Musha-shi

Musha-shi π™€π™”π™€π™Žπ™ƒπ™„π™€π™‡π˜Ώ 𝟐𝟏 𝐒𝐄𝐍𝐀 πŠπŽππ€π˜π€πŠπ€π–π€

10/02/2023

My own edits, the edit is uglyπŸ˜„ because that's all I can do😊

π™Žπ™π™šπ™žπ™Ÿπ™ͺ𝙧𝙀 π™Žπ™π™žπ™£ ( #40) The ace linebacker of the Ojo White Knights, Seijuro is Sena Kobayakawa's main rival throughout the...
06/02/2023

π™Žπ™π™šπ™žπ™Ÿπ™ͺ𝙧𝙀 π™Žπ™π™žπ™£ ( #40)

The ace linebacker of the Ojo White Knights, Seijuro is Sena Kobayakawa's main rival throughout the series. When the Devil Bats and White Knights play in the second round of the Spring Tournament, the White Knights begin to dominate the game once Seijuro enters. However, in one instance, Sena manages to out-run Seijuro. As a result, Seijuro vows to play Sena on the field again, as well as to train himself to be able to match Sena's speed. Over time, Seijuro, already considered possibly the greatest linebacker in the history of football in Japan, improves himself in preparation for facing Sena again. On the other hand, he often acts as a source of motivation for Sena to improve himself, and on a few occasions even offers advice to his rival.

Seijuro is known for being extremely strong and fast, and almost continuously trains to improve himself in often extreme and ridiculous fashion. He is frequently recognized as one of the best players in Japan, and earns various honors including Defensive Best Eleven Linebacker, Tokyo Tournament MVP and being recruited to Team Japan for the World Youth Cup. His trademark move is the Spear Tackle, a powerful tackle that involves thrusting his entire body into an open-palmed thrust of his arm. Seijuro continues to improve this technique, eventually combining it with the Speed of Light Pace to create the Trident Spear Tackle. Seijuro is always calm and serious, and often demonstrates that he has a deep understanding of the game. He is typically the leader of Ojo's defense on the field, and is named the captain of the team at the end of the year.

𝙃𝙖𝙧π™ͺ𝙩𝙀 π™Žπ™–π™ π™ͺ𝙧𝙖𝙗𝙖 ( #18) Haruto is a wide receiver for the Ojo White Knights, and also an attractive pop idol. He stands o...
06/02/2023

𝙃𝙖𝙧π™ͺ𝙩𝙀 π™Žπ™–π™ π™ͺ𝙧𝙖𝙗𝙖 ( #18)

Haruto is a wide receiver for the Ojo White Knights, and also an attractive pop idol. He stands out on the team due to his great height, and also because of his appearances in advertisements under the company Jari Productions. Because of his status as an idol, he has a large number of female fans who believe him to be the ace of the team. However, at the beginning of the series, Haruto has only average abilities. Following the Spring Tournament, Haruto separates himself from Jari Productions in order to dedicate himself to practicing and improving his athletic abilities. As a result, Haruto becomes Ojo's key offensive weapon, and comes to be regarded as one of the four best wide receivers in the entire Kanto region. A major aspect of this success is Haruto's cooperation with Takami, who is also very tall. The two are able to utilize their combined height with the Everest Pass, a pass that Takami throws with a high trajectory such that only Haruto is capable of reaching it.

While at the beginning of the series Haruto is crippled by self-doubt and the pressure accompanying the perception that he is the team's ace, he eventually manages to push aside his feeling of not belonging and works toward improving. He leaves his job as a pop idol after overhearing Ichiro's conversation with Shoji Gunpei, Makoto Otawara and Daigo Ikari, where the quarterback states that he has been waiting six years for someone like Haruto to come along and play with him. Haruto trains harder and becomes more confident as his skills improve. Otherwise he has a fairly quiet and submissive personality, and is friendly and considerate in nature.

π™„π™˜π™π™žπ™§π™€ π™π™–π™ π™–π™’π™ž( #3)Ichiro is the quarterback of the Ojo White Knights. Ichiro is ailed by a childhood leg injury suffered...
06/02/2023

π™„π™˜π™π™žπ™§π™€ π™π™–π™ π™–π™’π™ž( #3)

Ichiro is the quarterback of the Ojo White Knights. Ichiro is ailed by a childhood leg injury suffered in a car accident, which hampers his running ability. In middle school he was told he could not play due to this drawback, and so he decided to attempt to make up for his disadvantage by training harder and practicing his throwing ability. Ichiro was thus able to become Ojo's starting quarterback when he entered high school. Ichiro is intelligent, insightful, and sometimes crafty, and he is usually capable of analyzing an opposing team's abilities. However, while his throws are renowned for their accuracy, he is not considered a top-notch quarterback. Ichiro's only natural talent and ability is his height, which allows him to accurately throw passes at a greater height than any other quarterback. He is only able to do so, however, by throwing to a receiver who is also very tall. He had thus been depending on Haruto to improve, as he does prior to the Autumn Tokyo Tournament. Together, Ichiro and Haruto develop the Everest Pass, which becomes Ojo's greatest offensive strategy.

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