Gameplay Features
A player is allowed to create a room or join a room. The 'DJ' (the player who creates the room) is given power to choose songs and settings for the room. The DJ also has the power to kick people out of the room and close the dance floor off. The song's BPM (beats per minute) usually will determine the song's difficulty (with certain exceptions e.g. The basic game is played by pr
essing the arrows displayed on the screen (with the exception of red Chance arrows, which the player must do the opposite of) and pressing spacebar or the control key on every 4th beat of the song. The more accurately the spacebar or control key is pressed, the higher the score, "PERFECT" being the best. The player currently with the most points during the game will have their character in front and the most visible part of the stage. A special move during most gameplay modes is the "Finish Move". If a person does not miss the move before it, they have the option to do the "Finish Move". Finish moves issue a lot of points and can often be the key to success. When a player does 2 or more PERFECTs consecutively, he will get bonus points for doing so. These PERFECT combos (or "Perfect chains") enable players to interfere with the opposition. A blue circle indicates that the player made a PERFECT in their move, and acts as a shield. When a player performs a PERFECT X1, they will make either the player ahead or behind them receive a yellow circle. While under the yellow circle, points will not be given if that person does not achieve a PERFECT (in a finish move it reduces a percentage rather than the whole move). In addition, players can increase their points by playing 'chance'. This can be activated by pressing the delete key or the . key on the number pad whereby red keys appear and players have to press in the opposite direction of the red keys. At the end of the dance battle, the person with the most points is the winner. Each player will receive experience points and Den/BEATS according to what position they finished in. If a single/group game (not including NPC, One-Two Party and Beat Up modes) is full, while also having the music set to random, a random event (also called a mission) will occur. This is where bonuses are given if the player accomplishes a certain challenge. Examples are not getting a specific beat judgment, getting perfect combos (e.g. getting number 1). The music can be random, random(new), or random from any range of tempos.
[edit] Shopping Mall
Like many microtransaction-based online games, Audition features a shopping mall in which players can customize the look of their character. Players may choose from a variety of hairstyles, shirts, pants, shoes, faces, and miscellaneous items. The game uses an in-game currency called Den or Beats, depending on the version. In addition to Den and Beats, players can use the Cash system by purchasing it through the publisher's website. Different forms of payment are used to obtain cash, including PayPal, M-Payment, and various prepaid cards. Cash can be used to purchase a wider variety of items from the mall, such as pets, DJ stands, guitars, emoticons, fonts, accessories, and far more clothing.
[edit] Game Modes
There are many game modes including single, group and battle party modes, available in Audition Online. They have different characteristics allowing players to compete in different skills. Some modes such as Beat-Up and One-Two Party, has game-plays that are unique to the other game modes. Single modes are essentially a free-for-all where each individual plays and competes to get the highest score in the room. Group modes, on the other hand, require co-ordination between players to win the game. Battle Party modes are avenues for players to earn Den/Beats by competing against NPCs. There is also a story mode that consists of missions that are continued by stories.