10/06/2020
Credits to the owner
LoL: Wild Rift - Boots > Top Tier > Enchantments
All boots are usable. It can be upgraded to Top Tier Boots that can be converted to an item. There are certain items that you can upgrade from Top Tier Boots. Sprint will NOT be carried over once converted to an Enchantment. Added some small info per item.
• Boots of Speed: It comes with an active called "Sprint" that increases Move Speed by 15% for 3 seconds. It will be removed once you receive any damage. Sprint will be carried over once upgraded.
- Top Tier/Upgraded Boots -
• Gluttonous Greaves: +40 MS. It gives out stats depending on the champion; +8% for Physical vamp/Magical Vamp.
• Boots of Swiftness: +50 MS. Also provides Sleek that reduce all slow effects by 30%.
• Mercury Treads: +40 MS with added +10 Magic Resist. Also provides Tenacity that reduces of stuns, slows, taunts, fears, silence blinds, and immobilizes by 30%.
• Ninja Tabi: +40 MS with added +10 Armor. Also blocks 10% damage from attacks.
• Ionian Boots of Lucidity: +40 MS with added +10% Cooldown Reduction. Also provides 10% cooldown reduction for Summoner Spells.
- Enchantments -
• Stasis Enchant: Become invulnerable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s cooldown)
- You can think of this as "Winter Truncheon" for ML players :)
- Life saver for bad situations, can dodge big ultimates or game changing skills
• Locket Enchant: Shield yourself and all nearby allied champions 140-420 damage for 2.5seconds (60s cooldown)
- Added shield, mostly against magic.
• Glorious Enchant: provides an active "Glory" wherein you gain 15% MS for 4 secs, increasing 60% towards enemy champions or towers. After 4 secs or reaching an enemy champion emits a shockwave that slows nearby enemies by 50% for 2 secs. (45s cooldown)
- For tanks and teamfights. Added mobility.
• Protobelt Enchant: provides an active that dash foward and unleash a cone of missiles that deal 75-145 magic damage. If champions or monsters are hit by more than one missile, the additional missiles deal only 10% damage. (60s cooldown)
- Mostly used by mages for added damage and mobility
• Quicksilver Enchant: Removes all crowd control effects currently affecting you and gain 50% MS for 1.5sec (60s cooldown)
- You can think of this as "Purify" for ML players :)
- Good pick up against heavy crowd control lineup
• Gargoyle Enchant: provides an active "Stoneplate" increases your Health by 40%, while reducing damage dealt by 60% for 4secs. If there are 3 of more enemy champions nearby increase health by 100% instead. (45s cooldown)
- For tanks and more more more health but be wary of Liandrys Torment
• Redeeming Enchant: provides an active that reveals a position and after 2.5 a beam of light heals allies by 25-375, while enemies take 10% of their max Health as true damage. Minions and monsters take 250 damage instead. (60s cooldown)
- Mostly used by supports, added source of healing for teamfights.
• Shadows Enchant: provides an active that summons 2 ghost that seek out nearby enemy champions. On contact, a champion is revealed and slowed by 40% for up to 5secs, based upon travel time. (60s cooldown)
- Mostly used by supports, added vision and denying potential for sneaky attacks
• Teleport Enchant: After channeling for 3.5 seconds, teleport your champion to an allied champion, structure or ward. (180s cooldown)
- You can think of this as "Arrival" for ML players :)
- Teleport is a part of summoner's spell at PC version. Now, everyone can buy this and gives a lot of macro play potential as you can also teleport to "allied champion".