FeatherKnights_Devlog_11
Internal Devlog NO.14:
Almost finished the main menu and added trails.
Also, broke flying.
Developer Note:
- Fix that.
#indiegamedev #gamedevelopment #unity2d #indiedev
FeatherKnights_Devlog_10.2
Right now I'm working on main-menu stuff.
I'm going for: "the menu is navigated using the player" sort of lobby-styled menu, so that way players can duke it out over which mode they want to play.
Also, I need to make another tileset. ๐
#gamedevelopment #indiegame #unity2d
FeatherKnights_Devlog_8.2_Cropped
I always liked the idea of throwing exploding plants at people.
FeatherKnights_Devlog_5.1
I think... I may have just added the most important feature to my game, ever...
The ability to yeet rocks at people.
#gamedevelopment #IndieGameDev #yeet #indiegames
FeatherKnights_Devlog_4.1
When an enemy dies, it's supposed to... you know... die.
Well this vulture isn't doing that. ๐คจ
He's also making a waterfall of corpses. ๐
#gamedevelopment #IndieGameDev #pixelart #indiegame
Devlog_3.2
I just got the first enemy in; the "Vulture."
They just fly around right now since nobody can hurt each other yet โ but it's a start!
FeatherKnights_Devlog_2.2
Just finished adding some simple lighting, camera panning, and background parallaxing! (Although that last one is hard to notice). ๐
I think an enemy of some kind needs to come next. ๐ค
Also, still need lances, too. ๐
FeatherKnights_Devlog_1.1
Next project โ a Joust-esque game! ๐
Are there still any fans of Joust out there, though? ๐
#gamedevelopment #unity #pixelart #indiegame #joust