Hex Ed Oz

Hex Ed Oz Hi, I'm Chris, a writer and creator of the ozzie LARP Scy'kadia. I've had a few trusted voices mention that I should start a podcast, so here we go!

I'm going to talk about LARP in general, behind the scenes info, and other nerdy stuff.

I’m in the process of working on the tenth anniversary edition of Scy’kadia’s core rules. And this definitely rings true...
03/12/2024

I’m in the process of working on the tenth anniversary edition of Scy’kadia’s core rules. And this definitely rings true to some of my edits :p

A lovely picture of Thylos, plus two of his alchemy assistants at  taken by Trendy’s Photography
28/11/2024

A lovely picture of Thylos, plus two of his alchemy assistants at taken by Trendy’s Photography

So, I just got back from a week of assisting Drachenfest Australia to run their inaugural event. While my part was relat...
10/11/2024

So, I just got back from a week of assisting Drachenfest Australia to run their inaugural event. While my part was relatively small, steering their alchemy guild and contributing some Scy’kadian flare to their crafting system, the experience has left me with a LOT to ponder.

My beautiful partner Daisy was first approached by their team to portray one of the five primary NPC roles, the necromantic shadow dragon avatar. Given she is a tall, dark, glamorous queen who just so happens to have experience with the dead (legit), I reckon they’d have been insane NOT to seek her out! Soon(ish) after, I was asked to come on board too, as their lead alchemist.

We had our initial briefing-call, and for the first few weeks we were left to brainstorm and prep with what we’d been told (which wasn’t too much, but details were promised to come), while the orgs themselves jetted off to attend Drachenfest Germany.

Upon their return, admittedly there were some moments of confusion and even frustration for both Daisy and I (flip-flopping on whether she was still to be necromantic or anti-necromantic, whether she was to be active or passive with her players, what she could do within the rules, etc… for me there were delays on getting the European alchemy rules, and what was sent didn’t feel complete, which is why I suggested using Scy’kadian rules as a substitute. Certain vital documents were shared to Discord servers I was not part of, so I was never entirely sure if the players had access to what they needed from me, or if I was missing some vital clues); though I wish to stress that neither of us were part of the inner-circle as far as plot/rules/structure goes, so we were not privy to all the stresses the orgs must have been under. I mean they only had a few weeks to pull it all together post-Euro-trip, and given they were working with reps from both Germany and USA, I can only imagine the missed emails and miscommunications (or mistranslations) they had to endure. Having at last met the team face-to-face (all consummate professionals), and having experienced many similar issues as a game runner myself, a lot of it starts to make sense, but at the time it was difficult not to feel our enthusiasm buffeted.

To make matters worse, Daisy was made aware through the grapevine (to which every Aussie LARP org always has at least one ear firmly attached) that many veteran players in our own community doubted her ability to fill the avatar role, due to her natural positivity (“Surely she can’t act evil”) and relatively limited experience in the hobby (a year). This obviously stung, and for a while she considered giving up the role… thankfully, some truly awesome friends put their two cents in, and my darling decided to knuckle down and do an even better job instead!

We arrived on the first setup day, still uncertain of how the event was going to feel for us, still a bit hazy on how some rules and final decisions were going to pan out, but prepared to improvise our way through it.

Then I immediately got sick. On the second setup day I came down with some sort of horrific, fast, stomach bug that had me retching every time I stood up. I couldn’t eat or drink anything and ended up in hospital on an IV drip, with Daisy (bless her) accompanying me.

By the next day I was better, but we were both now a day behind on prep, so we blurred into action to make up for lost time. We attended a player mediation (handled extremely well by the org team), set up the alchemy guild tent (along with the help of my alchemy team), Daisy rehearsed with the other avatars, etc… and then it was game on!

Daisy made her entrance and instantly became a crowd favourite. I’m so proud of her and how she persevered through the uncertainty and doubts. It’s easy for me to say “been there, lived that” with a decade+ of the hobby under my belt, but she went through a baptism of fire that few fresh LARPers have to, and she smashed it, carrying a lot of responsibility on her scaly shoulders!

