Neon Sun Studios

  • Home
  • Neon Sun Studios

Neon Sun Studios Welcome to life under the Neon Sun!

Within the last 2 days I've been working on an idea. I wanted to store large amounts of data in one place while using a ...
14/12/2023

Within the last 2 days I've been working on an idea. I wanted to store large amounts of data in one place while using a small file format and have it easy to read both in code and on the image.

This is the product.

**TLDR: Project uses pixels to store data, and several unique ways have been thought up to handle the procedural generation of a map.

How it works:
Using pixels like tiles in a tilemap, I've assigned my map data to 3 of their 4 values so far. R(Temperature) G(Biome) B(Resource Map) A (Tile State). This makes it easy to read, easy to store and easy to create modded maps if you wanted to.

There are new features with this new map system:

-There are several "Digital Worms" that eat tiles across the map while its generating to create realistic looking caves.

-The gravity actually works through some effort.

-The use of Unity's Tile Map system is implemented and works very well with my map generation techniques.

-All Scripts have been standardized and the project runs well above 200+ FPS while also have a world with 1,048,576 tiles existing simultaneously.

-All tiles have their own collider, but a new system has been brought up that combines their colliders into one super collider.

11/06/2023

We have an exciting update for you! Here are the latest changes in our upcoming release:

1️⃣ Chunk Pooling System:
We've implemented a neighbor system to optimize chunk pooling. Say goodbye to any potential glitches and enjoy a seamless gaming experience as you explore the game world.

2️⃣ Lightning-Fast Terrain Calculations:
Our terrain value calculations are now lightning-fast! Thanks to advanced multithreading techniques, you'll experience quicker generation of realistic landscapes, making your adventures more efficient.

3️⃣ Enhanced Tile Positional Data:
Get ready for visually stunning landscapes! We've improved our tile positioning system, providing precise positional data for each tile within a chunk. Immerse yourself in a refined gaming environment.

4️⃣ Dynamic Point Gravity System:
Prepare for a unique gravity experience! Our dynamic point gravity system adds a touch of quirkiness to gameplay. The gravity point follows you on a circular track, adjusting its size based on your distance from the center.

A show case of the terrain before the biomes update is coming soon!

Stay tuned for more updates and surprises as we get closer to the release date. We can't wait for you to experience the game!

02/06/2023

Man, my brain is fried today, but I'm excited to share the progress we made on the game! 🎮✨

We've been hard at work refining the tile value system, chunking, and tile pooling to create a more immersive and optimized gameplay experience. By implementing a circular mask for terrain values, we've ensured that tiles are generated only within the playable area of our procedurally generated 2D planet. This brings a new level of realism and control to the game's terrain.

In addition, we've introduced a chunking system to improve performance and memory usage. Each chunk now contains a grid of tiles, allowing us to manage the tilemap more efficiently. This means smoother gameplay and better optimization for even larger maps.

To further enhance performance and reduce memory overhead, we've implemented a tile pooling system. This means we're no longer instantiating and destroying tiles on the fly but instead reusing pre-allocated objects. It's a small change that makes a big difference in overall performance.

We've also refactored the codebase, organizing it into separate scripts for better modularity and readability. This helps us stay organized and makes future feature additions and improvements much easier to implement.

Our procedural generation algorithms, such as SimplexGeneration and CaveGeneration, have been integrated to create diverse and captivating terrains. Expect stunning landscapes, challenging caves, and unique biomes as you explore the depths of our game world.

Lastly, we've implemented a dynamic interaction system between players and chunks. Tiles are now requested and released based on player proximity, optimizing rendering and processing to provide a seamless and immersive experience.

Despite the brain fry, we're thrilled with the progress we've made today. Stay tuned for more exciting updates as we continue to shape our survival/sandbox game into something truly extraordinary!

Chunking complete! The temporary player model is currently on the southern end of a 2D planet. The tiles don't quite loo...
25/05/2023

Chunking complete! The temporary player model is currently on the southern end of a 2D planet. The tiles don't quite look like ice though. Very excited to implement the next phase of chunking, pooling!

