Otey Gaming
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Streaming GARENA UNDAWN PH / homestead builder as a commissioner. I take the commission as a graphic artist. also Stream MMORPG / Ran online / Cabal / RF online
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OTEY GAMING : GAMES AND ARTS
Why is Logo Design Important? A logo can be described as the face of a company. Quite often, it’s the first thing that a potential customer will notice about your business. A logo is much more than just an image; it is a point of recognition for clients and an important foundation for the branding of your company. It is often said that customers form an opinion about a company within seconds. A well-designed logo is an easy way to convey to potential customers that your business is professional, trustworthy, and provides quality goods or services.
Why is anime Important? Anime and Manga are two different storytelling media. They both originate in Japan, and are closely related, but are ultimately two different things.Definition of Anime, pronounced AH-knee may, and derived from the English word ‘animation’ is the term used for cartoons in Japan.The first Japanese cartoons were produced in the early twentieth century, but anime only took off as a creative form after World War II, and especially in the 1960s, when animation became a centerpiece in the young medium of television.Today, anime is widely available in Japan on TV, as feature films, and through OVA (original video animation), productions released directly to DVD and on the Internet.Although often stereotyped abroad as violent and sexually explicit, anime, like manga, is a diverse genre encompassing humorous children’s fare, sci-fi robot epics, and thoughtful imaginative creations like the Oscar-winning Spirited Away.
Why is Gaming Important? Gaming and simulation mean different things to different people. Currently there exist separate schools of individuals working on interrelated but basically different areas. Each has its own special goals and terminology. Yet there is a sufficient overlap among them that it is important to clarify the common and different interests and terminology. The general topic of gaming is ripe for an examination to see to what extent there exists a basic methodology and theory of gaming. This paper addresses itself, in part, to this problem. Different types of games and different purposes are discussed. It is stressed that there is not one validation problem but many validation and specification problems which must be addressed if professional standards are to be attained.