As to the event itself, I can sum it up like this:

It got messy sometimes… that was always to be expected, Australia hasn’t dealt with Euro-LARPing to this degree in a long time…. but the players had a blast. The rules were ironed out as we went, through a mixture of good communication between the guilds, orgs, and players, with trust being genuinely placed in the hands of whomever had been promised jurisdiction over key parts (micromanagement, at least for our guilds, felt minimal, which gave us room to breathe). What we couldn’t implement on the fly, we earmarked for next year… and there was a LOT of inspiration flying around once we got to see the game actually taking place. What we saw on paper, tended to flow very differently in practice, and that visualisation proved helpful for coming up with answers to previously difficult questions.

In regards to my thoughts on overall gameplay in the Euro-style, of course there were elements that weren’t to my personal taste (bear in mind, as a rules designer with my own LARP I am always going to have biases), but I saw plenty of good stuff, and most interestingly, a LOT of effort (in terms of acting) from players; with theatrical semi-rehearsed scenes taking centre stage over actual mechanics or competitive fighting. Roleplay and escapism as the core point of LARP has always been something we strive for at Scy’kadia, and I got to see some things occur which I’ve considered implementing for years, yet avoided doing so because of commonly held beliefs that “Aussie LARPers won’t actually do this, they’ll think it’s silly/too hard/intimidating/etc.” Seeing our very own players adapt (the only other option was to miss out or leave) sparked a hope in me that Scy’kadia can at long last creep to new and exciting heights.

There was one more BIG thing I noticed while attending.

Almost. No. Salt.

The Sydney LARP scene has come leaps and bounds in the last few years, in terms of eradicating bad blood between groups (and even factions within groups). While you will always have a handful of impossible-to-please types, some meta-gamers, a clique or two, trimming the worst of it has become easier and easier and easier for our local orgs. At Drachenfest, we had not only groups from NSW, but also QLD, Melbourne, Perth, Hong Kong, USA, etc, and throughout it all EVERYONE seemed to put in effort to stay positive and ignore the bad eggs. What little salt there was going in, was sifted out in the face of overwhelming communal spirit, to the point that by event’s end, EVERYONE was congratulatory towards the victorious silver dragon avatar and her camp, even the players who they actively s**t on (in a roleplay sense only).

Celebration of a win, even when it’s not yours… celebration of simply having a good time with our friends, telling a great story regardless of how it ended… is my favourite part of this hobby. And I wish it was more broadly encountered. In fact, I’ve come out of this experience determined to see it so.

In closing, I was honoured to lend a hand with the event, and I value the insight I have gleaned because of it. The orgs impressed the hell out of me and their team should all be extremely proud, as I am of them. I can only hope I get to see some familiar faces at one of our events before the next Drachen-journey 🙂

Now, after a few days to recover, I return to my Scy’kadian plans…

P.s. Extra special thanks go out to my alchemical guild assistants, Chelsea (my 2IC, who was the epitome of “understood the assignment,” and a stunningly creative mind, picking up the slack whenever I was otherwise detained), Taash (who juggled guild AND blue camp duties with expert grace), Garth (whose measured calm acted as perfect counterpoint to the rest of us, manic weirdos all), and Leigh (who despite coming into the team later, was a valued helping hand and voice of support).

Yesterday I got to play a Fundling (a celestial/angel of a Scy’kadian God, Fundun) who took the form of a dwarf. This NP...
20/10/2024

Yesterday I got to play a Fundling (a celestial/angel of a Scy’kadian God, Fundun) who took the form of a dwarf. This NPC was proposed by one of our players and while I really wanted to don the costume earlier in the year, circumstances kept delaying me… and I’m thankful! The player was themself a priestess of Fundun, and during this period of multiple delays, her character attempted to achieve a championship for the aforementioned deity. Alas, her enthusiasm led to a series of decisions that, while on the surface appeared harmless, didn’t align with her God’s wishes. Thus, I was able to bring this character into our games at a puissant time.
I was able to give out an objective filled with metaphor that 110% reflected Fundun and reminded anyone who interacted with me that “even Gods err… taking a wrong turn isn’t the end of the world.”
The player did a stellar job and definitely atoned for previous mishaps!
I just find it interesting to examine how ironic timing, fate, whatever you’d like to call it, impacts our events and the people who attend.

Anyway, blessings of The Chained Smith be upon you all. Go make something with your hands today!

