We're growing almost every week! Please welcome the latest additions to our team:
Khalid Nait-Zlay, Expert VFX Artist (previously Ubisoft)
Eva Krzeminski, Lead Lighting Artist (previously Certain Affinity)
Gabe Thurau, Assocociate Systems Admin
William Belden Brown, Associate Rendering Engineer (previously Dire Wolf Digital)
Learn more about our team https://thatsnomoon.com/who-we-are
See all of our open positions and apply: https://thatsnomoon.com/careers
Today marks the beginning of #PRIDE in the U.S.! We're proud to celebrate the LGBTQIA+ community and share our support for equal rights, inclusion, equity, and representation in the industry, in the medium, and in the world.
We're excited to welcome Chase Ashbaker as Audio Director! Chase joins us from Crystal Dynamics, where he helped shape the soundscapes of games like Marvel's Avengers and the next installment in the Tomb Raider franchise. Learn more about our team: https://thatsnomoon.com/who-we-are
Please join us in welcoming Euna Park to That's No Moon as a Gameplay Animator! Euna joins us from Santa Monica Studio, where she worked on God of War Ragnarök. Learn more about Euna and our team: https://thatsnomoon.com/who-we-are
We're thrilled to welcome Jolyon Myers as Principal World Builder! Jolyon joins us from The Initiative and brings decades of experience crafting levels in games like The Saboteur, Call of Duty: Modern Warfare, Call of Duty: Infinite Warfare, and more.
Learn more about him and our team here: https://thatsnomoon.com/who-we-are
Welcome to That's No Moon - December 2021
We're excited to announce our final group of new team members for 2021! Please join us in welcoming:
Molly Bittner, Technical Producer (Formerly NASA JPL)
Denyce Griffin, HR Manager (Formerly PlayStation)
Meghan Wissler, Environment Modeler (Formerly Santa Monica Studio)
Nathanial Winckler, Technical Gameplay Animator (Formerly Skydance)
Brittany Graham, Environment Modeler (Formerly Striking Distance)
Jimmy Lu, Associate Game Designer (Recent UC Santa Cruz Grad)
Jordyn Lukomski, Environment Outsource Artist (Formerly PlayStation)
See all of our open positions and apply: https://thatsnomoon.com/careers
Welcoming Our Latest Team Members
We've been thrilled to welcome many incredible new team members over the last several weeks. Please meet just a few of the latest additions to That's No Moon:
Aria Bonczek, Senior Animation Engineer (Previously Santa Monica Studio)
Sam Khong, Animation Engineer (Previously Obsidian)
Aaron Snyder, Senior Animation TD (Previously Santa Monica Studio)
Alyssa Harrison, Associate Producer (Previously MVM)
Alison Wilkes, Associate Prop and Cloth Tech Artist (Previously Niantic)
Adrian Castro, Expert Biome Artist (Previously Naughty Dog)
Christian Vasquez, Material Artist (Previously Iron Galaxy)
Noah Davis, Associate AI Engineer (Recent Notre Dame grad)
See all of our open positions here: https://lnkd.in/gKfmZtQJ
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We're proud to be taking part in the first-ever gamescom asia with a keynote session and Q&A from our very own Michael Mumbauer this evening. Attendees can watch live starting at 7:10pm PT/10:10pm ET. Ticket info and more can be found here: https://gamescom.asia/
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Winding down another incredible week by welcoming three new team members to That's No Moon: Jose Astacio, Virtual Production Lead (formerly DreamWorks, PlayStation); Jared Clark, Associate Gameplay Engineer; and Vincenzo Barkasy, Expert Concept Artist (formerly of Crystal Dynamics)!
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Please say hello to our new Lead Animation Engineer, Andrew Marrè! Drew brings nearly 20 years of experience working on legendary games, including the Assassin's Creed franchise and Fortnite, at Ubisoft, Epic Games, Disney, Warner Bros., and more. Welcome to the team!
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We're excited to welcome Jordan Williams, Virtual Production Assistant; Adam Shay, Outsource Art Producer (previously PlayStation); Gun Park, Senior Character Artist (Cloud Imperium, EA, PlayStation); and Pavel Pranevsky, Senior Material Artist (Bend Studio, Digital Domain, Blur) to That's No Moon!
We are thrilled to share that Rob Davis has joined us as Design Director! Rob brings over 16 years of experience and has worked on many incredible games, including 2018 Game of the Year, God of War. Welcome to the team, Rob!
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We are growing! This week, we were excited to welcome Dustin Kimmich, Animation Director (previously of Infinity Ward) and Wesley Welcomer, Expert Virtual Production Technician (previously of PlayStation). Learn more about them and our team: https://thatsnomoon.com/who-we-are
Introducing That's No Moon. We are a new, independent, AAA development studio founded by industry veterans focused on creating genre-defining, narrative-driven games.
Learn more: thatsnomoon.com