
11/07/2023
Devlog #17
Hello everyone, Cam here! Due to unforeseen circumstances, things have slowed down a bit with the underworld project. But don’t worry, it’s still happening! Ben and I have been working on it regularly, mainly developing alternate characters and getting art specs ready, but with the slow down on the art front, Ben and I have shifted our focus to another one of our projects, that I’ll refer to very unofficially as “the robot game.”
The robot game is actually our second attempt/spin-off of a previous project I’ve mentioned before, “the pumpkin farming game.” It was the one with the “trade your trash” mechanic, where when you take an action (from the row of action cards) you get a corresponding trade card, which you can trade to another player to enable them to take that action during the trade phase. Long story short, as it progressed, Ben and I came to have very different visions for which direction the game should go, so we kinda just tabled it for a while, but we still did want to develop something that used the trade your trash mechanic. So after a while sitting on it, Ben started working on a new game, keeping the core of the trade your trash mechanic and adding even more interesting player interaction. Oh and of course, robots.
The game is a bit much to fully lay out here (and also constantly changing), but here’s the basics of its current state:
Essentially the goal is to build and power up as many robots as you can. Robots will give you points at the end of the game, and will give you special abilities during the game. By powering up a particular robot, it may give you the ability to salvage extra components from the scrapyard for instance, allowing you to build robots faster than your opponents - things like that.
Sell components to power your robots, strategically place your prospectors in the scrap yard to prepare for the salvage, get components, and build robots. That’s essentially it! (Except it’s more complicated(but in a good way!!))
The reworked trade your trash mechanic inspires crazy multifaceted deals between players, and along with a dynamic component selling market, outbidding your opponents for salvage priority in the scrap yards, and a few other elements, there ends being a lot of interesting player interaction, which we like! 👍🏼👍🏼👍🏼 but also plenty of long term planning and strategizing to keep the brain juices flowing.
Very exciting! It’s a fun one, and I’m excited to work on it every time Ben and I get together! It’s also just in a fun stage of the process, so many things changing, solving problems after every play test. It’s satisfying to make some changes and have it work noticeably better the next time. The past few games, we’ve found ourselves saying, “that’s the best game we’ve had so far.” And man does that feel good 😎
See you in the next one!