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Chipco Miniature Wargame Rules Chipco has writing and publishing miniature wargames for over 20 years!
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What a great  meme for an upcoming Napoleonic game.  A squirrel in a French Napoleonic era uniform (wrong gun), and the ...
05/11/2024

What a great meme for an upcoming Napoleonic game. A squirrel in a French Napoleonic era uniform (wrong gun), and the French words! We are thinking of putting this as the last thing in LPE2 with "RIP P'Nut", lol.

BTW, if you do not know the P'Nut story, google it.
Je Suis P'Nut (I am P'Nut) is a shout out to the ISS concert bombing in Paris a few years ago (Je Suis Francais -- I am French) that people around the world posted to show their solidarity with France.

04/11/2024

Yay!!!! We finally have the play test version of LPE2 ready. 31 revisions, and detailed editing. Lots of new rules accepted, play tested and either rejected or accepted. Gorgeous pictures of figures (from LWTV and John Hills and Chip). A very fast play introductory game (15-20 minutes) to optional rules to allow for historical games! It has been sent to LWTV for comments.

So, we would like the following:

- It has been a while since we thought we would be ready. Are the original people who wanted to playtest still available? Please let me know. Or others, not involved. We require a review of the game in order to get the rules for playtest. Who is interested?

- We had a group for big battle LPE. We would like to know if you are still interested in a collaboration. We can either put your rules as optional rules in the game, or on the Goggle drive. Please edit them if needed, and send them to me at [email protected].

- We have some cool fan pictures. With the 80x80 stand with 10mm figures, to others. Let us know if you want them to be in the game or at least on the Google drive. We, of course, will give you credit either way.

Thanks for your patience.

Will hope to release LPE2 around Thanksgiving. After that, we have a scenario (Talavera), and an optional expansion for ACW (this is way cool), hopefully for the Holidays. Works really well.

Curtis and John, Chipco

WOW, this is cool.! Italian Wars DOK3 expansion coming out around the holidays! I am going with Chip Harrison.  Anyone e...
22/10/2024

WOW, this is cool.! Italian Wars DOK3 expansion coming out around the holidays! I am going with Chip Harrison. Anyone else in the Bay Area (ca., USA) want to go with us?

On the walls of San Francisco's de Young Museum, there's a battle taking shape, and it's about 500 hundred years in the making: a majestic conflict revealed, soldier by soldier, in seven rare tapestries.

01/10/2024

New unit for DOK.

The top level Early Medieval Cavalry will will now be Norman Knights. We will use this unit with DOK3 with the early medieval list (and the current early Holy Land Crusades list)..

Norman Knights (50 ECU) will be regular HC with +1 to movement and +1 to RR and the ability to change formation and/or facing for no movement points. Knights at this age were knighted because of their ability, and not because of their family connections.

Feel free to use this unit in current early Medieval battles (but not Knights or regular HC in the same battle).

Curtis Chipco

01/10/2024

FR! for Middle Earth.

Both John and I have been very busy lately, but still working on new projects. I intend to post ongoing projects.

We need to stop posting all the free stuff (check out the Goggle drive in the pinned notice). and maybe get some sales. :)

So the first post on this thread is, for free (of course).

Okay, I have had almost no response to play testing the (free) Helms Deep scenario for Middle Earth. We have had some LWTV response for the battle of the Isen fords though.

LWTV used Fantasy Rules! (dude) for 3 games at Historicon, and one at their own club.

I would like to have some other feedback on Helm's Deep! I have another request for play testing which I will honor. Especially on victory points.

Rohirriim Cavalry will now be Norman knights. We will use this unit with DOK3 with the early medieval list and FR!. Tolkien modeled the Rohirriim as Norman Knights, and they did not use mounted bows as they lacked recurved and composite bows.

Norman Knights (50 points) will be regular HC with +1 to movement and +1 to RR and the ability to change formation and/or facing for no movement points. Knights at this age were knighted because of their ability, and not because of their family connections.

Rohirriim as Medium Cav did not pass the play testing.

Also, for the Rohirriim, Bow units can be like "dragoons":
start as Mounted in FR!, and can dismount as bows. Remember that bows can stack together to give a +1 shooting bonus as "one" unit.

Curtis Chipco

This is where the picture for DOK came from:
18/09/2024

This is where the picture for DOK came from:

A detailed Renaissance engraving once saved from the dump by an 11-year-old boy has been identified as the work of Albrecht Dürer, the famed German Renaissance artist. The rare print is now heading to the auction block, where it’s predicted to fetch over $26,000. “I’ve seen countless prints c...

