25/05/2022
5️⃣ Call of Duty: Mobile Season 5: Tropical Vision is coming soon! A new update is coming as well so make sure to check the patch notes below! 5️⃣
🆕 Season 5: “Tropical Vision” brings new contents including:
New Map Apocalypse: mysterious clues leading soldiers to the enemy stronghold. This time soldiers need to fight their way through the complex environment of a dangerous rainforest!
Assault Rifle Oden: Use a variety of large caliber ammo to crush your enemies!
Guns Blazing Mode: battle it down as super warriors, let your rage takeover!
Log in to the game and enjoy the new contents after the update!
👉🏻 Multiplayer
🗺 New Map
Apocalypse
Trails of clues lead the team to the wild jungles of Laos. Here we raid a jungle cartel stronghold. Soldiers in the enemy stronghold must beware, danger awaits in this rainforest.
Come try out the new map Apocalypse!
New Mode
Guns Blazing Mode returns
A new mode with two super warriors fighting each other with accumulating rage! Players gain rage whenever they get a kill streak bonus score or die. When the rage bar is full, super warrior status is obtained! In the super warrior state, players will get higher health bars and dual-wield death machines.
Guns Blazing Mode returns, enjoy becoming the super warrior in epic fights!
Ranked Match
Updated the rewards related to the new season theme.
Optimized the balance strategy for Legendary players to merge and match with Grand Master players when playing solo.
Reduced the probability of matching a lower rank 5-player premade team into a higher rank 5-player premade team.
Improved the compensation for the ranking points of solo players who are matched into a Squad. This compensation prompts at the beginning of the game.
Re-enabled matchmaking for 4 pre-made teams in higher rank games.
New Feature
Minimap Customization
New feature: long press the minimap to expand the full size map, release to close. Players can set this in the minimap customization settings.
HUD Customization
The previous version of the Lite HUD only supported core mode. In the current version, this function has been updated and optimized to support all MP modes.
Hardpoint In-Game Point Prediction
When the current point countdown is 10 seconds, the next location point will be notified to the player on the player's interface HUD and minimap.
Function Updates
FFA Mode Spawn Point Optimization
Optimized the spawn locations where the player used to spawn too close when starting in FFA mode on some maps.
Jump Key Optimization:
Clicking the jump button while ADS no longer triggers the function of jumping over obstacles.
Hardpoint Loading Point Information Optimization:
Now players can see all the points and the information of the order during the loading of the Hardpoint mode.
Voice Optimizations:
The press-and-hold to turn on the microphone has been changed to click-to-enable the microphone for 10 seconds.
The friend channel button is blocked when entering the game without a team, and the UI is simplified.
OB Optimizations in MP Mode:
Now displays scorestreaks rewards of all players for observers.
Optimized the fire synchronization performance in the first-person OB state, closer to the real fire and hit direction.
Changed the red camp to the yellow camp for observers.
When observing, there will be a red mark on the health bar of the enemy faction of the current observing target to clearly identify it as the enemy.
Added display of modes and map information to replay files.
Initial Orientation Optimization
Optimized the problem that the initial orientation was reset, now the orientation of the player at the start will remain after the countdown
Performance Updates
Bullet Trajectory Optimization:
Now the bullet trajectory of teammates and enemies is clearer, and information can be easily obtained.
Reload Prompt Optimization:
Added a progress indicator at the weapon bar position when reloading.
Added a bullet volume indicator at the crosshair in third-person mode.
Fi****ms Performance Optimization:
Optimized the camera performance in the process of switching weapons, now there will be a small camera shift when switching weapons to increase the sense of presence.
Optimized the sound of switching weapons, and now has a clearer stage prompt.
Optimized the reload action of AK117, ASM10, Peacekeeper MK2.
Added the performance of Bolt Hold Open for DR-H and Renetti.
Voice Broadcast Optimization:
Optimized the problem of repeatedly reporting points in a short period of time when a sniper was found.
Optimized the voice trigger logic.
Other Optimization:
Optimized the simulation performance by minimizing enemies teleportation when moving too fast.
Battle Royale
New Mode
BR Prop Hunt
Come experience an exciting BR Prop Hunt in legendary towns in Frontier where players are divided into camps of Hunters and Props!
Move fast as there is only a certain number of players who can become Hunters.
Hunters, use your powerful skill of Scan to reveal the locations of Props!
Props, activate your skill of Charged Leap to escape dangerous situations!
Consumable skill cards of Invisible, Invincible, Shape Shift, and Flash will spawn randomly for Props to collect.
Random points will respawn on the map for Props to obtain.
Towards the last few minutes of the match, points to collect increases for the Props, and Scan Skill evolves into Deadly Focus for the Hunters. Deadly Focus increases Hunter’s movement speed and enhances the ability to search for Props.
