22/03/2023
I've got to say, about 2/3rds of the way through the 3rd Crow Land book and, man, it's good to be working in 'Call of Cthulhu' or 'Basic Roleplaying' or whatever you want to call it. Mechanical assumptions about the world, so everything you design, are baked into D&D. It's hard to describe correctly so have an overly dramatic analogy: it's like a black hole, deforming all gravity.
If I was trying to write an adventure that fit, round peg into a round hole, that D&D style of 'do a mission, 'explore explore fight fight fight fight' it would be fine but outside that very narrow focus... and I'm not talking modern-day or SF, even other subgenres of fantasy... rules shape your creativity.
Anyone had problems with this? A ruleset intruding on your vision? And if you did, was it entirely a bad experience?