27/05/2025
π Improving the Workshop!
π€ Commanders! Thank you for your feedback on Workshop 2.0βit helped us quickly improve things.
βοΈ Here's a list of updates:
π Increased font sizes across various UI elements.
β’ The text was too small and difficult to read. Now, important information is clearer and easier to perceive.
π€ Adjusted the scale of units, heroes, and buildings.
β’ Previously, all objects appeared roughly the same size. We've now adjusted the scale of all units, heroes, and buildings relative to each other.
β‘οΈ Updated lighting for units, heroes, and buildings.
β’ The contrast between the dark background and overly bright models was uncomfortable. Now the brightness has been reducedβmodels look less ""plastic,"" and the colors are more subdued.
βοΈ New animations were added for units and heroes, and old ones were fixed.
β’ We fixed animations for the Mole, the Seraphim's landing, and Cerberus's weapon-switching.
πͺ Special attributes for the Nuclear Launcher, Space System, Psion, and Wolverine have been moved to the Weapon Stats section.
β’ Their unique attributes were hard to notice in the old layout. The new placement makes more sense.
π’ Changed the order of upgrades for some units and buildings.
β’ In the old Workshop, some upgrades were positioned differently. For example, the armor upgrade was always near the durability upgrade. We've returned to a similar layout for some buildings and units, making it easier to find specific upgrades.
π€ To improve readability, some values in the Workshop will now be rounded to thousands.
1. The required number of Hero Blueprints for class upgrades in the Hero list.
2. Credit amounts on the Hero class upgrade buttonβnow shown in ""K"" format if over 1,000,000.
β
Players who have already upgraded these heroes will receive compensation:
β’ For Wasp/Cerberus class 10-12β500 common Wolverine/Beholder Hero blueprints.
π§· These changes are currently available to beta testers.
π₯ And that's not allβmore updates are on the way!
π Got questions? Please leave them in the comments!