As a forever-bard-enjoyer 🎻 sometimes it IS the answer 🎶
15/10/2024

As a forever-bard-enjoyer 🎻 sometimes it IS the answer 🎶

15/10/2024

My wonderful girlfriend Daisy and I went down to PAX Melbourne over the weekend, to say hi to our friends at Epic Armoury, meet some of our new friends from Drachenfest, and trawl the various shops, video game displays, what-have-you 🕹️

While there, we signed up for a 2hr intro game of Call Of Cthulhu (RPG) and played along with two more couples, led by an experienced older GM (whose thick British accent was a delight). Ironically, having made Daisy watch The Thing less than a week earlier, the story focused on mutating reanimated body parts in a morgue 😬

The game ran simply enough, with our co-players turning out to be a friendly and enthusiastic bunch… though there was one particular moment I wish to draw attention to…

Our crew were facing off with a hollowed out human torso (you didn’t misread that) and Daisy’s character, a panicky detective, was just about to flick a lit cigarette into its organ-less chest cavity, igniting some chemicals that were already soaking within. She rolled to hit… alas, the dice came up short 😢

A collective groan of sympathy swept the table. Being the gracious sweetheart she is, Daisy shrugged it off as a chance for someone else to save the day.

The next player took his turn. This guy was playing an ex-soldier, our lynchpin in a life or death struggle. All game he had been the first to kick in doors, poke his head into ceiling vents, a man of action. He stooped to collect the cigarette, surely to make the winning throw… but instead, he turned to our detective and said: “Hey, you dropped this,” handing it back.

Now, Daisy is the sort of person who would do exactly this for others, but it still caught her by surprise. Her face lit up with excitement! She was going to get a second chance!

The GM grinned (as we all did), knowing full-well that *by the rules* he should make her wait until all the other characters (AND the monster) had acted… thankfully, like all the best storytellers, he could feel the moment resonating, and he knew what to do…

“Roll one more time, detective.”

The torso burst into flames, and the session concluded. Though Daisy was the hero within the setting, our ex-soldier was 110% player of the match. A total stranger, arguably the better choice to make the winning roll, gave it up to make sure my gal had a great time.

If that isn’t the essence of an excellent roleplayer, I don’t know what is 😬

P.s. Every player at the table got their “moment to shine” so don’t worry, soldier boy still did lots of cool stuff prior to the end.

My next episode will focus on NPCing and the joy it brings to both you and your PC peers 🥰
11/10/2024

My next episode will focus on NPCing and the joy it brings to both you and your PC peers 🥰

For those who aren’t already part of the community group page, I’ve been recommended to run the alchemy guild for Drache...
11/10/2024

For those who aren’t already part of the community group page, I’ve been recommended to run the alchemy guild for Drachenfest Australia 🧪🌿😬

If you’re planning to attend, and aren’t sure if any of the guilds are for you… well, I mean, you kids wanna do some science? 😏

Just let me bonk!
07/10/2024

Just let me bonk!

It is extremely important to celebrate the milestones and achievements of your fellow LARPers:1. Because they deserve it...
06/10/2024

It is extremely important to celebrate the milestones and achievements of your fellow LARPers:
1. Because they deserve it. Simple.
2. They won’t celebrate you if you don’t celebrate them.
3. Not everyone is instantly successful, so they might not realise they’ve done well if you don’t tell them.
4. It makes you look a better person.
P.s. Telling someone you wish you’d been put in their position is actually kinda crappy, they now feel guilty for doing well, just something to consider

Strength doesn’t mean you never fall down or fail. Strength is always in flux. To be STRONG all you have to do is try wh...
06/10/2024

Strength doesn’t mean you never fall down or fail. Strength is always in flux. To be STRONG all you have to do is try when everything else is telling you to give up. Apply this to your life and you will be better for it… apply this to your LARP character, and they will succeed in ways you never envisioned.

My gorgeous and talented partner has been asked to play a major NPC for Drachenfest Australia 🙂
04/10/2024

My gorgeous and talented partner has been asked to play a major NPC for Drachenfest Australia 🙂

Introducing our Shadow Avatar!

Daisy Dee is a LARPer (and forensic anthropologist) based in Sydney, NSW. Her main LARP is Scy’kadia at which she is known for her noble necromancer character, Ayla of House Ayhan. She is an accomplished roleplayer, with plenty of experience in character and world design, and runs a faction called ‘The Arrows Of The Djinn’.

She has worked as an actress and demonstrator at Generation Games, Blacktown Fayre, Winterfest, and is known in her community for her dedication to high quality costuming, her welcoming and supportive attitude, and her proactive approach to roleplay. She also attends Battlegames like Battlecry and Swordcraft, and a Vampire The Requiem parlor LARP.