14/09/2024

SO, we have a beta version of Helms Deep. We will be changing the Rohan Horse to Norman Knights. Please let me know your comments.

14/09/2024

Ok, September 14th is my birthday, My wish was to get LPE2 finished, and finish DOK3, and maybe forge a relationship with Splintered Light Miniatures.

So got LPE2 to John for cosmetic rework.

It is time for us to get Version 20 to the playtesters for comment. I have a few lined up, let me know again.

Yes, this is version 20, but hopefully just a few more. We try to make the rules perfect, but, sigh, not...

28/08/2024

Today is the anniversary of the Battle of Crecy – fought on 26th August 1346.

Here, John, Count of Luxembourg and King of Bohemia, leads his division into the attack, coming desperately close to success, penetrating the centre of the Prince of Wales’ position and briefly overturning the English banner. Nevertheless, after a bitter struggle the gallant, old and near-blind Count of Luxembourg was killed, along with his closest companions, and the survivors of the division were forced to retreat.

This is one of four paintings I created back in 1999 for the Osprey book about the battle. This original sold long ago, but one other original from Crecy 1346 remains available – see https://www.studio88.co.uk/acatalog/Late_Medieval.html for details.

Just put our miniatures version of this up on the Chipco site.  Nice painting.
23/08/2024

Just put our miniatures version of this up on the Chipco site. Nice painting.

Another of my paintings of the Battle of Bosworth, on the anniversary today – 22nd August 1485.

This shows John Howard, Duke of Norfolk, and his son Thomas, Earl of Surrey, as they take a moment away from their exertions in the thick of the press as the royal vanguard fights against the onslaught from the Earl of Oxford, his banner and blue boar standard waving menacingly close by.

This original painting has sold, but prints are available – please visit my website for details - https://www.studio88.co.uk/acatalog/Bosworth_Prints.html

It is also included in my book ‘THE WARS OF THE ROSES: The Medieval Art of Graham Turner’, signed copies of which are available direct from me through my website - https://www.studio88.co.uk/acatalog/The_Wars_of_the_Roses_the_Medieval_Art_of_Graham_Turner.html

14/07/2024
07/07/2024

A little teaser on LPE2. John is doing a lot of the work on this project. Here are his notes:

LTPE Notes, by John Hills
I have known for many years that LPE can be scaled up without any difficulties. I used my ACW variant to refight the first two days of Gettysburg using armies pushing double the normal size without further changes to the rules. My latest Napoleonic project uses 2mm armies for the battle of Leipzig, which effectively pits two French armies against Russian, Prussian and Austrian armies – 3 vs 2!
But it was recently suggested that a scaled down version would also have a place, particularly as an introductory game for use in clubs and at shows. A smaller game would also provide a good stepping stone for those building new armies.
My immediate thought was to base this version on a simple scenario – two advanced guards running into each other. This would allow for a mix of cavalry, light and line foot, and artillery, all led by a general.
But how big should the armies be for this game?
After some testing, I settled on 2 OC, 2 LT and 4 LN, plus a Light artillery and the General – i.e. about a third of a full army on each side. A reasonable force for learning the rules but small enough to keep the game nice and short.
The only other thing that needed adjusting was the Morale Clock. My first test games had the clocks set to 3, to reflect the armies only being a third of the normal size, but this felt too restrictive. Increasing it to 4 felt much better, and gave a little leeway for players to recover from a bad turn or two, and also gave time for the battle to run to a satisfactory conclusion.
I hope you enjoy playing this version. To be honest, I have enjoyed it so much that I might build a couple of armies for this version using something a little bigger than 2mm! I remember Frank Chadwick using 54mm figures for Volley and Bayonet…

30/06/2024

Next project is to finish LPE2. It is about 95% finished. I am going to work on finishing the playtest version this week. I have three playtesters so far (LWTV, Blake and Jim).

John Hills is doing an excellent job on this project! Thanks as well to LWTV for some great pictures for the illustrations.

Curtis

30/06/2024

Is anyone going to Historicon? We know that LWTV will be putting on the first battle of the Isen Fords, and we are hoping they use FR!TCE for the rules set. Will keep you all informed.

30/06/2024

I have 4 Helm's Deep playtesters, including LWTV. Got the final playtest version out today. Rules are tricky, because they have to be extremely clear, but concise and organized at the same time.

Helm's Deep requires some elaborate scenery, so I may have to wait a while for scenery to be finished for feedback. I will then modify the scenario and post it on the Google Drive. There will be no cost.

