28/10/2021
Axie Infinity Version 1.1.1 Update
Our team has worked hard to fix some of the issues that were causing problems the first two attempts. Today we are releasing a new version of the game, including improvements to the game’s performance and the return of challenging your friends.
• Axies will reset to level one anytime they change owners. This change has been live since the first announcement.
• Challenges are back! You can now challenge a trainer on your friends list to a friendly duel.
• Accounts under 800 MMR will no longer receive SLP from the adventure, arena, or the daily quest. Please see below for more information on this.
• Match history will not be saved on the servers, we will bring this feature back once we have had a chance to optimize it. In addition, there will not be replays for matches in adventure mode for now.
To start the update will only be available to desktop users via Mavis Hub. Later we will release the update for mobile devices.
To update to the latest version, please see the instructions for your specific platform below:
Desktop with Mavis Hub: Open Mavis Hub and select the update button.
Android: See #🌱|application-download for the Android link.
iOS: Please open the Testflight app and refresh the list of apps to see the update.
More information about the 800 MMR update:
We’ve received a considerable amount of questions, feedback, and concerns regarding our gameplay adjustments in the 1.1.0a release, in particular the 800 MMR restriction. We thought we’d share some details on what motivated this experiment.
What are the elements that we believe create a healthy Axie gaming ecosystem? First and foremost, we believe that our game experiences should be designed so that community members are motivated to build gradual mastery over time. We also believe that each community member has a role to play in ensuring everyone’s gameplay success (through education, coaching, sharing feedback, etc). Finally, the game and its underlying economy must be sound. We strongly believe that any method where the game is manipulated to gain financial benefit without having to build skill threatens the entire ecosystem.
A review of today’s player data reveals that we have some work to do balancing the gameplay experience. In particular, we have evidence of “bots”, gaming accounts that are scripted to play without a real player, alongside other examples of odd in-game behavior. Today’s MMR restriction was implemented to eliminate poor in-game behavior. To be clear, our ultimate goal is to reward mastery of the game and everyone’s honest attempts to become a great player. As with all experiments, we’ll likely both resolve issues, and perhaps even create new ones.
We believe in you: each and every human in our community has the ability to improve and become proficient in the arena. This change was made with this confidence in mind. That said, we intend to collect considerable data around this tweak: both within the game, and from our community forums (Discord, social media, etc).