19/12/2024
As the Metaverse continues to shape the future of digital interaction, Smobler stands out not just for its innovative projects but for its unwavering commitment to using technology for good.
A Singapore-based digital architect and portfolio company of The Sandbox and Brinc, Smobler has emerged as a global leader in bridging people, purpose, and possibilities through its commitment to its core values and IDEALS - inclusivity, diversity, equity, access, leadership, and sustainability.
In spite of market conditions, 2024 has been a landmark year for Smobler!
With 𝗮 𝟮𝟱𝟬% 𝘆𝗲𝗮𝗿-𝗼𝗻-𝘆𝗲𝗮𝗿 𝗿𝗲𝘃𝗲𝗻𝘂𝗲 𝗴𝗿𝗼𝘄𝘁𝗵, groundbreaking product launches, and partnerships across industries, Smobler is redefining what it means to build in the Metaverse.
The company shipped 10 new products, hosted two phygital (physical & digital) events in Singapore and USA, and welcomed 36 new partners to its growing ecosystem.
The Smobler ecosystem now encompasses tech partners such as AWS, Meta and Silversea Media, to entertainment icons such as Champ Medici, Agoria, Imogen Heap, and Shara Senderoff. Smobler continues to collaborate with industry trailblazers such as WildBrain, the brand licensing giant behind Teletubbies, as well as hardware leaders ASUS and Republic of Gamers.
Key alliances with Web3 innovators Cardano, Moongate, Opal, Ordzaar, and Rare Network cement Smobler's leadership in the decentralized tech space.
Anchored by its mission to co-create a Metaverse for Good, Smobler looks set on deepening its impact by forging transformative partnerships, and continues to push the boundaries of innovation to create meaningful digital experiences that resonate across industries and cultures.
As Loretta Chen, CEO of Smobler says, “Smobler is not just about creating a moment in the Metaverse but is about building a movement especially at inflection points where technology can feel overwhelming or isolating. We believe in the power of people, purpose, possibilities and strive to use technology as a force for good and to foster creativity, connection and community.”
Read the full article: https://medium.com/.io/pioneering-a-metaverse-for-good-smobler-leads-in-ethical-tech-and-educational-gaming-c9f67e872325