—ๅŠนๆžœ, "Synergy"): Each traditional spell is a well-defined technique with specific properties and a clear purpose. On the one hand, this greatly facilitates their usage in combat. Conversely, the spells are somewhat limited in what they can achieve and dangerously predictable to knowledgable enemies. In order to alleviate this, as well as obtain access to a vastly greater scope of possible tactics, Kidล specialists learn to combine spells with one another. Thus, a simple Hainawa may electrocute the restrained opponent with lightning current of Tsuzuri Raiden, or Tenran might be used to disperse the flames of Haien in the form of a firestorm. Such spells are highly effective and unpredictable to anyone but another Kidล specialist. There are several ways to generate them, whether through an alternating or manifold incantation and, in the case of exceptional spellcasters, a mere exertion of will.

Kaihen (ๆ”นๅค‰, "Alteration"): Once a specialist of Kidล gains considerable experience and learns the more profound intricacies of spellcasting, one may forgo the basic notion of a spell to rediscover the concept, in a way. Traditional spells are, in fact, mnemonic techniques intended to facilitate the usage of Kidล as performed by more casual practitioners. However, genuine masters are capable of grasping the fundamental aspects of spells and, consequently, are no longer subject to any but the most inherent limitations. This skill allows them to readily alter the spells they cast so that they employ them as flexible templates, their shape and properties malleable like the finest clay. Certain adept specialists are known to select particular spells only to master them and wield them with impressive ingenuity, as if they were their own.

Inshล (ๅฐ่ฑก, "Imprint"): There exist special abilities and skills that allow certain individuals or groups, such as the modern Quincy, to redirect or absorb techniques which consist of spiritual energy. However, spells generated by experienced Kidล specialists are a special case. Rather than ordinary techniques they are metaphorical extensions of their master's will and serve as a medium for one's intent. As a result, any attempt to divert or assimilate them becomes a struggle for control that is unlikely to benefit the original caster's adversary. This is because the resolve of an exceptional mage reinforces the inherent qualities of the spells one casts so that another layer has to be overcome in order to dominate them, a layer that many might not even comprehend much less prove able to surmount.

Kengen (้ก•็พ, "Manifestation"): Arguably, the most sophisticated spellcasting technique. Chants might be described as crucial mnemonic techniques which help ordinary practitioners reproduce specific spells time and again. They ensure stability and functionality. In addition, there exist several types of chants designed to facilitate the oft-lengthy and sometimes strenuous process of casting. Nevertheless, reduced or not many inherent issues prevail and continue to negatively affect the caster's performance. Particularly gifted specialists, however, might be able to find a solution for this. Rather than content themselves with repeating reproduction of pre-determined spells they may endeavour to thoroughly analyse the inner workings of said techniques as well as the process of spellcasting itself. With intimate knowledge of the intricacies involved they can employ their considerable talent and experience to drastically improve the very way they cast Kidล. The process becomes their second nature, thus chants are rendered redundant. Instead, the caster is able to visualise and manifest a spell or entire sequence thereof into existence with but a thought. Even though kotodama requires some sort of appropriate utterance for such spell to achieve full capacity, the process is swift and practically effortless. More than that, the caster may manifest multiple spells simultaneously and/or readily alter them at a fundamental level. No motion is required to do so and the spell might originate anywhere within the field of influence of the mage with a simple exertion of will. Due to the amount and nature of qualities necessary to develop Kengen the technique is indication of a truly exceptional Kidล specialist. [60/100]

ใ€‹Advanced Kidล

Kลdo Kidล (้ซ˜ๅบฆ้ฌผ้“, "Advanced Spirit Way"): The standard division of Kidล between bakudล, hadล and kaidล is the result of ancient tradition. More than that, such classification system is also suitable for casual and expert practitioners of the art. This is because the spells included within the aforementioned three categories are relatively simple as well as tried and true. However, they are only a portion, if prominent, of spiritual spellcasting as a whole. In fact, there exist several sophisticated, obscure types of Kidล unheard of in the curriculum of the Shin'ล Academy or even among the ranks of the Gotei 13. These arcane arts are the fruit of labour of devoted and seasoned specialists who have developed numerous intrinsically advanced spells that frequently achieve feats that lay outside the scope of traditional, well-known Kidล, whether in magnitude or precise effect. As such, Kลdo Kidล is the domain of ambitious spellcasting masters that focus most of their efforts on the improvement of their magical prowess.

Gainendล (ๆฆ‚ๅฟต้“, "Way of the Notion"): A unique classification of techniques invented by Seireitou. There is no further division, neither chants nor numbers required. This is because the so-called Conceptual Spells readily manifest the practitioner's will. All it takes is to utter a single apt Word of Power (ๅŠ›่ชž, chikarago) to swiftly generate a complex expression of the desire in the form of a spell. Technically, there exist three approximate tiers of power that depend upon the relevant utterance. A silent Conceptual Spell has the power of a complete mid-level Kidล. The Word of Power is sufficient to swiftly produce an unimpaired high-level technique. Ultimately, should the practitioner decide to announce the use of Gainendล before uttering the chikarago the resultant spell boasts power well beyond the reach of traditional Kidล. Whereas still composed of spiritual energy, each technique is extremely condensed, stable and finely controlled by the caster. Energy consumption is exceptionally efficient as well since the spells are willed into existence for a specific purpose rather than deliberately moulded. The exact form of a Conceptual Spell is highly variable depending on numerous factors, although understandably they often emulate traditional Kidล in terms of appearance. The essential constant is that every such technique boasts the power of a notion that is far superior to meagre properties of conventional techniques. Inherently versatile, Gainendล may readily produce a plethora of different of spells. The following are some of the most common types:

Gainendล (ๆฆ‚ๅฟต้“, "Way of the Notion")--Verbal Command

Destroy (ๆ’ƒใค, utsu): This type entails a wide variety of offensive moves. By default, they take the form of energy blasts and beams. These generic spells are the most pure manifestation of the will to eradicate the opposition, simple and effective. However, with more specific commands the caster is capable of emulating the multitude of forms characteristic to ordinary Hadล, for instance fireballs, bolts of lightning, blizzards, volleys of iron spikes or torrential gusts of wind, among many others. Such elaborate displays frequently boast additional properties consistent with their nature. Be that as it may, regardless of the exact form, all techniques cast with the intent to destroy are extremely thorough in their function and thus very difficult to evade or defend from.

Protect (ๅฎˆใ‚‹, mamoru): It is imperative to defend from attacks conducted by high-level enemies. To this effect the mage is capable of casting various shields and barriers at a moment's notice. Whilst some of them might be briefly wished into existence in order to intercept a single strike, perdurable multi-layered spheres might protect from the most vicious of assaults for an extended period of time. Furthermore, as a result of harnessing the power of a notion, such comprehensive defensive techniques actually shield the caster from more subtle adverse effects as well, for instance toxins, extreme conditions, or mental attacks. Seasoned practitioners typically maintain a complex spherical ward on their person which balances power and imperceptibility for the ability to foil any potential surprise attack and offer basic protection at all times.

Restrain (ๆŠ‘ใˆใ‚‹, osaeru): Rough equivalent to the traditional Bakudล which includes spells cast with the aim to incapacitate the target. Some of the most common forms include chains, ropes, manackles, bands, or energy constructs which completely enclose the enemy. Depending on the amount of energy and resolve employed to form such a technique they might range from simple spells which briefly disrupt the opponent up to nigh-inescapable constructs which distort space and time around the target in order to minimise their mobility and chances to regain it to the absolute possible minimum.

Restore (ๆˆปใ™, modosu): When necessary, the caster might cast a potent healing spell to completely recover one's body and mend grievous damage. This extends to physical damage as well as various adverse status ailments. Even though they require a substantial amount of energy, their ability to restore the caster to full fighting condition in the thick of battle might prove invaluable.

Unveil (ๆšดใ, abaku): This technique is employed to counter powerful illusions. With its use the caster may metaphorically strip away almost any kind of illusion so that one regains the senses and unaltered perception of the surroundings.

Redirect (ใใ‚‰ใ™, sorasu): Some techniques might not be easily defended from. Other times, it may be more beneficial to steer the enemy attack away, possibly even back at the original caster. In such cases the kido master might use Gainendล to dominate a Reiryoku-based technique and enforce a drastic change in its trajectory. Such a sophisticated display of Reishi manipulation is partly powered by the user's resolve.

Disperse (ๆ•ฃใ‚‰ใ™, chirasu): The most sophisticated and, at the same time, most effective way of defence against techniques which consist of spiritual energy. Certain attacks might boast unpredictable properties so that a barrier or a change of trajectory may not be sufficient to neutralise them. Whenever the mage deems an enemy's technique particularly dangerous or is simply unsure as to its exact nature, one might employ this kind of spell to dissolve that technique back to its constituent spiritual particles, thus rendering it completely harmless. This is because their elements are cleansed from the original intent during the process of disintegration.

Dominate (ๅœงใ™ใ‚‹, assuru): This peculiar spell may be the most dangerous ability at the disposal of a Gainendล practitioner in spite of its indirect nature. Protracted usage of such complex and powerful techniques as conceptual spells consumes vast quantities of energy. However, the caster may alleviate that issue with the employment of an absorption spell. Very similar in function to the Sklaverei of the modern Quincy, this technique allows one to swiftly assimilate ambient Reishi particles from the surroundings. In fact, when employed with high enough focus the spellcaster may disintegrate Reiryoku-based techniques within his vicinity only to obtain a portion of their power.

Meiandล (ๆ˜Žๆš—้“, "Way of Dark and Light"): A classification of sophisticated techniques developed by Katashi. Whereas each spell has its own name all share the same category and do not require any incantations to function at full power. Instead, the generation of two distinct focal points of opposite energies is essential. Furthermore, provided proper vocalisation every technique exceeds ordinary Kidล in terms of effectiveness. In short, the art consists of manipulating "dark", or negative energies, and "light", or positive energies. The dark aspect of this art involves the ethereal and as such allows to generate highly elaborate and convincing illusions. These illusions cannot inflict direct harm on their own, although affected individuals experience everything they perceive just as if it were real. Conversely, the light aspect focuses on the employment of the physical in that it is capable of exerting tangible forces upon its targets. This means that the caster can not only mend grievous physical injuries in a matter of moments but also assault the adversary with kinetic and concussive forces. In the end, it is possible to deploy both energies conjointly to produce the most complex manifestations of this art. First, the practitioner creates the sheer form with dark energy and then grants it corporeality with the use of light energy. Consequently, one may generate completely functioning constructs or entities.

ใ€ŠCใ€‹

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