At the end of the game, ranking will be settled in accordance to the score between Props camp and Hunters camp.
Function Updates
Added feedback icon for reduced damage taken after being knocked down.
Zoomed in on the icon of teammates falling to the ground and prioritized the UI.
Improved UI accuracy for compass.
Optimized the response speed of long-pressing the medicine bar and throwing object bar
Optimized Alcatraz scene performance to reduce lag.
🔫 New Weapon
Assault Rifle Oden
A 12.7mm large-caliber automatic rifle with slow fire rate and great power, it can fire a variety of special ammunition.
Tactical Equipment Echo Gr***de
A gr***de that uses sound waves to detect enemy locations.
Balance Adjustment
Multiplayer & Battle Royale
AR/SMG/LMG Bullet Spread Adjustment
In the current versions of the battle rhythm, we have made a unified evaluation and adjustment to the distribution value of AR/SMG/LMG fi****ms. Overall, the average distribution of each gun system has been lowered:
ADS bullet spread: Significantly reduced (>20%)
Swordfish, M16, Pharo, LK24, FR .556, ICR-1, AK-47, HVK-30, Man-O-War, HBRa3
ADS bullet spread: Reduced (10%~20%)
M4, M4LMG, DR-H, UL736
ADS bullet spread: Slightly reduced (less than 10%)
Kilo 141, KN-44, M13, ASM10, AK117, BK57, CR-56 AMAX, RPD, AS VAL, Type 25, Holger 26, GKS, Chopper, Hades, QQ9, QXR
ADS bullet spread: Slightly increased
In the previous version, ADS bullet spread was too accurate, even more than some marksman rifles. We have increased the spread to balance.
RUS-79U
All the above changes are applicable to Battle Royale. In Battle Royale, the ADS bullet spread of all fi****ms is 60% of that in Multiplayer mode.
AR/SMG/SG/SR Movement Speed Adjustment
We have sorted out the mobility of weapons between different types and within the same type, so that the mobility of fi****ms is more in line with its positioning.
Movement speed: Slightly increased
DR-H, HVK-30, CR-56 AMAX, HBRa3, AK117, M13, KRM-262, R9-0
ADS Movement speed: Slightly increased
M21 EBR, SVD
Movement speed bonus of attachments: Reduced
PPSh-41 Fast Reload +8% → +5%
QQ9 Tactical Barrel +5% → +4%
No Stock +5% → +4%
ADS Movement speed bonus of attachments: Reduced
MAC-10 Combat Stock & Steel Stock +20% → +16%
Fennec Light Stock +15% → +12%
Light Mag +5% → +4%
MX9 Agile Stock +40% → +37%
RPD
Overall enhanced mid-range positioning fi****ms to suit rhythm.
Range: Increased
Damage Multiplier to the Head: Increased
RPD new attachment: Cooling Compressor Barrel
When equipped, the fire mode switches to the overheating mechanism. Controlling the heat can achieve stable and continuous firepower output.
Attributes:
Range: Increased
Vertical Recoil: Reduced
Hit Flinch: Reduced
Movement Speed: Reduced
ADS Bullet Spread: Increased
MAC-10
The current use of Mac-10 is very high. Mac-10 can deal relatively stable damage even at a slightly longer distance. Therefore, we appropriately adjusted the damage of the second range to reduce its advantage in mid-range.
Damage: Reduced
Assault Rifle Reload Speed Adjustment
ASM10
Slightly increased the reload speed, and optimized the reload action.
Tactical Reload speed: Increased
Empty Reload speed: Increased
Man-O-War
Slightly increased the reload speed.
Tactical Reload speed: Increased
Empty Reload speed: Increased
Mid-range positioning fi****ms Enhanced
We have re-examined the performance of mid-range guns and adjusted their strengths and weaknesses.
HBRa3
Range: Increased
New attribute for attachment: Thunderbolt Sling
Hipfire Bullet Spread: Reduced
FR .556
Range: Increased
BK57
Range: Increased
KN-44
Make it hit the head three times within 26 meters to kill the enemy.
Range: Increased
Damage Multiplier to the Head: Increased
CR-56 AMAX
Range: Increased
Peacekeeper MK2
Base Mag Capacity: Increased
Base Range: Increased (Does not work on Rapid Fire Barrel)
Reload Speed of Double Stack Mag: Increased
M4LMG
Range: Increased
UL736
Range: Increased
Hades
Range: Increased
New attribute for attachment Crossbar
Hipfire Bullet Spread: Reduced
AK117
As one of the first high-rate rifles to be launched, the AK117 is favored by many fighters, but its relatively uncontrollable recoil and weakness at medium distances make it slightly inferior to other high-rate rifles. Therefore, we have slightly increased its range and damage at the second range, and increased the damage multiplier to the upper chest and lower arms to ensure that it can eliminate the enemy with 4 shots on the upper chest and lower arms within the second range. So that its combat capability at medium distances can keep up with the mainstream level of the current version.