When neither LARPing, teaching, or working with the police on cases, she is an avid gamer, with a fiery playstyle; whether it be Red decks in MTG, sororitas in 40k, or simply blowing the hell out of her enemies in video games like Payday, Mass Effect, or Diablo. Daisy is honored to be playing the Shadow Avatar for Drachenfest Australia’s inaugural event, and looking forward to spreading the good word… the word of DEATH!

Why yes… yes we do 😏
03/10/2024

Why yes… yes we do 😏

So I’ve taken a gander at Rings Of Power (the show), and it’ll come as no surprise that I’m unimpressed… actually, no, I...
03/10/2024

So I’ve taken a gander at Rings Of Power (the show), and it’ll come as no surprise that I’m unimpressed… actually, no, I’m pretty offended. I understand the need to adapt source material for film/tv, and I know Amazon didn’t have the rights to the full Silmarillion. Still, the sheer level of “f**k this classic tale” the writers have saturated their plot with… timeline completely butchered, superfluous “original” characters, nonsensical scenes that show a complete lack of research (both into Tolkien’s works AND how things in general occur), modern allegory replaces more compelling motivations, oh and a tidal wave of character assassination.

Someone in production HAD to have known Tolkien fans would hate this, that other watchers would be confused as hell, that we’d all see the lazy plot holes, and cringe at the undeserved callbacks to Peter Jackson’s films.
So who was it made for?
Why waste a billion dollars on an ego project that doesn’t even come close to the quality of the original works? Why adapt Tolkien in the first place if you plan to change every character and s**t on every one of his themes/lessons?

Brand recognition, sure… ugh.

Either way, here are some of my favourite crap moments:

- The hobbits (because they’re only called harfoots to avoid copyright) chant “nobody goes off trail, and nobody walks alone” as they migrate. Sweet right? Sounds like they look after each other… but it’s shown several times that they’ll absolutely abandon any member of their community that doesn’t keep up with the rest, and they even laugh about a friend getting killed by bees 😕

- Galadriel is asked to teach some Numenorian soldiers how to kill orcs… her sage advice? Thrust, twist, gut. So… stab them? Gee thanks. And what the hell does she mean twist? Your sword is probably stuck in plate metal or tough orc muscle by that stage, you wanna make it harder to pull it out? At first the advice sounds like real “basic bitch” stuff, but the more you think about it, the more stupid it is 😕

- A dwarf king tells his people that it is shameful to rely on sunlight (which their kingdom needs for growing food)… immediately after he’s just opened several tunnels to allow sunlight in. He then finishes his speech by implying that bringing the sunlight in was a grand and mighty achievement 😕
Do you want the sun or don’t you?!

- Orcs dig a miles-long trench across a desolate plane with no trees for cover… the local elves, with eyesight better than most eagles, watching the landscape from tall emplacements… don’t spot it 😕

- The Numenoreans in the books were badass conquerors with many mainland settlements who grew jealous of the elves’ immortality and thus fell to cruelty and evil… in the show they are only seen on their island, where they are essentially hiding from the world, and their problem with elves? They don’t get tired, so they make better workers, and they’re gonna steal our jobs! Despite no elf visiting the island in centuries, nor showing any interest in doing so 🤦‍♂️

I could go on, but I’d be here all day.

1/10 would not recommend to my worst enemy.

29/09/2024

Warhammer 40K Xenos Fan-Fic (Excerpt)
+++
I started writing a short story a while ago for a GW writing comp. It was going to focus on Aeldari sisters who act against the wishes of their Craftworld's seer council to save their home... only to learn (the hard way) that the Aeldari aren't the only masters of fate.
Reading GW books and codexes about the Aeldari always felt a bit "off" to me (as a long time space elf player), because they mention how psychic they all are, the depths of their emotions, the strangeness of their culture, etc, but then tend to write them just like athletic, snooty humans. So I wanted to dabble in ways to make them sound genuinely alien, from the way they move to the way they communicate.
Here is the first tiny bit of the story, just introducing the sisters, but I'd be keen to hear what other eldar/40K fans think of their interaction.
P.s. I’m going to be posting up several examples of my creative writing outside of the podcast… because why the hell not 🙂