New content and ideas are being worked on. Planets made of hexagons, Asteroids made of triangles, newer noise generation...
18/05/2023

New content and ideas are being worked on. Planets made of hexagons, Asteroids made of triangles, newer noise generation techniques and models. The application of these techniques combined with procedural generation is near endless. Looking forward to working on this more in the future.

Small Data dump to showcase the progress on the new project.The world generates, loads, saves and runs very smoothly. Wo...
26/08/2022

Small Data dump to showcase the progress on the new project.

The world generates, loads, saves and runs very smoothly. Working around a couple of bugs that kinda stick you inside of the terrain, but other than that its been going really well!

The terrain loads / unloads using a hybrid chunking system based on collider probing and Chunks.
Switched the graphics API to Vulkan and now we run at a smooth 200-400 FPS (Hardware Dependant).

Starting development on a new project old and an old idea, enjoy the show and tell.
10/08/2022

Starting development on a new project old and an old idea, enjoy the show and tell.

Working on a new title, and have some groundwork already laid through previous attempts of doing this in 3D. A very brig...
26/09/2021

Working on a new title, and have some groundwork already laid through previous attempts of doing this in 3D.
A very bright and illuminating game is to follow.

After a bit of redesigning, a new menu has been made. This won't be the final version, but more than likely most of it w...
10/08/2021

After a bit of redesigning, a new menu has been made.

This won't be the final version, but more than likely most of it will be used or structured differently.

Lets see what you got 🤨
09/08/2021

Lets see what you got 🤨

03/08/2021

Things have been quiet on here, but rest assured that we are still working to get this game out there.

Today we have entered into V1.0, and the game is functional with most of the systems implemented. Currently the intentions are to finish implementing the leftover systems to work together and then tweak it all so it plays naturally and feels smooth.
After that is art polish and general debugging and then we roll onto release.

Thank you for your support!

Locked ‘n loaded
27/07/2021

Locked ‘n loaded

Friday has been a glowing success!
24/07/2021

Friday has been a glowing success!

Surfing the neon wave, and it's a real BLAST!
23/07/2021

Surfing the neon wave, and it's a real BLAST!

High chance for some heavy Neon Rain tonight!
21/07/2021

High chance for some heavy Neon Rain tonight!

Game Over Man!
19/07/2021

Game Over Man!

Pew Pew!Today has been productive here in the glow. A control system has been established. Enemies, weapons, and some mo...
18/07/2021

Pew Pew!
Today has been productive here in the glow.
A control system has been established. Enemies, weapons, and some more super secret content is being worked on.

More about this game will be published on our website, with an official launch page coming for it soon.
visit https://www.neonsun.dev/ for more info.

**Also about 90% of the art is filler, it will be refined when during the last stage on development. This is a filler technique to help visualize the game without needing all of the art.**

All your base are belong to us! ☠️Sneak Peek Ep. 1 Development has started and Art assets are being made in the bulk! Mo...
16/07/2021

All your base are belong to us! ☠️
Sneak Peek Ep. 1

Development has started and Art assets are being made in the bulk! More to follow soon!

15/07/2021

Hello World!
Even though no one is listening, rest assured that we're working on something really good.
For now and if you can see this, thank you for your support.
We're looking forward to introducing some real eye popping titles in the near future and are tirelessly working to ensure they are released in a timely manner.

Here's a little sneak peek in the form of an onomatopoeia:
Tap Tap Tap

Address


Alerts

Be the first to know and let us send you an email when Neon Sun Studios posts news and promotions. Your email address will not be used for any other purpose, and you can unsubscribe at any time.

Contact The Business

Send a message to Neon Sun Studios:

Shortcuts

  • Address
  • Alerts
  • Contact The Business
  • Claim ownership or report listing
  • Want your business to be the top-listed Media Company?

Share