Range: Increased
Damage: Increased
Damage Multiplier to the Chest and Lower Arms: Increased
At the same time, we have updated the resources for its reloading action, and made corresponding fine-tuning of the reloading time according to the performance of the action.
Reload Speed: Reduced
LK24
In the initial design of LK24, we wanted it to be an assault rifle that can be used for mid-to-long-range camping. However, since the current version of the bullet spread is uniformly adjusted, the characteristics of the LK24 are not prominent enough. Therefore, we want to re-adjust it to match its positioning.
We have adjusted the bullet spread algorithm so that the first few bullets have higher accuracy under the condition that the maximum spread remains unchanged during continuous firing; and the bullet spread in the moving state is increased.
Range: Increased
Damage: Increased
Damage Multiplier to the Hands: Increased
GKS
As a medium-rate submachine gun, GKS has been struggling to adapt to the current meta. In order to bring it back to the battlefield, we hope to give a spotlight to its ADS ballistic advantages by slightly increasing its basic movement speed, canceling the penalty of bullet spread in the moving state, and strengthening its flexible Sprint-to-Fire characteristics. We have also adjusted the damage algorithm so that GKS can eliminate the enemy with three shots in the upper body at close range. We hope this will help regain its advantage in the battlefield.
Range: Adjusted
Damage: Adjusted
Damage Multiplier to the Head, Upper Chest and Arms: Increased
Renetti
Renetti's three bursts have higher requirements for accuracy, however, the range of 6m-15m is too short in comparison to all secondary weapons. Therefore, we have increased the range to help it adapt into the current meta.
Range: Increased
👉🏻 Multiplayer
Perk: Persistence
The initial intention of Persistence’s design is to allow more players to experience the fun of the unique scorestreaks of the COD series. However, due to the overpowering mechanism, the technical threshold for players to obtain advanced scorestreaks is too low. This affected the overall combat experience. Therefore, we are looking to make the following adjustments:
Persistence is changed to blue perk and will be incompatible with Hardline.
Therefore, the speed at which players can obtain scorestreaks is reduced.
When equipped with Persistence, all scorestreaks are divided into 3 segments in accordance to the score; players can only choose one from each segment to equip.
In order to control the impact of scorestreaks on the battle while ensuring players’ experience of scorestreaks, players will no longer be able to choose 3 advanced scorestreaks when Persistence is equipped.
Scorestreaks
We observed the performance of scorestreaks as a whole, and made some balance adjustments to some of them:
EMP Systems
Score requirements: Reduced
Orbital Laser
Score requirements: Increased
Duration: Reduced
Na**lm
Duration: Reduced
Chopper Gunner
Score requirements: Increased
Battle Royale
In the last version, we tried to emphasize the effectiveness of mid-range combat and made changes to the damage falloff of Assault rifles and LMGs. Unfortunately, the latest adjustment did not quite meet our expectations. The slow bullet velocity and large ADS bullet spread has prevented the mid-range weapons from its full potential. Therefore, we have made an adjustment.
The mobility of LMGs in BR severely limits the play of them. We have made some compensation for their movement speed, though they will still be slower than Assault rifles.
Bullet Velocity Adjustment
Except AS VAL, all Assault Rifles and LMGs’ Bullet Velocity: Increased
Medium and low rate of fire Sniper & Marksman Rifles: Increased
Bullet Spread Adjustment
All Assault Rifles and LMGs’ ADS Bullet Spread: Reduced
Min/max mirror shot spreads are now relatively close for all LMGs/Assault Rifles.
The LMGs will reach its max Bullet Spread later than the Assault Rifles when under continuous fire.
Mobility Adjustment
Base Movement Speed of all LMGs: Increased
Runner Mod Adjustment
The duration and speed of the acceleration effect will vary depending on the gun types.
The acceleration duration of gun types other than Sniper Rifles/LMGs has been greatly reduced.
Cold Down Speed: Reduced
Class: Scout
The information obtained by the Scout is too limited, it should get more frequency and duration of use.
Charge Speed: Increased
Duration of Lv.2 Scout: Increased
Class: Mechanic
The EMP drone's search distance is not far enough, but the standby state will reveal its position. We hope that it will have a more stable effect.
The Speed drone approaching enemies and Deceleration rate: Increased
Drone’s Search Distance: Increased
Reduced the drone standby time, as compensation, shortened the time required for the drone to recharge.