22/12/2025
SORA PATCH TIER LIST
tank hero btw Tier:
Soooo... why does he need double his ult damage?
Potentially Very Strong Tier:
Leomord's update changes his playstyle completely, and makes his dmg more consistent without relying on health thresholds. He will play more like a sustain fighter, which actually makes him viable for sidelanes. Sora just seems pretty busted, especially his Torrent Form, why does he have so much CC? DHS will feel VERY good for attack speed MMs, and no longer relies on Lifesteal, a stat MMs don't usually have much of.
Very Good Buff Tier:
Freya can ult more often, VERY NEEDED. Angela has just been reverted to her previous state before the ult CD change, but her heals are more spammable and Heartguard lasts 20 SECONDS. Insane. Johnson really should have always scaled off defense so this is HUGE. Lylia's range is very nice QoL. Zetian actually pokes pretty hard early game. Zilong might genuinely be hard to lane against in certain matchups now. Rose Gold also feels better for MMs now.
OK Buff Tier:
Raf heals a lil more, and her movement speed buff scales, which could actually be quite good. Lo**ta can choose when to give shields. Khufra can jump more. Atlas hits slightly harder. Nana's damage is more consistent since it's now mostly on her S1. Miya ult movement speed buff early will feel indrecibly nice, but the hero still needs work. Queen's Wings won't get accidentally triggered by towers and lord, but it no longer works for tower diving as simply as before.
Needs more Buffs Tier:
Barats buff looks good on paper, but I don't think they needed to nerf his stacks on respawn. He also won't usually start fights with his ult so it's a bit iffy. Aurora scaling freeze time has A LOT of potential, but might be too item-dependent. She's also still too slow as a mage. Lukas just needs a numbers buff all around since he's still too all-in playstyle-wise. Paquito also needs more of a numbers buff, he just can't keep up with all the other sustain fighters.
Necessary Nerf Tier:
Grock has been WAY too bulky with WAY too much crowd control. Reducing his CC immune time honestly won't even affect him that much, but some nerfs were needed. Gatotkaca also was too universally effective. Linking his taunt duration to channel time again makes a lot of sense, while still keeping him pretty relevant meta-wise. Harith was straight up too strong in laning, so reducing his late game scaling and tower-taking to tradeoff his strong early game feels fair. Veangence also just a bit too good since Fighter meta is going strong while MMs suffer so I'm glad they nerfed it. Ice retri also too universal with high mobility assassins everywhere.
Yo they might be dead Tier:
Ok the name of this tier is a bit exaggerated lol but hear me out. Zhuxin was a niche pro pick because she had INSANE utility, but low damage as a tradeoff. They took away her utility for damage, but now she's just inferior to Yve and Pharsa. I don't think they should have nerfed her mana regen, cause she's gonna feel weird to play now. Haya's Quad Shadow distance is straight up TINY now, it's a feels bad moment. Granger's minion clear speed has been nerfed hard too, which was VERY needed cause he farmed too fast for a late game infinite-scaling MM. He will still be played, but doesn't get as much leeway as before.
Estes:
WHYYYYYYYYYYYYYYYY HE ALREADY HEALED TOO MUCH BEFORE THEY GAVE HIM SO MUCH GOOD STUFF