29/05/2024
New Season: Barren Planet coming!
System Adjustments
1. New Feature: Map Editor
2. Personalization Sale Adjustments
a. Items on the Shop's Personalization tab are now available for permanent sale;
b. The Shop's Personalization section now offers Filter and Sort options for easier location.
3. New Gear
The upcoming season will see updates to the hero development system, with a focus on 3 Heroes. This means fresh buffs and more tactical choices that may turn the tide of battle! More gear awaits in future season. Stay tuned!
a. Boom Bro., Legionarius, and Monk will have 2 new pieces of gear and 1 flash skill, which unlock at Lvl. 20, 25, and 30 respectively. Gear for other heroes will be available in future seasons;
b. Learning and upgrading gear/flash skills cost Skill Chips.
4. Skill System Adjustments
a. Leveling up Heroes no longer boosts their ultimate levels. Skill Chips are now required to upgrade ultimates, normal skills, gear, and flash skills;
b. The level cap for ultimates and normal skills is adjusted from 10 to 7. Here is how their current levels change:
Ultimate Lvl. 2 → Lvl. 1, returning 1 Skill Chip
Ultimate Lvl. 3 → Lvl. 2, returning 1 Skill Chip
Ultimate Lvl. 4 → Lvl. 2, returning 5 Skill Chips
Ultimate Lvl. 5 → Lvl. 3, returning 6 Skill Chips
Ultimate Lvl. 6 → Lvl. 4, returning 4 Skill Chips
Ultimate Lvl. 7 → Lvl. 4, returning 18 Skill Chips
Ultimate Lvl. 8 → Lvl. 5, returning 24 Skill Chips
Ultimate Lvl. 9 → Lvl. 6, returning 24 Skill Chips
Ultimate Lvl. 10 → Lvl. 7
5. Hero Level Adjustments
The level cap for Heroes is adjusted from 10 to 30. Here is how their current levels change (based on the total Hero EXP consumed):
Hero Lvl. 4 → Lvl. 6
Hero Lvl. 5 → Lvl. 10
Hero Lvl. 6 → Lvl. 15
Hero Lvl. 7 → Lvl. 19
Hero Lvl. 8 → Lvl. 23
Hero Lvl. 9 → Lvl. 26
Hero Lvl. 10 → Lvl. 30
6. Battle Pass Adjustments
To bring more fun and satisfaction to passionate collectors, the Battle Pass system will introduce a third tier of rewards. If you plan to pay for premium rewards, you can still purchase the third-tier ultimate rewards to unlock the benefits below.
a. Battle Pass will introduce ultimate rewards priced at 1,499 Diamonds (premium rewards included) or 700 Diamonds (if you have acquired the premium rewards). Purchasing ultimate rewards grants extra benefits:
Ex Color Skin ×2 for Battle Pass Epic/Legendary Skins
Random Legendary Mod ×1
Gacha Coin ×5
Protection Card ×4
Skill Chip ×160
Gold ×5,000
Hero EXP ×500
Ex Color Name (Valid for the current season)
Weekly Quest +2
b. Instant Level-up (1,199 Diamonds) is adjusted from Battle Pass (799 Diamonds) + Instant 25 Level-ups (400 Diamonds) to Instant 25 Level-ups that can be purchased separately at any time;
c. Added 120 Skill Chips to Battle Pass Premium Rewards;
d. Added 120 Skill Chips to Battle Pass Basic Rewards.
7. New System: Proficiency
a. Joining matches boosts Proficiency based on outcomes and performance;
b. Heroes gain different Badges at various Proficiency sections;
c. Heroes with match records will have their Proficiency increased at a certain ratio.
Combat Balancing
1. Enemy Heroes now show effects at their feet when they cast ultimates.
2. Rose:
Can cast an ultimate at 50% Energy; Flower Duration 7.5s → 3.5s; Energy Restoration removed; 0.5s of Skill Precast added; One-sided Wall → Three-sided Wall (50%);
Auto Aim is supported.
3. Clouderal:
The ultimate deals 100 DMG to hit enemies after every 0.1s of dragging;
At 50% Energy, enemies take 400 → 1,000 DMG upon impact with a wall;
The ultimate direction is indicated.
4. Legionarius:
Stamina Restoration: 5 → 10;
Ultimate DMG: 480+2,600 → 400+2,600;
Normal skills can be upgraded; Shield Value: 25× Stamina → 13 – 21× Stamina; Shield Raising Cost 20 → 30;
DMG overflow from Shield breaking does not affect Legionarius' HP.
5. Monk:
Can cast an ultimate at 50% Energy; Duration 6s → 3s, Shield removed; DMG 283 → 250;
Base Value: 3,300 → 3,000; ATK: 105 → 100.
6. Ladder DMG: 1,500 → 1,200; Warner added.
7. Elkie:
Crash DMG: 900 → 500;
Growth: 57% → 60% (95% → 100%)
8. Heist Mode Weapon Prices:
Fishing Rod 15 → 20, Lucky Clover 5 → 10, Ladder 8 → 10
Slippers 15 → 10, Time Bomb Gun 15 → 10, Lego Cannon 20 → 15;
Weapons are reordered by price.
9. Mods:
Fountains: Armor-pierce SPD: 1.2× ATK → 0.6× ATK
Pea Shooting Gun: Paralysis Seeds SPD Reduction: 50% → 30%
Segway: Drift Mod SPD Up: 60% → 40%
Pipe: Redeploy ASPD Duration: 1s → 2s
Lego Cannon: Obstacle Block DMG: 50% → 75%
Large Trout: Gotta Dream Big Action Time -4.2%
Crate: Defense Mode Shield -225 (Fine) / -150 (Epic)
Segway: Square Bomb ATK +10%
Experience Optimizations
1. Lowered the BGM volume during Skin display in the Lobby;
2. Enhanced the translucent effect of characters in smoke;
3. Moved the game-over prompt to avoid blocking battlefield information;
4. Enabled adjustment of skydiving direction in BR mode;
5. Added the ""Another Go"" feature and enabled quick team-up with random players;
6. Optimized UI for interactive objects.
Bug Fixes
1. Fixed the bug where avatars disappeared on the custom game VS interface;
2. Fixed missing dynamic bone effects for the ribbons of Lantern - Inflatable Hammer;
3. Corrected the numerical display error in the weapon stats interface;
4. Fixed the bug causing special effects to remain visible when switching UFO to off-hand;
5. Fixed the bug preventing exit from Training Ground after multiple triggers of the exit prompt;
6. Fixed the bug that prevented players from spinning after they used Crate and squatted;
7. Fixed the bug where the title was not displayed in the season update prompt;
8. Fixed the bug of being able to see Duck Hammer's Skin in the bush;
9. Fixed the bug of overlapping sound effects between the Back button and interface closing;
10. Standardized the sound effects for opening or closing certain interfaces;
11. Fixed the bug where Mecha Baby - Christmas Eve displays no shadows;
12. Fixed the bug with tap effect hierarchy on certain interfaces.