27/06/2024

Updated the price list and included the Google drive today on the pinned post.

23/06/2024

Got the Helms Deep scenario to Little Wars TV today. 12 pages. But lots of ways to do Middle Earth with FR!. If you want to play test this, let me know. All of this project is free to anyone.

06/06/2024

Peanuts by Charles Schulz

06/06/2024

We are currently on the 20th revision of LPE2. We just got a bunch of Photos from Little Wars TV, and we will incorporate them into LPE2 as figures. John Hills wonderful beginning game will feature his photos of his 2 mm figures. We would like a couple of experienced LPE players to Play Test the new version. Also, anyone who would like to post pictures of their army to post in the LPE2 section on the Google drive let us know. We are 90% through.

Our philosophy is to make the game as great as possible through countless revisions.

Unfortunately, both John and I have had either some medical issues, or medical issues with our spouses the last months. ...
29/04/2024

Unfortunately, both John and I have had either some medical issues, or medical issues with our spouses the last months. But we Have been working on things.

One of the coolest is this Google Drive. John Hills has done a stellar job organizing this. Please explore for some really cool freebies.

We are also mostly through with a very thorough scenario for Helms Deep in conjunction with LWTV, and LPE3, also in conjunction with LWTV. We will be done soon (May), then, we will finally finish the Italian Wars for DOK3 (we did finish Early Medieval (shield wall armies), and the Mongols.

Merry Christmas and a happy New Year to all of our Chipco fans!As a bit of a  Christmas present, we are releasing our Wo...
24/12/2023

Merry Christmas and a happy New Year to all of our Chipco fans!

As a bit of a Christmas present, we are releasing our WotR suite expansion for DOK. This includes notes on using DOK2 for WotR battles, and two scenarios, Stoke and Bosworth. This will be rolled into DOK3 when it is released. You will notice some of the updated layout, which will also be part of DOK3.

In addition, we are releasing our addendum for using DOK to play large battles in KINGMAKER. Although Kingmaker can be played with very few actual battles, using DOK in large battles will be an excuse for miniature battles.

The files are on Google drives:
https://drive.google.com/drive/folders/1335EL9-gVTkrGOz3svjfr97B31iRaBWg
and are no cost. We will also have other files periodically posted there.

Look for our design goals in LPE, and our release timeline in posts next week.

08/11/2023

Lots of cool concepts within the basic wonderfulness of Chip's LPE rules. We are thinking of (some optional) rules:

Using the D6, but counting doubling results as a DD, and triple as a Kill. Units that are DD in one go from artillery or melee, can not be rallied beyond a D. We are incorporating some concepts from CT (and in some of the following), and this represent casualties. In previous historical periods, the Demoralization reflected mostly moral, but some casualties, as most of the deaths occurred after one side broke. Using more deadly weapons, casualties became more important in initial results. Still, the battles were mainly decided on who won the charge.

We are considering representing the moral clock by Aids de Camp (ADCs). An ADC in removed each time the moral clock is reduced as normal. However, an ADC can take control of a unit, and act like a general for one phase (rally his unit and adjacent units) at the cost of one moral point (so he is removed). Big cost for big benefit. The general can send a ADC to a unit at the speed of cavalry (like in CT). ADC can be scattered in allied commands, so their effect is immediate, but they only can be affected by their own. This is similar to DOK commands. If the general takes command of a unit, he loses his special abilities, but generates two ADCs.

We are currently building a scenario for a two day battle at Talavera, (with some cool optional scenario rules). Please contact me if you are interested in playtesting some of the concepts!

08/11/2023

Okay, really working on WOTR, and LPE.

I think we have WotR pretty much sorted (corrupted by my English partner, lmao). The main rules are finished, and Bosworth, Stoke, and Kingmaker are 90% done.

23/10/2023

Okay, I need some feedback from dedicated players. We have been thinking about dice in Chipco games. LWTV changed from D10 to D8 on age of Hannibal to reduce some unpredictable results. We have been doing some intensive play testing to figure out what we want. And we are taking input from players.

SO, our current take on dice is to use a D10 in LPE and the other D10 games, and have a double result make a DD (so if it a unit is already D, it is a kill), and a triple result making a kill. This will make a somewhat protracted combat series, but more balanced. With the "early Medieval" shield wall armies we are doing for DOK3, it is perfect.

Thoughts???

19/10/2023

Next priority is to produce a scenario with Nick at YouTube Medieval Warrior for a Hundred Wars Scenario where he will produce his really cool cards, and cover the playing of the battle in detail. We have a scenario in mind, and John is working on it.

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