When Worlds Collide - Role Playing Game

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When Worlds Collide - Role Playing Game When Worlds Collide is a multi-versal, multi-genre role-playing game. The game provides a comprehens In this endeavour we have been successful.

When Worlds Collide is an independently produced RPG from the United Kingdom. Starting out as a discuss amongst friends around the gaming table, it was conceived as a response to the seeming hegemony of the Big Games Companies (you know who they are) who were just not catering for what we, as a group, wanted. It was fuelled by a desire to see others sit down and enjoy things that we had written an

d to try and give something new to a stagnating games convention circuit. Six years in the making, When Worlds Collide is a game in which players are not tied to a particular genre during their games. The central idea was one that would allow players to play the games in the way they wanted to: if they wanted a generic system to build their own worlds, this would provide it; if they wanted a structure to have character flit between different realities, different genres, this would be all that they needed. Over the last few years we have been a fixture at the gaming tables of Conceptions UK, an annual roleplaying convention in the south of England, and have been receiving great feedback. The play-testing was highly successful, drawing out a few issues, which were dealt with. What we have now is a system which can be played within any and every genre. The structure of the book takes you through the creation of characters in a logical fashion, following the character sheet and providing Player Information boxes in the text so you don’t get lost. The game allows players to build characters as they wish, to furnish them with special abilities from a vast array, including paranormal and supernatural talents. The system has been designed to allow characters to “try” anything: you may not have a particular expertise, but you can always have a go using your innate skills. Speaking of skills, the system offers more than 4,000 expertise that can be cherry-picked to build a character in exactly the way you wish. Drunken Astronaut with a penchant for horticulture? It’s all there for you. In a game where you may be flitting from one reality to another, from the Old West one week to a Superscience future the next, to gothic horror the week after, you’ll need to be able to accumulate all manner of disparate skills to keep you alive. The combat system is quick and devastating, with more emphasis on the idiosyncrasies of individual weapons rather than the amount of damage they do. One of the key things that separates this system from others out there is the accumulation of Stress. Adventuring is a stressful occupation, and sooner or later, you may crack. But how do you react when you do? Will you lash out, flee, or collapse into a gibbering heap? Will your stress lead to a permanent psychosis? In Convention games, Stress has been one of the most entertaining parts of the game, with players revelling in the role-playing potentials of borderline insanity. But that isn’t all. In a game where characters can travel between dimensions by passing through tears in reality, there is the potential to develop powerful mutations, such as corrosive blood, liquid bones, and other useful features. There is also a comprehensive magic system which sets aside the notion of “spells” in favour of player-scripted spell effects. The game ships with an introductory adventure, “Into The Green Inferno”, where the players will find themselves lost in a new reality, and will have to confront a cannibal tribe in order to earn their survival. This adventure is also available as a free PDF download, just to give you a taster of what you may expect from our writing team. You can download free Character Sheets in PDF for as well.

17/02/2024
Players thinking!
13/02/2024

Players thinking!

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07/02/2024

🚀 Exciting News from When Worlds Collide Role-Playing Company! 🌌✨

As we embark on a thrilling journey into the realms of imagination, we're thrilled to unveil our product/service launch schedule for the upcoming months. 🗓️💼

🌟 **Development Timeline:**
- **Q1 2024:**
Relaunch of the When Worlds Collide Core Rulebook available as hardback print on demand now - Your gateway to boundless adventures!
Official Launch of "Traitors Engine" - A captivating 1240s adventure designed especially for beginners, bringing history to life in our game system.
- **Q2 2024:**
Accessories to aid your game play - Elevating your gaming experience with new features and challenges.
- **Q3 2024:**
More releases of your popular convention modules with enhanced material to build your campaigns on.

🔍 **"Traitors Engine" Adventure Module:**
This medieval journey promises an immersive experience for beginners, exploring the intrigue and treachery of the 1240s. As we transition this demo adventure into a full-fledged product, expect enriched storytelling, meticulously crafted scenarios, and a seamless integration with the When Worlds Collide system.

🌐 **Why "Traitors Engine" for Beginners?**
- Engaging Storyline: A captivating narrative that draws players into the heart of a tumultuous era.
- Beginner-Friendly Mechanics: Perfect for those new to our game system, offering a smooth introduction to the When Worlds Collide universe.
- Rich Historical Setting: Dive into the 1240s, where every decision shapes the course of history.

📢 **Stay Tuned for Updates!**
Follow our journey as we continue to unveil new adventures, enhance gameplay mechanics, and bring the When Worlds Collide universe to life. Your feedback is invaluable as we evolve and grow!

🚀 Join us on this epic adventure, and let's create unforgettable stories together! 🌟🎲

26/01/2024

📣 Exciting News! 📚✨ The Core Roleplay Book for When Worlds Collide Rules is NOW AVAILABLE! 🌐🚀

Dive into the immersive universe of When Worlds Collide with our core rulebook! 📖✨ Whether you're a seasoned adventurer or a newcomer to the world of roleplaying, this book is your key to thrilling adventures, epic quests, and endless possibilities.

🌟 Get your copy now through our Print on Demand partner, DriveThruRPG! Click the link below to embark on a journey like never before:

👉 [When Worlds Collide - Role-Playing Game](https://preview.drivethrurpg.com/en/product/104216/When-Worlds-Collide--Role-Playing-Game) 👈

🚀 Unleash your imagination, create unforgettable stories, and experience the magic of When Worlds Collide! 🌌✨ Don't miss out—grab your copy today and let the adventure begin!

07/02/2023

Yep 🤣
-Squadge

02/02/2023

Jay Fountain -

I think the Dark Ages RPG is going to have a 4 page character sheet. I want each sheet to do something different, so it'll be one for character and skills, one for combat, one for building your character and making a "saga" and one for anything else that doesn't fit elsewhere. If I do it like this, I should be able to use a readable font, rather than trying to shrink everything down.

23/03/2022

And now you know..

Generally, once your blood alcohol concentration (BAC) is 0.40 percent or over, it’s dangerous territory. At this level, there’s a risk of coma or death.

If your BAC is between 0.08 and 0.40 percent, you’re likely to be very impaired

The type of Alcohol % by volume or proof of the amount of drink compared with, body weight, tolerance, age, rate of consumption in a period of time, etc, all factor in.

30/09/2021
17/07/2021

100% true 😆

credit: pinterest

30/04/2020

Stay upbeat, folks!!!

07/04/2020

And here is you PSA for the day.

13/03/2020

What type of DM(s) do you play with?

07/01/2020
08/11/2019
08/11/2019
22/05/2019

Cyberpunk

Cyberpunk 2077

20/04/2019

Zombie Apocalypse Survival Guide

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