+++

*Elarshae. Hear me, I am pleading.*
In a single heartbeat, I am alert. The meditative state of moments earlier flees the predatory tug of my war-mask. I open my eyes, unfolding with liquid grace from restive kneeling to taut defensive stance. Another fluttering beat of my heart.
*Elarshae. Know calm. Know me.*
A cool trickle of familiarity sets itself before the detached furnace of my battle-mien. With long, long practiced effort, I will my peacetime personality to resurface. My war-mask glowers from its cage. I am swiftly awash with euphoria. I let my body relax. I am smiling as I study my surroundings, knowing the words were spoken from afar, yet hopeful to glimpse their source none-the-less.
As before the shock of contact, I find myself alone. The feigned-organic contours of a star vessel surround me. Three small globes hover in languid orbit overhead, bathing the flawless surfaces below with soft golden light. Curtains of purple insect silk glimmer upon walls etched with fine runes, rippling in imitation of gentle wind. I turn in place, upon a disc of tessellating holographic panels; scenes of ancient ocean life bleed into grassy plains of lost worlds beneath my bare feet. My contemplation chamber.

Empty.
My smile vanishes. Expectation fails to diminish my disappointment. Yet the sorrow is... shared. I realize that emotion emanates from within… and from above. My gaze darts upward.
Beyond a domed ceiling of transparent crystal, stars blink in the void of space. As do a pair of silver-blue eyes.
*Elarshae. Sister.*
Tears fall down my cheeks. I am elated, torn by the distance still between us, struck by a weight of tragedy flowing in waves from the apparition. I raise a slender hand above my head, fingers rolling, a short series of command-gestures. Reacting to my intent, the orbiting globes dim to near-lightlessness. I ascend, the holographic disc rising on gravitic manipulators. As the chamber’s golden glow dies, my visitor is revealed in full. Ylyth. My sister.
She floats in the airless vacuum, a psychic projection cast in impressive detail. Only the faintest twinkle of starlight through emerald robes and wraithbone trinkets betrays her incorporeality. She has changed so little in my absence. High cheekbones, thin lips shaded to match her attire, the elegant taper of her jaw flowing seamlessly to the tips of sharp bejeweled ears. The symmetry of her face is offset by her hair, shaved on one side to present a tattoo of twisting vines, snowy braids cascading down her opposite shoulder.
*Sister*, I greet her. I do not speak, rather I focus my thoughts, the better for her to interpret them. *I relish your presence*. I impart genuine admiration. She has clearly dedicated herself to studying the seer’s arts, else the feat I am witnessing would prove impossible.
She tilts her head in thanks, yet her expression remains blank. No, hollow. Haunted. Another wave of sadness causes my breath to catch. The natural luminance of our kind lies muted within her, echoed by the sickly pallor of her skin. I cannot tell if the strain of her art contributes, but I know it is not the base cause.

Grief. Ylyth grieves.
Aware of my growing insight, she meets my gaze, placing her left palm against the dome. I mirror the gesture, and in that moment my reflection overlaps with hers. My unbound red hair, wide undaubed mouth, gem-studded right cheek, all echoes of contrast upon the tableau. Our one shared aesthetic aligns, creating the impression of two merged souls, bound through a single pair of icy orbs.

*I have missed you*, we think in unison.
She laughs, unheard. Gladness swells in my chest. I allow myself a heartbeat to savor the feeling, before focusing on a hated but necessary question.
*Ylyth, why?*
Her laugh becomes a shudder, the edges of her form flicker then resolve.

*Drys’feyr dies*.
Cold floods my veins. In that single thought is carried the end of all that matters in the universe. I will myself to swallow, to breathe. I force myself to respond, though a bottomless pit fills my heart.
*What has happened?*
*Not yet. Soon. Far too soon*.
My splayed fingers twitch, as Ylyth imparts a reluctant desire. I recoil, yet know I must accede despite my horror.
*Yes. Show me*.
Beyond Ylyth, the stars gutter. The darkness of space coils, parting, a curtain of inky smoke, to reveal... apocalypse. Gone now are those faraway suns, replaced by a thousand, thousand fires, spewing from hundreds of spindle-thin towers. The air twinkles, crystalline windows turned to swirls of razored dust.
*Drys’feyr. Home.*
A scream rips from my throat.

25/09/2024

In relation to my latest episode 💕 if you wanna hear some truly horrific rpg horror stories involving cringey do******gs trying to seduce their fellow players… head on over to CritCrab or Den Of The Drake on YouTube 😘

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